Mage Summoner on Royal Duel by TentacleDream

[raw]
made by TentacleDream for Ludum Dare 55 (JAM)

Fight in the royal battle of magicians as a simple summoning mage.

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Ratings

Overall 726th 3.446⭐ 30πŸ§‘β€βš–οΈ
Fun 879th 3.143⭐ 30πŸ§‘β€βš–οΈ
Innovation 271th 3.732⭐ 30πŸ§‘β€βš–οΈ
Theme 115th 4.286⭐ 30πŸ§‘β€βš–οΈ
Graphics 590th 3.732⭐ 30πŸ§‘β€βš–οΈ
Audio 635th 3.077⭐ 28πŸ§‘β€βš–οΈ
Humor 896th 2.48⭐ 27πŸ§‘β€βš–οΈ
Mood 879th 3.25⭐ 28πŸ§‘β€βš–οΈ
Given 33πŸ—³οΈ 44πŸ—¨οΈ

Feedback

Ulziton
17. Apr 2024 Β· 00:03 UTC
Very cool, like visual and main idea
Quinn Davis
17. Apr 2024 Β· 01:03 UTC
A very interesting mechanic. It took a couple tries to get the rock paper scissors aspect down but it feels cool once you get the hang of it.
accordaquo
17. Apr 2024 Β· 01:06 UTC
Cool idea! I liked the feeling of constructing the summons spells. Good work!
MissingPixel
17. Apr 2024 Β· 01:16 UTC
Cool game! It was pretty tough to figure out at first and spell casting was so fast paced that I found myself relying on the same 2 spells I had memorized. It's a unique and interesting take on the theme, would love to see it improved and expanded further! :smile:
LDJam user 388364
17. Apr 2024 Β· 08:50 UTC
Very cool! Sometimes its a bit hard with swapping between pages but after remembering it got easier and was more fun. Well done
Pigeonic
17. Apr 2024 Β· 09:41 UTC
Nice approach on the theme! I had a bit of trouble with the time aspect of it, maybe a turn-base mechanic or some kind of timer between each spell would help? I see a lot of potential in it, keep at it!
🎀 TentacleDream
17. Apr 2024 Β· 12:16 UTC
@letssnack Thank you very much, I forgot to mention that Memorizing the spell is the main key to victory. That's why I placed the page with magic circles and the page with runes so far apart)
ljol3
23. Apr 2024 Β· 03:16 UTC
This gave me nostalgic 2000's era flash game vibes.
Platore
23. Apr 2024 Β· 19:07 UTC
Hello there !
Nice game, good job !
A litle bit difficult to summom in reaction of the ennemy's spell. And maybe having all the elements needed to do a summom in a same place, would have been nice.
But overall it's a nice game with good vibes !
KrummSakura
24. Apr 2024 Β· 20:18 UTC
It’s a really novel battle system. but requires some familiarity with the summon circles, runes and the formulae which makes the game a little bit hard to access, due to the fast pacing nature of the battles. Art style is cute and the music fits the magical mood of the game. Good job!
TheMixedMaster
28. Apr 2024 Β· 21:44 UTC
I liked the mechanics of dragging stuff onto a summoning circle to summon things. I think it could be made a little easier though. Rather than having to flip through the book all the time, there could be a separate menu that has all the summoning circles and runes always ready to drag onto the field. I also thought the art and animations were super cool.
TheCrittersCove
03. May 2024 Β· 00:12 UTC
The mechanics are really interesting. Like others mentioned, the timing did feel a bit short. Maybe it would be worth letting the runes snap into a socket if it's close enough? The graphics are nice. I thought the health bar was kind of funny. Nice job overall, it would be neat to see this mechanic in a more fleshed out game.
17 confused villains
03. May 2024 Β· 13:18 UTC
The learning curve felt a little steep at first, and the tutorial information could be delivered in smaller chunks, but I had lots of fun with the mechanics!! The summoning entities look adorable - I'm an especially big fan of the slime.
N0va
03. May 2024 Β· 21:40 UTC
Very charming game. Took me a while to figure out how to go about this, but once I did it was fun. Great work!