Minion Factorium by DaanVanYperen
The world needs minions, and fast! Luckily there are plenty of cuddly animals around to get started... If only your factory construction wasn't rushed!
A short little puzzle game. Drag and rotate the pieces of conveyor belt to finish the assembly line on each level.
Controls: Click to rotate, drag to move tiles.
Components: LibGDX, artemis-odb, artemis-odb-contrib, libgdx-odb-quickstart!
Edit 1: Fixed support for other browsers.
A short little puzzle game. Drag and rotate the pieces of conveyor belt to finish the assembly line on each level.
Controls: Click to rotate, drag to move tiles.
Components: LibGDX, artemis-odb, artemis-odb-contrib, libgdx-odb-quickstart!
Edit 1: Fixed support for other browsers.
| Web | http://www.mostlyoriginal.net/games/minionfactorium/html/ |
| Desktop (Jar) | http://www.mostlyoriginal.net/games/minionfactorium/minion-factorium-1.2.0.jar |
| Source (Github) | https://github.com/DaanVanYperen/odb-minion-factorium/ |
| Coding Timelapse (Youtube) | https://youtu.be/yURu8HnALfU |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=22396 |
Ratings
| Coolness | 91% | 2 |
| Overall | 3.25 | 354 |
| Audio | 3.35 | 182 |
| Fun | 3.05 | 448 |
| Graphics | 3.41 | 299 |
| Humor | 3.27 | 223 |
| Innovation | 2.96 | 485 |
| Mood | 2.83 | 570 |
| Theme | 2.73 | 797 |
More explanation would have been great (first time I thought I had to kill all of them, since the theme was You are the Monster, so I killed them all, and then... nothing happened, not a "you lost" or what); on second level I didn't really know what I had to do with those 2 kind of animals, so I just went for the chickens, which seemed like the right thing to do.
So the game could be really nice with a little more polish/UI and a more progressive difficulty ramp.
Great graphics and a very good core mechanic.
It's pretty hectic at start but that's where some of the interesting stuff is.
It looks like every level has just the right amoung of blocks to complete it.
I think some of them could be completed with less.
Maybe in the future you could have blocks in your inventory, and based on how many you have deployed in the end you get stars. (Current stars should just be a X amount of correct monsters in the right exit)
Very fun, I think you might be able to make a little mobile game out of this with more challenging levels <3
so polish games here on ludum dare and you one of them!
But level is starting instanly, so some minions is being to killed ;[
good job! got nice game emotions! ;)
Other than that I agree with most of the others here, nice concept, but initially a little too hard and confusing.
Instructions should really be added in the description as soon as possible.
I abstained from voting in all of the categories related to gameplay.
I also loved the sound. It must have been fun to make.
I think the levels could use a little more conveyor time at the beginning before the minions start falling off the belt and dying. I had a hard time just dragging and rotating the pieces fast enough to save them, especially in later levels.
I finished level 5 with four stars, but nothing happened. Not sure if that's the end or a bug. Played on the submission page in Firefox.
-mildmojo