{"author_link":"\/users\/bearacus","author_name":"Bearacus","author_uid":1214914,"comments":[{"id":1067454,"author_name":"LDJam user 384280","author_uid":"384280","epoch":1713636352,"text":"Cool game! It took me a while to figure out that I had to press the face to place the summoning circles, and I only remembered I could move after being swarmed on round 3, but overall cool idea that was well executed!","format":"md","likes":2,"spam":"N"},{"id":1067465,"author_name":"SonnyBone","author_uid":"sonnybone","epoch":1713636843,"text":"WHOA the sprites are amazingly done. Great animation, lots of character, cool style... great job! The game obviously needs more time in the oven but what's here is super promising. Would like to play a full version! ","format":"md","likes":2,"spam":"N"},{"id":1067678,"author_name":"Caveman54","author_uid":"caveman54","epoch":1713641743,"text":"The character sprites are very well done the controls work well. Something about the background feels a little off and the game was a little confusing to start, but once I got going the mechanics are done nicely. Good entry!","format":"md","likes":2,"spam":"N"},{"id":1067687,"author_name":"Pegasus","author_uid":"pegasus","epoch":1713641857,"text":"The art is really great and the animations really bring everything together. It's really cool watching the zombies run around. Wish there was some more to the gameplay as I feel like the placing of the summoning circles doesn't really affect much. Overall really good job though guys!","format":"md","likes":2,"spam":"N"},{"id":1068164,"author_name":"TheSmellofOxygen","author_uid":"thesmellofoxygen","epoch":1713658122,"text":"The art and animations are wonderful. The background texture is a little too high contrast for long play, but that's minor. I found that I was incentivized to just always summon the zombies in the far corner from me and plink away at them. The gun play felt nice, but I wish I could have placed traps, or that there were obstacles I needed to consider when placing them. It's currently a shooting gallery.","format":"md","likes":2,"spam":"N"},{"id":1069374,"author_name":"Verbante","author_uid":"verbante","epoch":1713717332,"text":"Even though the it mattered little choosing spawn locations felt fun :) Also I like the colors","format":"md","likes":2,"spam":"N"},{"id":1069415,"author_name":"Emaigualmc2_art","author_uid":"emaigualmc2-art","epoch":1713718679,"text":"Great job! The art is incredible, I really liked the character designs and the color palette used, as well as the visual effects. The player's running animation is very funny haha! The only detail I noticed is that ambient or background music is needed, so that the sound effects do not attract so much attention. The idea of \u200b\u200bthe game and implemented mechanics are very original and fun, well done!","format":"md","likes":2,"spam":"N"},{"id":1069635,"author_name":"tamara188","author_uid":"tamara188","epoch":1713726204,"text":"Well done! super awesome! It does get a little tedious, I understand you probably couldn't do this for a time constraint but if you keep on working on this game, i'd recommend making a shop or something you could buy upgrades in. ","format":"md","likes":2,"spam":"N"},{"id":1069753,"author_name":"ice9","author_uid":"ice9","epoch":1713729295,"text":"Cool concept! I think the biggest thing missing is consequences for where you place the spawns. It's a nice twist to the normal way to strategize, but on this single rectangular map, there wasn't much to where I placed them (basically always in one corner). Despite that, I still have fun.","format":"md","likes":2,"spam":"N"},{"id":1069756,"author_name":"S1l3Jamal","author_uid":"s1l3jamal","epoch":1713729412,"text":"Interesting and fun game, thank god for the little knock back when you hit the enemy, saved me a few times","format":"md","likes":2,"spam":"N"},{"id":1072384,"author_name":"HermitGamesmiths","author_uid":"hermitgamesmiths","epoch":1713907482,"text":"Nice game! I like the animations, and it's got a lot of good juice, and some nice tricky gameplay. Well done!","format":"md","likes":2,"spam":"N"},{"id":1073767,"author_name":"LDJam user 372231","author_uid":"372231","epoch":1714071432,"text":"I liked that you have to place a spawning zone for zombies, but it was hard to see where I shoot. Maybe make cursor bigger and brighter. Overall great concept!","format":"md","likes":2,"spam":"N"},{"id":1074234,"author_name":"Hare Software","author_uid":"hare-software","epoch":1714139234,"text":"Good attempt, certainly an interesting idea to let the player decide where to spawn enemies. I hope you get more time to work on the project and add in the additional features you mentioned. I think you could make something really good with your ideas. Well done!","format":"md","likes":3,"spam":"N"},{"id":1078628,"author_name":"LDJam user 386058","author_uid":"386058","epoch":1714763390,"text":"3d game i've played and best one yet... 12 levels for a demo\\jam game seems perfect. i've reached only 10 max.\nmost important thing i like is headshots it's why i liked it, animations\\style is very good for a jam game imo i like it a lot uh... i don't like placing summoning circles because mouse cursor doesn't change from crosshair to maybe something else it's minor... i really can see it being played or even bought with some improvement.. yea what i wanted to say it seems very polished, like interesting but not 100% working mechanics seems to have been removed & everything that's there works very well... \n\nimo: i really don't see a point of placing spawn zones if there no debris... leaderboard, score and gold... doesn't seem that important to me as capitilising on summoning mechanic... like debris can be generated, map can be changed (collision seems to work very well? and simple pathfinding like going over a stone is easy to implement)... like some interactive elements on the map? explosive barrels? summoning circles can show how much they summon & that can be different... this got great potential imho except ...haha it's hard to adapt for android mobile... for example you can disignate zones & like clicking on them will order the hero to move there and moving can be on cooldown... bit shooting & doing headshots (the thing i liked the most) won't work... maybe make shots do more damage but ...so player click the phone screen once 1-2s... not clicking for some time can charge the damage... or it can be a gun that can be bought for gold & equiped","format":"md","likes":2,"spam":"N"},{"id":1078656,"author_name":"AmunOnra","author_uid":"amunonra","epoch":1714764546,"text":"Quite a solid game with an interesting idea to place the spawnpoints of enemys yourself. Although I didn't manage to complete the 12th level I still had my fun though. Maybe could have had some more sound effects or even music.","format":"md","likes":2,"spam":"N"},{"id":1078891,"author_name":"koboldskeep","author_uid":"koboldskeep","epoch":1714778029,"text":"I like the animations. Is there any reason not to spawn enemies south of you at all times? Clicking on the Start button seems unnecessary and it took me a while to figure it out. Would be nice to have some obstacles or explosive barrels to deal with.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/grave-wrangler","text":"Web - Scroll up! Play it on this page!"},{"url":"https:\/\/originalcake.itch.io\/grave-wrangler","text":"Grave Wrangler - Windows"},{"url":"https:\/\/originalcake.itch.io\/grave-wrangler","text":"Grave Wrangler - Web (Itch)"}],"metadata":{"g_key":"94507","g_author":"1214914","g_event":"LD55","g_eventkey":"120","g_subevent":"JAM","g_urlkey":"441893","g_title":"Grave Wrangler","g_status":"WAYBACK","g_place":"785","g_commentcount":"16","g_site2_node_id":"392101","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"392101","n_urlkey":"441893","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/grave-wrangler","n_slug":"grave-wrangler","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"214914","n_created":"1713211015","n_modified":"1778697423","n_version":"1235457","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":9,"_trust":2,"author":214914,"body":"# Index\n1. [Story\/Concept](#Story\/Concept)\n2. [How to play](#How to play)\n3. [Controls](#Controls)\n4. [Goal](#Goal)\n5. [Notes](#Goal)\n6. [Roles](#Roles)\n6. [Tools](#Tools)\n\n## Story\/Concept\n\n_In this gripping arcade-style 2D shooter, step into the boots of the Grave Wrangler, a once-honorable cowboy whose desperate plea, for the power to bring back a dead loved one, was twisted by the nefarious Lord of Hell. Now, armed with dark necromantic abilities, the Grave Wrangler must navigate the sun-scorched deserts of Arizona, where poorly buried bodies lay unrested beneath the shifting sands._\n\n_Summoning the undead from the very floorboards of abandoned saloons, the Grave Wrangler faces hordes of vengeful spirits, all while struggling with the guilt of his unwitting pact. With each wave of enemies, uncover the tragic stories of those laid to rest._\n\n*Harness the powers of death itself to cleanse the land and confront the Lord of Hell's malevolent schemes to cleanse the expanse of the Desolate Deserts.*\n\nhttps:\/\/youtu.be\/W4ewh_SlfTo\n\n## How to play:\n\n![grave_wrangler_tutorial_preparation.png](\/\/\/raw\/32d\/1\/z\/64920.png)\n\n![grave_wrangler_tutorial_round.png](\/\/\/raw\/32d\/1\/z\/64921.png)\n\n- In this game You control **WHERE** the Enemies are summoned from by placing their respective **Summoning** circles in the Game Board.\n\n- Some Summon charges are required to be placed in order to start the round. While the Optional ones give You the option to make the round harder if You choose to. In future patches We aim to make, adding these optional charges, worth Your while with extra score at the end and gold for upgrades(which we couldn't implement in time for the Ludum Dare but plan in the future)\n\n- You can headshot the Enemies!\n\n## Controls: \n- Keyboard [WASD] for movement\n- Mouse + R-Btn to click and place summ rituals in planning phase\n- Mouse + R-Btn to Aim and Shoot\n\n## Goal:\n\nSurvive 12 rounds that increase in difficulty each round.\n\n## Notes\n\n> Hey y'all, Bear(**@bearacus**) here, stepping in for Cake(**@cake**) who worked hard on this one and is, at the time of me writting this, having some well deserved _**Zzz**_ .\n\n>`**All assets (models, textures, sprites, animations, etc...) and code were made uniquely and solely for Ludum Dare 55  \"Summoning\" , within the 72 hour time limit!**`\n\n> We really liked our concept for the LD55 theme \"Summoning\"! And have some big plans for this game following the game jam. We can easily see ourselves expanding on **Grave Wrangler** we some features, We believe, could escalate this game's potential up to eleven. To name a few:\n- \"**Scoreboard**\" || As a means to incentivise players to opt into using the non-required summ charges to maximize the final score.\n- \"**Gold System**\" || In conjunction with the following feature\n- \"**Upgrade System**\" || Using the aforementioned gold, acquired from clearing as many Summoning circles as possibles (another form of incentivising the player to not just use required Summ charges) The player can purchase upgrades that could span from Stat boosts, other ways of dealing Dmg to enemies, Weapon modifiers, etc...\n> And other tweaks We wanted to squeeze into the game that We thought of during the game jam but couldnt find the time to focus on them and instead stored them into the backlog\n\n> ***For now, enjoy Grave Wrangler 1.0.0 and if You could rate + comment, sharing Your feedback and showing us how You reached the victory screen, We would greaty appreciate it!***\n\n\n## Roles:\n**Diogo (@cake)** : Programmer\n\n**Jo\u00e3o (@bearacus)** : Artist\n\n\n## Tools:\n\n- Aseprite\n\n- Unity\n\n- Visual Studio\n\n- SFXR","comments":16,"comments-timestamp":"2024-05-03T23:13:49Z","created":"2024-04-15T19:56:55Z","files":[{"author":7459,"id":31517,"name":"$$embed-31517.zip","node":392101,"size":8907315,"status":64,"tag":0,"timestamp":"2024-04-20T16:25:09Z"},{"author":7459,"id":31518,"name":"$$embed-31518.zip","node":392101,"size":8907315,"status":64,"tag":0,"timestamp":"2024-04-20T17:30:37Z"},{"author":7459,"id":31519,"name":"$$embed-31519.zip","node":392101,"size":8957071,"status":64,"tag":0,"timestamp":"2024-04-20T17:31:01Z"},{"author":7459,"id":31520,"name":"$$embed-31520.zip","node":392101,"size":8962552,"status":64,"tag":0,"timestamp":"2024-04-20T17:36:02Z"},{"author":7459,"id":31521,"name":"$$embed-31521.zip","node":392101,"size":8960414,"status":64,"tag":0,"timestamp":"2024-04-20T17:40:46Z"},{"author":7459,"id":31523,"name":"$$embed-31523.zip","node":392101,"size":8962256,"status":73,"tag":0,"timestamp":"2024-04-20T17:56:53Z"}],"files-timestamp":"2024-04-20T17:56:53Z","grade":{"grade-01":27,"grade-02":27,"grade-03":27,"grade-04":27,"grade-05":27,"grade-06":25,"grade-07":3,"grade-08":26},"id":392101,"love":0,"magic":{"cool":127.01415938817,"feedback":17,"given":36.5,"grade":27,"grade-01-average":3.4,"grade-01-result":785,"grade-02-average":3.42,"grade-02-result":608,"grade-03-average":3.1,"grade-03-result":828,"grade-04-average":3.7,"grade-04-result":566,"grade-05-average":3.72,"grade-05-result":597,"grade-06-average":2.696,"grade-06-result":729,"grade-07-average":2,"grade-08-average":3.021,"grade-08-result":1024,"smart":-7.5583722262825},"meta":{"author":[214914,7459],"cover":"\/\/\/content\/32d\/1\/z\/64923.png","grade-07-out":"1","link-01":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/grave-wrangler","link-01-name":"Web - Scroll up! Play it on this page!","link-01-tag":[42336],"link-02":"https:\/\/originalcake.itch.io\/grave-wrangler","link-02-name":"Grave Wrangler - Windows","link-02-tag":[42337],"link-03":"https:\/\/originalcake.itch.io\/grave-wrangler","link-03-name":"Grave Wrangler - Web (Itch)","link-03-tag":[42336]},"meta-timestamp":"2026-05-13T18:37:03Z","modified":"2026-05-13T18:37:03Z","name":"Grave Wrangler","node-timestamp":"2024-04-21T18:28:21Z","parent":383062,"parents":[1,5,9,383062],"path":"\/events\/ludum-dare\/55\/grave-wrangler","published":"2024-04-15T22:27:38Z","scope":"public","slug":"grave-wrangler","subsubtype":"jam","subtype":"game","type":"item","version":1235457},"text":"# Index\n1. [Story\/Concept](#Story\/Concept)\n2. [How to play](#How to play)\n3. [Controls](#Controls)\n4. [Goal](#Goal)\n5. [Notes](#Goal)\n6. [Roles](#Roles)\n6. [Tools](#Tools)\n\n## Story\/Concept\n\n_In this gripping arcade-style 2D shooter, step into the boots of the Grave Wrangler, a once-honorable cowboy whose desperate plea, for the power to bring back a dead loved one, was twisted by the nefarious Lord of Hell. Now, armed with dark necromantic abilities, the Grave Wrangler must navigate the sun-scorched deserts of Arizona, where poorly buried bodies lay unrested beneath the shifting sands._\n\n_Summoning the undead from the very floorboards of abandoned saloons, the Grave Wrangler faces hordes of vengeful spirits, all while struggling with the guilt of his unwitting pact. With each wave of enemies, uncover the tragic stories of those laid to rest._\n\n*Harness the powers of death itself to cleanse the land and confront the Lord of Hell's malevolent schemes to cleanse the expanse of the Desolate Deserts.*\n\nhttps:\/\/youtu.be\/W4ewh_SlfTo\n\n## How to play:\n\n![grave_wrangler_tutorial_preparation.png](\/\/\/raw\/32d\/1\/z\/64920.png)\n\n![grave_wrangler_tutorial_round.png](\/\/\/raw\/32d\/1\/z\/64921.png)\n\n- In this game You control **WHERE** the Enemies are summoned from by placing their respective **Summoning** circles in the Game Board.\n\n- Some Summon charges are required to be placed in order to start the round. While the Optional ones give You the option to make the round harder if You choose to. In future patches We aim to make, adding these optional charges, worth Your while with extra score at the end and gold for upgrades(which we couldn't implement in time for the Ludum Dare but plan in the future)\n\n- You can headshot the Enemies!\n\n## Controls: \n- Keyboard [WASD] for movement\n- Mouse + R-Btn to click and place summ rituals in planning phase\n- Mouse + R-Btn to Aim and Shoot\n\n## Goal:\n\nSurvive 12 rounds that increase in difficulty each round.\n\n## Notes\n\n> Hey y'all, Bear(**@bearacus**) here, stepping in for Cake(**@cake**) who worked hard on this one and is, at the time of me writting this, having some well deserved _**Zzz**_ .\n\n>`**All assets (models, textures, sprites, animations, etc...) and code were made uniquely and solely for Ludum Dare 55  \"Summoning\" , within the 72 hour time limit!**`\n\n> We really liked our concept for the LD55 theme \"Summoning\"! And have some big plans for this game following the game jam. We can easily see ourselves expanding on **Grave Wrangler** we some features, We believe, could escalate this game's potential up to eleven. To name a few:\n- \"**Scoreboard**\" || As a means to incentivise players to opt into using the non-required summ charges to maximize the final score.\n- \"**Gold System**\" || In conjunction with the following feature\n- \"**Upgrade System**\" || Using the aforementioned gold, acquired from clearing as many Summoning circles as possibles (another form of incentivising the player to not just use required Summ charges) The player can purchase upgrades that could span from Stat boosts, other ways of dealing Dmg to enemies, Weapon modifiers, etc...\n> And other tweaks We wanted to squeeze into the game that We thought of during the game jam but couldnt find the time to focus on them and instead stored them into the backlog\n\n> ***For now, enjoy Grave Wrangler 1.0.0 and if You could rate + comment, sharing Your feedback and showing us how You reached the victory screen, We would greaty appreciate it!***\n\n\n## Roles:\n**Diogo (@cake)** : Programmer\n\n**Jo\u00e3o (@bearacus)** : 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