Summoner Survivors by helluin
Summon your fighters and build up a small army to survive the dangerous lands of this harsh world.
H - help screen
W A S D - Movement
Space - Fight
1 2 3 - Summon little helpers on cursor
LMB - Drag units
ESC - Quit


| Link | https://kosilab-ldjam-55.stud.unixag.net/ |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoner-survivors |
Ratings
| Overall | 721th | 3.447⭐ | 21🧑⚖️ |
| Fun | 690th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 1036th | 2.842⭐ | 21🧑⚖️ |
| Theme | 619th | 3.632⭐ | 21🧑⚖️ |
| Humor | 678th | 2.861⭐ | 20🧑⚖️ |
| Mood | 707th | 3.444⭐ | 20🧑⚖️ |
| Given | 29🗳️ | 2🗨️ |
And it happened to me again. Now it didn't even spawn with that dash warning like but just immediately on top of me. Not sure which wave it was since the font is so hard to read.
I feel like own attack becomes completely useless after you get few summons and it just hinders you from that point on. And found no use at all for the unit moving functionality. It felt janky as hell and even when I tried to build me a protective layer of melee units, it wasn't any good either as they just broke the formation as soon as I needed to move even a tiny bit. Which obviously you need to do constantly to get money and dodge dynamites.
One more try and now I made it past 20 at least but then the frame rate just tanked to a slide show and it became basically unplayable.
Bit of a z-ordering issue with the trees...

Is it just me or is the cheap yellow archer just the best option get get in mass? Maybe sprinkle in some blues if you're too wealthy to spend on yellows but the melee guys just didn't seem any good.
Anyways good job! 👍
Great art and I like the twist with getting summons instead of upgrading your own power but a mix of the 2 might have been cool too since your own attack is very hard to use later in the game.
even with just the 3 options for summons there is quite a bit of choice in how you want to play which made me try a few times with different strategies to see how melee only or a mix of everything etc. would work out for me.
some of the ui was a bit hard to read like the money counter and the cost of units. they were also very far apart on the screen which made me look up and down a lot.
overall a very nice entry!
The game works great and its nice to have a good variety of enemies to force movement.
I feel like the controls are a bit complicated and could have been simplified. The mouse doesn't really add much, and having to press space instead of auto attack feels the same.
Solid foundation anyway, great work team!
There didn't seem to be a lot of reason to drag units around (was helpful against the big mobs but otherwise they did well on their own I thought) and I didn't see a need to use my own sword and risk my HP at all when my units were doing what I needed.
I liked the variety in the enemies and the big one definitely caught me off guard the first time! But things just kept spawning way faster than I could deal with them until even my decent computer was struggling to keep up. There probably should've been a cap 😅
I assume maybe you were playing using a numpad but I don't have one so having to let go of my WASD grip to summon units while I was trying to run away from a hundred enemies was awkward.
Overall pretty nice, just needs some balancing/polish to figure out what it wants to be :)
I played the web version until the framerate made it unplayable.