A Clash of Horns by fabula_rasa

A Clash of Horns is a strategic card game. Play cards, position your summons on the battlefield and defeat as many evildoers as you can before they destroy your precious forest!
The game is controlled by a mouse only and "reading the card explains the card" :grin:

🏆 Highscores - Top 10
- 2790 - @justaroom
- 1840 - @brainbetter
- 1825 - @civmaniac
- 1770 - @fabula-rasa
- 1450 - @jerem-watts
- 1390 - @togis
- 1265 - @coleslaughter
- 1255 - @blaise-ebuth
- 1045 - @justcamh
- 1005 - @snowdrama
🛈 Post your high score in the comments and we can make a nice top 10 leaderboard
🍨 Credits
Everything made from scratch for the jam by the two of us, except for the music track. - programming and magic: civmaniac - art, animation, and sfx: fabula_rasa - music: "Nordic Axe Throwers" by Ovani Sound
Ratings
| Overall | 63th | 4.2⭐ | 57🧑⚖️ |
| Fun | 120th | 4.027⭐ | 57🧑⚖️ |
| Innovation | 477th | 3.473⭐ | 57🧑⚖️ |
| Theme | 259th | 4.073⭐ | 57🧑⚖️ |
| Graphics | 70th | 4.509⭐ | 57🧑⚖️ |
| Humor | 519th | 3.14⭐ | 52🧑⚖️ |
| Mood | 262th | 3.927⭐ | 57🧑⚖️ |
| Given | 61🗳️ | 121🗨️ |


Had to stop myself for playing too much!
@james-dunlap You start with a randomly generated deck, and you always get a stable rate of sorceries and summons. It is possible you got a bad start - balancing is hard during jams :shrug: Each of the three opponents have their own biases to spells they like, and they are getting progressively stronger each time you defeat them, so you are expected to "loose" in this game - it's about staying alive for as long as you can. I also noticed it's not obvious for some players that they should use discard actions each and every turn - a tactical choice whether to draw more cards or get more mana, and if not used - it only leaves opponent with more advantage.
@jacobingalls You can see more unit stats in a tooltip, for both hostile and friendly summons. It shows the card itself in the upper middle of the screen.
@conrad-etherton Thanks for letting us know. We fixed some of the game-breaking bugs in the update 1.0.1.
https://www.twitch.tv/videos/2123757357
I enjoyed playing the game! I only got to level 4, where I got defeated. Unfortunately, I had to start from the first level again. On replay, the game got stuck in one of the moves of the enemy... My highscore was 660.

If you want to watch my playthrough again, you can find it in the vod: https://youtu.be/9X9SR_20PuQ
Thank you for submitting to the stream ^^
I wonder if there's a shuffling issue though, at one point I ended up getting mostly summons and weakens, with the occasional shield and stun. Based on my opponent also basically playing only those, I assume they had the same issue, and it look a *long* time to end that encounter, with me having 75 mana at the end because I didn't have anything useful to spend it on.
Good job!

Holy moly, congratulations on your high score! :confetti_ball:
Enemies indeed get absurd amount of mana with time, and the player is basically doomed. That's because we didn't want the game to keep going into infinity, and didn't have time to test the balance to create a proper sequence of enemies this time around (we did that for ROLLiE during last jam).
I. Need. More.
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORE
https://youtu.be/VXc3CY3UgaQ
I seem to have a rogue card appearing in card selection after victory:

It appears and disappears, and impossible to click on.
It took me a minute to figure out the cards (didn't really understand what "targets the cells" means, then figured it's for summoning creatures, then thought ok "targets enemy" must mean I should use that card ON enemy bit it was actually a summon characteristic ^^') Maybe if it was clearer which cards are "summon" ones and which are "attack" ones, that would be helpful ^^
I felt like gameplay was maybe a bit slow? Or maybe it feels like that because I was thinking too slowly :)
Really liked all the different creatures, and overall design of the game. The tutorial for the cards looks gorgeous. I think my only wish is more clarity on what the specific cards do, on cards themselves.
I easily could've played for longer if we weren't on a time crunch :sweat_smile: Very nicely done!
A little in-game tutorial about the cells and perhaps the cards effects like ‘trample’ could be nice, even if you eventually understand after some time.
I encountered a little issue with the mouse wheel, I rolled it by accident while moving the mouse and it selected and played my whole new fireball... :angry: If that is on purpose it would be nice to say it somewhere. :sweat_smile: Also, I think the fireball damages were inflicted to myself, but I can't confirm it...
If I had one real reproach about this game, it would be that you don't know what the enemy is doing. You don't see his mana, you don't see how many cards he have (does he even have cards?), and you don't see what card he plays. My run was ended by an enemy summoning almost nothing, directly inflicting damage to me and stunning my creatures so I never did a single damage to him... And I was like "Does he have the cards to do that? Or are these special capacities?"...
But that was really fun anyway. Great job! ^^
Here is my score btw:

https://youtu.be/dax8X7Rayzo