Burger Ritual by meylish
Satan got bored and decided to develop his own business! Pay people for their work? Ha! It's easier to take the souls of your sinners and send them to work for free! What will they do? Die and end up in hell again? You're one of those sinners who was allowed to live in the human world again in exchange for just your 7/0 job at the diner! Immerse yourself in the atmosphere of a medieval diner and try to survive the day!
| Link | https://meylish.itch.io/ritual-burger |
| Original URL | https://ldjam.com/events/ludum-dare/55/burger-ritual |
Ratings
| Overall | 717th | 3.451⭐ | 114🧑⚖️ |
| Fun | 982th | 3.027⭐ | 114🧑⚖️ |
| Innovation | 964th | 2.928⭐ | 113🧑⚖️ |
| Theme | 502th | 3.774⭐ | 115🧑⚖️ |
| Graphics | 143th | 4.372⭐ | 115🧑⚖️ |
| Audio | 410th | 3.509⭐ | 115🧑⚖️ |
| Humor | 289th | 3.564⭐ | 111🧑⚖️ |
| Mood | 487th | 3.661⭐ | 114🧑⚖️ |
| Given | 46🗳️ | 221🗨️ |
The music is a little jarring when it starts---maybe there could've been some sort of music from the start? But when it does play, it's *incredible!*
Awesome art and sound effects too!
В целом стилистика арта тоже соблюдена. В нём ничего не нагружено, всё понятно разложено, стиль подходит под саму игру и это круто. Мой глаз порадовался)
Буду ждать ваших следующих игр
That being said, I could not see the place where the burger was being made. Also, once the item is picked it should AUTOMATICALLY close the scroll
Thanks for the fun play.
> You don't need to know what will happen if you don't [serve the customers properly]
Well, you were wrong, I had to try again after winning to see what'd happen hehehe :P
In terms of gameplay it's quite simple and trivial. I was surprised you couldn't send the order if all the required ingredients weren't present, or that there doesn't seem to be a time limit, so you really have to try to lose in order not to win which is a little odd.
Usually this kind of game gets some challenge from either a time limit, relying on player skills to improve to use the interface/controls faster, or using some random/uncontrollable elements, things like physics making the stacked order fall or some other disturbance that has to be dealt with, or by using confusion with the interface mixing up some information, playing tricks or requiring the player to remember things properly.
Although I'm guessing with this game you went for the chill and casual vibe (which you nailed btw), I still think a little bit of challenge would make for an even better experience. It doesn't have to be hard but I think it's when your efforts allow you to avoid failure that they become meaningful.
Overall this is a very solid entry, casual but effective, my highest rated yet ! Congrats !

Well, third time the charm I guess. Was extra careful now with my ingredient draggings...

The gameplay itself was kinda boring and clunky. As I already eluded above, the ingredients sometimes didn't stick to the burger itself when dragging them on place but just stayed there on the area beneath. Especially happened to me when the burger was getting tall enough and I instinctually dragged the ingredients near the top, not to the bottom where I think the hit area was no matter what.
Having to close the scroll each time was a bit annoying. Felt like an unnecessary extra step now that there was no time limit or anything. Would make a lot more sense if there was time constraint so that you would need to flex your memory or waste time toggling them on and off again. But right now it felt like and extra step. Just extra clicks that were already a bit too plentiful. But of course removing/automating those would make the game very thin.
Art looked great! Adding even a bit of movement would have really livened it up though. The sounds and music served their purpose, though nothing too amazing, it still felt really silent and monotonous.
Anyways, good job! 👍
Would love to see more, so that the game get more depth, to play it again and again!
Scrolls would be great to not have open/close all the time and the length could be a bit more, with maybe the speed being an additional factor?
Also I feel like clicking the ingredient could spawn it without the need of another click, but great game anyway
From a gameplay perspective, this submission is missing its core mechanic, in my opinion. I'm not quite sure it's a game yet. The current loop is following simple instructions under no time pressure or compounding mechanic of any kind, which I think is a shame since every other aspect of this project is fantastic.
Very good idea adapted to the theme of the jam, I loved the art and very fun gameplay!

The game is easy. Think about creating something that makes it harder as the level goes up.
Congratulations for the game!

would have liked better scroll closing logic and a way to get to the tutorial/controls page without restarting the game.
overall a consistent and solid game, nice work!
Interesting that another group made a game about burgers, because we also made a game called "Demon Burger" :hamburger:
The art and sound was very atmospheric, definitely fit the theme, and this is a really good start to a more fully fleshed out cooking game design, add in a few minigames or drawing out some designs and a couple extra reasons to switch back and forth between the top and bottom screens and you've got a decent game