Consume by Rocketship
You are a monster among people, trying to quench your hunger by consuming them. Don't let people notice you consuming their fellow human beings or they'll eventually alert the ghost busters.. or something along those lines.
HOW TO PLAY:
W - Move forward
A - Move left
D - Move Right
Get close to your target and click them to consume them to get your hunger-level down
If people notice you consuming someone, they'll run away and raise the alert level. If you manage to stop them, the alert level doesn't rise.
EDIT: Squashed some tiny little bugs
HOW TO PLAY:
W - Move forward
A - Move left
D - Move Right
Get close to your target and click them to consume them to get your hunger-level down
If people notice you consuming someone, they'll run away and raise the alert level. If you manage to stop them, the alert level doesn't rise.
EDIT: Squashed some tiny little bugs
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.14 | 588 |
| Fun(Jam) | 2.65 | 827 |
| Graphics(Jam) | 3.72 | 361 |
| Humor(Jam) | 1.92 | 906 |
| Innovation(Jam) | 2.82 | 670 |
| Mood(Jam) | 4.44 | 14 |
| Theme(Jam) | 3.57 | 435 |
Dark and creepy.
If only targets had a little more alive feeling to them, like running away when witnessing "consuming".
But after getting into the game a bit, one realises that there's not much to be afraid of, and the tension drops off significantly. Wish the game mechanics actually fed into the tension.
Some odd choices that you've made:
Why do you have to get close AND click ON the victim? It feels unnecessary and unwieldy. Your victim is already highlighted. Use that highlight, press a key/button. Done.
The lack of visual or any feedback about when you'll be spotted or not is irritating. No vision cones, sphere of influence, noise circles, whatever. An ambiguous stealth game is a sucky one as the player feels randomly done in.
The gameplay comes off as a bit simple and not as rewarding as it could be when you consume someone or cause alert to go up. Some more feedback in the form of vision cones or alert bubbles or something there would have been nice.
Still, you pulled off the creepy vibe really well!
It was a nice, dark experience anyway, good job!
I tried to trigger the alert at the max and I was feed before... :s
Gameplay was a little dull and whilst the slow movement helped with the creepy mood and fits the theme you've established it did mean that the game lost momentum quite quickly, chasing humans down long stretches of road soon became quite tedious. Perhaps you could find some mechanic or ability that adds variety to chasing the humans whilst staying consistent with your theme, like a shadowy tongue that yanks humans towards you but has a cooldown or something.
Anyway other than that it's a very impressive game, great job :)
The gameplay is a little too slow, and that makes it a bit frustrating.
Awesome job!
The controls feel a bit slow, though. But nice entry! :D