Souls Summoners by Tritax711

[raw]
made by Tritax711 for Ludum Dare 55 (JAM)

Embody a powerful sorcerer who summons souls and confront your arch-enemy in an epic battle of strategy and magic. Use your skills to summon a variety of creatures, each with their own attributes and abilities, spending your 'souls' wisely to gain a tactical advantage.

Capture d’écran 2024-04-15 215018.jpg

Capture d’écran 2024-04-15 214754.jpg

Capture d’écran 2024-04-15 214846.jpg

Hello, here is my game made for my first Ludum Dare! Click on my itch.io link to download the game!

P.S.: Thank you for all your comments, they really make me happy. I developed it alone for 2 days and I thought I wouldn't be able to get a working game, but I did! (Well, it's not very well balanced and there are some bugs, but it works!)

Ratings

Overall 793th 3.395⭐ 21🧑‍⚖️
Fun 459th 3.579⭐ 21🧑‍⚖️
Innovation 1020th 2.868⭐ 21🧑‍⚖️
Theme 256th 4.075⭐ 22🧑‍⚖️
Humor 471th 3.222⭐ 20🧑‍⚖️
Mood 695th 3.45⭐ 22🧑‍⚖️
Given 8🗳️ 23🗨️

Feedback

LDJam user 282870
16. Apr 2024 · 17:01 UTC
Damn!!! That was fun!!! Got a cramp in my finger from Goblin Summoning, but yeah. Good job!!

Thanks for the fun play.
Herka
16. Apr 2024 · 17:02 UTC
Makes me think a bit of the old flash game "Age Of War". Nice idea and implementation, would be nice to have some music and more feedback when interacting with the buttons and all
Ntimi
16. Apr 2024 · 17:11 UTC
That was a fun little battler. I liked the animations of the little minions and the summoners! It actually took me three rounds to win, so the difficulty seems right. :) I couldn't really figure out what minions are good against each other and where my souls come from - I'm not sure if that could be improved with some visual feedback. And I just spammed the summon buttons, since there were no soul costs. But it worked, I won. The dramatic music went well with the athmosphere, too.
Mikl95
16. Apr 2024 · 19:09 UTC
This game is really fun and well done, I spammed the goblins like crazy to win, you had a very good idea for this theme. Very good work, keep it up!
Raivk
17. Apr 2024 · 08:26 UTC
Quite fun game, nice job! This is so satisfying to spam the skeleton button and absolutely swarm the ennemy with your minions. I really like the idea for your game, it definitely could be expanded upon with new mechanics and some balancing!
N3K0K33P3R
17. Apr 2024 · 11:06 UTC
It felt a bit too easy since I could just spam the summon buttons without any real strategy. Adding some cost or cooldowns might make it more challenging and engaging. Also, it would be cool to see more variety in the types of minions, like adding archers or different classes to spice up the tactics. Overall, a fun game, love art here, but with a bit of tweaking it could become more interesting.
Dan Allison
17. Apr 2024 · 18:46 UTC
Really enjoyed this, good job! Really loved the art style and the animations - mushroom is a personal highlight but it all looks great. Think the gameplay is really solid, there's something very satisfying about summoning a huge army! Could see this working as a fun level based game where you fight different enemies with different approaches to summoning minions.
Xpizt
17. Apr 2024 · 18:47 UTC
Cool game! Nice music and animations. Hard to figure out which units are good against which, but it was fun.
Dagunov
17. Apr 2024 · 18:47 UTC
Good game, I'd definitely play more levels of it. Happy first Ludum Dare!
P3ngui
17. Apr 2024 · 19:13 UTC
I Like it, straight forward approach, had lots of fun spamming monsters and watching them feast on the enenemys :D A bit of variation or progression would probrably have been nice, but since you did it solo in 2 days, its stunning to see how well and smoothly it works!
someone
17. Apr 2024 · 19:16 UTC
That was fun. I really like the artwork.
Spamming the button to get an entire screen full of goblins was satisfying, though a bit easy to win that way. The goblins are overpowered when they start stacking up.

Because winning was simple, I tried to see how long I could make the battle last, my longest was was 3:13

Cost values on the buttons and greying them out when you don't have enough souls would have been nice. More info about the different summons would have been useful too.
Enemies don't stop appearing after you win.
Ruslana
17. Apr 2024 · 19:22 UTC
Was thinking about a similar game to make :D
Nice pixel art and atmosphere!
semenov
19. Apr 2024 · 05:07 UTC
It turned out to be a duel of necromancers!
I had fun, thanks for playing!
GreenRadiation
19. Apr 2024 · 10:14 UTC
Very addictive game, although if you spam goblins, it becomes quite easy. It would be great if the graphics matched better and there was more content in the game. In any case, good job!
kaesterin
19. Apr 2024 · 19:23 UTC
Cute little game, had fun, great job, thanks!
Supportlik
19. Apr 2024 · 20:53 UTC
Very nice Game. I really enjoyed the Auto Batteling experience.

What I liked:
- Autobattling
- Hordes of Enemys slaying each other.
- There is some sort of Comeback Mechanism.
- You need Strategy to win. Just smashing one Button will lead to lose.

What i disliked:
- No Progression, more Enemies/Levels with different kind of "AI"-Behaivor.
- Some kind of "Chess"-System. Where one Kind can Counter the other.
- More UI Help. How much Souls do I need for a specific Kind of Enemy.
- Some sort of Stats for the Monsters. Like Def, HP or ATK.

Overall: Superb Game. Realy impressive that for an one person Game!