Speed Demons by Laniph
Speed Demons
The game might be unstable if you run it below 60 FPS
Mechanized devils have taken control of the galaxy. There is only one solution left to save humanity : get into the robot and race them out.
Controls : WASD or arrow keys
Features
Not one but three game modes :
- Summon : A thrilling race mode where a new ennemy is summoned every time you use turbo pads
- Race : A classic race mode
- Time Attack : Go through the circuit as fast as possible without fuss. Dedicated to those who want to climb the...
Leaderboard
Measure yourself against other guardians of the galaxy. Time submissions are optional.




Inspired by F-Zero GX so that you can become speed.
| Link | https://whiteorchard.github.io/ldjam55/ |
| Link | https://github.com/WhiteOrchard/ldjam55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/speed-demons |
Ratings
| Overall | 369th | 3.765⭐ | 36🧑⚖️ |
| Fun | 176th | 3.926⭐ | 36🧑⚖️ |
| Innovation | 808th | 3.118⭐ | 36🧑⚖️ |
| Theme | 1194th | 2.279⭐ | 36🧑⚖️ |
| Graphics | 645th | 3.647⭐ | 36🧑⚖️ |
| Audio | 512th | 3.333⭐ | 35🧑⚖️ |
| Humor | 1034th | 1.935⭐ | 33🧑⚖️ |
| Mood | 850th | 3.294⭐ | 36🧑⚖️ |
| Given | 18🗳️ | 45🗨️ |
Definitely had a decent feel of speed though.
Your leaderboard is filling up with a certain president
Really enjoyed this one :)
What's Space3D? I noticed it in your credits
Never played F-Zero but I really want to now!
@svenerik There's nothing to do against them except to strive for 1st place ! We were not able to implement additional features with the AI due to time constraints
@twist Thanks ! Don't hesitate to tryhard the leaderboard and submit the best time !
@bry Many additional mechanics were on our minds but again, scope-creep creeped us out
@mcgank You're right. We wanted to make a game we would enjoy first, and theme-compatible second. I believe it fits the theme well since there are portals and, well, naughty foes spawning all around
@hammerfrenzy You nailed the kind of feeling we wanted you to have !
@coolasjake S P E E D
@yoruvii This warms our heart, thank you. We put a lot of love in this work and JLV (my partner in crime here) had great vision & execution from start to finish
@poboy Space3D is a skybox tool you can use [here](https://tools.wwwtyro.net/space-3d/index.html#animationSpeed=1&fov=80&nebulae=true&pointStars=true&resolution=1024&seed=5rf6ym0t60w0&stars=true&sun=true). Thank you for pushing yourself to the limits ! Hopefully you'll discover soon the joy of playing F-Zero GX
On the leaderboard first try :sunglasses:
It would be nice if there was some indicator of where the next boost portal was if you were on the wrong side of the tube-track-thing. Feels like the game's about chaining them, as they seem to spawn not too far away from each other around the tube, but if you lose the trail it can be tricky to get back on it.
I really liked the way you managed to generate the road.

I really like how the game looks and plays. The only thing is that enemies are a little bit unpredictable towards the end, but that's definitely something that can be polished probably quickly after the LD. Great game, loved it!