War of the Necrocaster by TomisGreen
A tiny necromancy based strategy game

Story:
As De Vermis Mysteriis, the book of the worm, states, there can only be one master and one apprentice.
But once the apprentice becomes master, the old master must go. Thus is the law, unchanged since the beginning of time.
And so, once again, the war of the Necrocasters unfolds.
Instructions:
With your mouse, you can use spell cards to summon undead underlings. Your undead underlings will attack the enemy necrocaster on his bier. To win the game, your underlings must kill the necrocaster.
There are 5 types of underlings: Skeletons, Zombies, Ghouls, Fiends, and Vampires. Summoning underlings uses up Mana. You can also use your Mana to upgrade either your underlings or your stats. Be careful how you spend your Mana!
Team:
Drahmen - art, design, programming
Tomisgreen - music & sound, story, art
Update
Hey folks, @drahmen here. Apologies for the UI issues - I only had a 36 hour window for the entire game, which included coding the entire game, and the pixel art. The UI is the result of that, and the issue is simply the UI being a child to the wrong object in Unity. I went ahead and fixed it as a 'typo' update, as I wasn't aware that it was covering 1/4 of the screen on certain resolutions. It looked pretty good while I was building it for 1920x1080!
As for the balance, the stats were really placeholders that I only had a handful of minutes to tweak. I've left them as-is in spirit of the competition, but I'll probably come back and polish and balance things considerably in a post-judging update.
Love hearing all the comments so far <3
| Link | https://tomisgreen.itch.io/war-of-the-necrocaster |
| Original URL | https://ldjam.com/events/ludum-dare/55/war-of-the-necrocaster |
Ratings
| Overall | 578th | 3.569⭐ | 38🧑⚖️ |
| Fun | 382th | 3.667⭐ | 38🧑⚖️ |
| Innovation | 867th | 3.056⭐ | 38🧑⚖️ |
| Theme | 394th | 3.919⭐ | 39🧑⚖️ |
| Graphics | 523th | 3.811⭐ | 39🧑⚖️ |
| Audio | 450th | 3.443⭐ | 37🧑⚖️ |
| Mood | 852th | 3.292⭐ | 38🧑⚖️ |
| Given | 26🗳️ | 55🗨️ |
Or maybe my 1680x1050 monitor wasn't big enough?
It looks like there's a little problem with the UI, but I still beat it! The flow is a bit short but the strategy feels rich and I get to try out different styles of combat, great work!
But I think its rather nice, promising concept. With a little bit better balancing, progression and polish it could be a really sweet game. :)
Haha. That sounded rather negativ. Its still a really cool entry for a three day game jam. :)
Music and sound effects were a bit repetitive.
The game was pretty easy, either spam small units, or upgrade a couple times and spam small ones. Or, upgrade your mana / mana regen, then spam bigger units.
Pretty good entry. A quit button would be nice so users don't have to Alt + F4 out of the game.