Sky Dudes by osh.studio
Controls:
Use mouse and spacebar. Press R to restart.
2D Island Building Simulator Game
Play as a the god of a tiny floating island, summon the wind to push the island around and enjoy watching your little sky dudes run around.
How to Play
Point your mouse in a direction and press space to push your floating island around. Collide with other islands to make your island bigger. Dudes interact with different objects and start collecting resources.
Recipes: (4 x Food) = 1 x Sky Dude (4 x Ore) + Idle Dude + Barracks = (1 x Sky Warrior) House = +2 Population Barracks = +4 Population
Dev Thoughts
Dev ChangeLog
| Link | https://oshstudio.itch.io/sky-dudes |
| Original URL | https://ldjam.com/events/ludum-dare/55/sky-dudes |
Ratings
| Overall | 836th | 3.346⭐ | 28🧑⚖️ |
| Fun | 708th | 3.327⭐ | 28🧑⚖️ |
| Innovation | 379th | 3.577⭐ | 28🧑⚖️ |
| Theme | 1185th | 2.404⭐ | 28🧑⚖️ |
| Graphics | 601th | 3.712⭐ | 28🧑⚖️ |
| Audio | 718th | 2.769⭐ | 28🧑⚖️ |
| Humor | 984th | 2.261⭐ | 25🧑⚖️ |
| Mood | 1017th | 3.04⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
Overall a simple and fun game, I just wish the camera could see more. Nice work!
It's such a simple and neat idea super well executed! Great job
I think the restriction of movement looks very artificial, sometimes I could sail around for quite a long time without finding any islands at all, and the artificial limitation in the form of wind was just annoying.
Graphics and sounds are great, I had a good time. The basic idea is very interesting, I would like to see its continuation!


Some improvement suggestions:
- outline the UI text, since white becomes invisible on white background (clouds)
- remove the wind resource OR add a mechanic that allows you to accelerate the generation of it (windmills or something silly like that come to mind)
- maybe auto-fill the gaps that can't be filled by joining more land
- let the Player press and hold the spacebar for the island to continuosly fly towards the cursor instead of mashing the spacebar
- I wish I could see more around me.
- I would've loved to be able to use the wind ability with a mouse click (and to hold it)
- I think the wind could recharge faster. Or maybe I could build stuff that harvest more wind? etc...
- The icons are way, way too big.
- There were many idle moments in which there wasn't much to do but wait for the wind to recharge.
- And yeah, as others mentioned, sky dudes can fly! haha
I would love to see this getting expanded!

i was not fan of the controls tho, i think a click would be better than having to press space bar to move. the wind jauge felt a bit annoying to me too.
apart from that, i've had a good time, played like 5 or 6 runs and got better time after time :D
Interesting idea! I like how it works and I want to see what could be added to it. Some kind of system where fields eventually run out and you have to keep adding stuff to sustain the population, maybe?
The little dude animations are surprisingly full of character and a treat to watch. Visually my only feedback is to redraw the UI elements at a little higher resolution so they don't look so different and use a font that fits the pixel art vibe. I would also prefer to see a bar for the wind instead of a number. The controls were ok but I feel like you could probably just have a click to move system and scrap the spacebar all together - then it would play perfectly on mobile too.
The performance did suffer once I was up around 20 dudes, but for a game jam it's quite playable. I'm sure there's plenty of efficiency you could squeeze out with some refactoring. This was one of my favorites; awesome job, unique idea, great execution, love to see it!
and def could be developed into something more!
I agree with most of the suggestions above, but I think it's
an awesome achievement for a jam game, overall great work!
haha! you can probably see I wasn't great at steering and all my islands were crazy shapes!