The Adventure of Seeker by Ben Yazi
You are The Great Seeker! The king has summoned you to find a prince for his daughter!
Seeker is a professional coach for newbie princes.
:crown: The king of the kingdom has summoned you to the castle! Now you have to find a new husband for his daughter.
But the young princess doesn’t need a simple tavern regular; she needs a real hero. You will have to guide the candidate through trials, defeat terrible enemies, find artifacts, and gain glory! If the candidate survives this. But the tavern is never empty.
HTML5 version
itch.io
https://ben-yazi.itch.io/the-adventure-of-seeker
OperaGX
https://gx.games/ru/games/2qsay5/the-adventure-of-seeker/tracks/5ff0831a-c374-46c7-9738-8589077f5c28/
Gameplay
It is a dice-building game. Every prince has his own pool of battle dice. Sometimes (on the map screen), when the prince has enough XP, you can open the profile and buy extra dice. You make dice sides from your (coach's) pool of skills.

Fight
The fight has some rounds:
Prince rolls his dices.
Enemy rolls his dices.
You can add some dice from you skills. (Mini game).
Destroy mutually exclusive results from attack and defeat.
Accept the result dice.
Check. Maybe someone is dead.
Next round!

Skills, Achievement, Artifacts, Effects.
When you defeat an enemy, you can take loot!
Skills - these are new skills for the Seeker. You can teach new things!
Achievement - these are achievements!
Artifacts - these are artifacts!
Effects - these are effects! Stop. It's something like GOLD (useless thing), XP, HEALTH - increases the prince's maximum health, "SHIELD" - increases the prince's maximum shield.
NPC
There is a wizard in the village. He's a strange person, but he can restart a level! Magic!
Screenshots





Gameplay video
https://www.youtube.com/watch?v=6dqC7Iv5B8A
PS
Enjoy the game! There is no balance, I didn't have enough time.
I made this game in 3 days :tired_face:
Thanx to my wife Daria for helping with art :heart:
Music from opengameart:
Battle theme - Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov
| itch.io page | https://ben-yazi.itch.io/the-adventure-of-seeker |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-adventure-of-seeker |
Ratings
| Overall | 278th | 3.85⭐ | 22🧑⚖️ |
| Fun | 208th | 3.875⭐ | 22🧑⚖️ |
| Innovation | 213th | 3.816⭐ | 21🧑⚖️ |
| Theme | 907th | 3.222⭐ | 20🧑⚖️ |
| Graphics | 643th | 3.65⭐ | 22🧑⚖️ |
| Humor | 330th | 3.475⭐ | 22🧑⚖️ |
| Mood | 436th | 3.725⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
I would suggest to include only a couple of mechanics so it is well approachable. But it may be a matter of taste.
Thank you for stopping by at my stream!
- the timing could be just a bit more generous,
- reducing number of misses that player can gets, from time to time, automatically when battle starts, it just feels a bit unfair to start with that often, and some knights have a lot of misses as starting chance,
- maybe some weaker enemies could respawn after knights died, so player won't get "stuck" on high level opponents.
Besides, that great game! I had a lot of fun playing it, even that I'm terrible at timing games :D And if only I will have time I will comeback to try to win it.
I also wish increase the contrast of the mini-game bar, cos I could barely see where I need to click)
Despite that, it was one of the game in LD I spend max time so far) Congrats, great job!
There's some irony in someone complaining about limited time and then spending time adding so many dialogues about it :laughing:
The art is quite good, and I thought the dialogue was pretty fun. Nice job on this game, you did a lot in the amount of time we had!
The game looks simple at first glance, with charming art like an oldschool MMO, but it's way more elaborate than it looked. It's a lot deeper than most jam games, very nice work!
Yes, I wanted to add the ability to heal at the mage's for gold, but I didn't have enough time to finish it within the jam's timeframe.
As a result, now you can only heal in battle. For example, you can go up against a weak wolf (2 levels), counter its damage with shields, and slowly heal yourself with healing potions.
* The core battle mechanic is addictive
* The leveling system that utilizes the battle mechanic is nice too
* It feels good to level up, extra dices do make a difference
* This system has the potential to be really good after the final polishing
With that being said...
Since there is no gameplay variety apart from this combat mini-game, I got a bit tired of being concentrated after ~30 minutes. You can consider adding some distractions from combat to a bigger game to mix the experience (some city activities could help here, maybe).
All things considered, it's a solid game for a game jam.