The Adventure of Seeker by Ben Yazi

[raw]
made by Ben Yazi for Ludum Dare 55 (JAM)

You are The Great Seeker! The king has summoned you to find a prince for his daughter!

Seeker is a professional coach for newbie princes.

:crown: The king of the kingdom has summoned you to the castle! Now you have to find a new husband for his daughter.

But the young princess doesn’t need a simple tavern regular; she needs a real hero. You will have to guide the candidate through trials, defeat terrible enemies, find artifacts, and gain glory! If the candidate survives this. But the tavern is never empty.

HTML5 version

itch.io

https://ben-yazi.itch.io/the-adventure-of-seeker

OperaGX

https://gx.games/ru/games/2qsay5/the-adventure-of-seeker/tracks/5ff0831a-c374-46c7-9738-8589077f5c28/

Gameplay

It is a dice-building game. Every prince has his own pool of battle dice. Sometimes (on the map screen), when the prince has enough XP, you can open the profile and buy extra dice. You make dice sides from your (coach's) pool of skills.

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Fight

The fight has some rounds:

  1. Prince rolls his dices.

  2. Enemy rolls his dices.

  3. You can add some dice from you skills. (Mini game).

  4. Destroy mutually exclusive results from attack and defeat.

  5. Accept the result dice.

  6. Check. Maybe someone is dead.

  7. Next round!

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Skills, Achievement, Artifacts, Effects.

When you defeat an enemy, you can take loot!

Skills - these are new skills for the Seeker. You can teach new things!

Achievement - these are achievements!

Artifacts - these are artifacts!

Effects - these are effects! Stop. It's something like GOLD (useless thing), XP, HEALTH - increases the prince's maximum health, "SHIELD" - increases the prince's maximum shield.

NPC

There is a wizard in the village. He's a strange person, but he can restart a level! Magic!

Screenshots

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Gameplay video

https://www.youtube.com/watch?v=6dqC7Iv5B8A

PS

Enjoy the game! There is no balance, I didn't have enough time.

I made this game in 3 days :tired_face:

Thanx to my wife Daria for helping with art :heart:

Music from opengameart:

Battle theme - Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov

Ratings

Overall 278th 3.85⭐ 22🧑‍⚖️
Fun 208th 3.875⭐ 22🧑‍⚖️
Innovation 213th 3.816⭐ 21🧑‍⚖️
Theme 907th 3.222⭐ 20🧑‍⚖️
Graphics 643th 3.65⭐ 22🧑‍⚖️
Humor 330th 3.475⭐ 22🧑‍⚖️
Mood 436th 3.725⭐ 22🧑‍⚖️
Given 15🗳️ 19🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 23:45 UTC
There is alot to unpack here, great work. Takes a bit to understand but its pretty fun once you get the hang of it
Saryah
16. Apr 2024 · 11:40 UTC
I loved the art and the vibe, and very very impressive amount of mechanics for a game jam no less. Absolutely awesome.
🎤 Ben Yazi
16. Apr 2024 · 16:15 UTC
thanx for feedback! @locksmitharmy @saryah
StaNov
16. Apr 2024 · 20:55 UTC
Kinda hard to get grasp of, at 11 PM :)

I would suggest to include only a couple of mechanics so it is well approachable. But it may be a matter of taste.

Thank you for stopping by at my stream!
Lakea
17. Apr 2024 · 09:59 UTC
What a great little game, im sure I will come back to this one to try and complete it when I have more time.
nrankin13
17. Apr 2024 · 14:31 UTC
I enjoyed this. Feels like classic RPGs. Great work!
zimny11
17. Apr 2024 · 18:36 UTC
The game is hard, but really enjoyable and I got invested pretty fast :D Some feedback:
- the timing could be just a bit more generous,
- reducing number of misses that player can gets, from time to time, automatically when battle starts, it just feels a bit unfair to start with that often, and some knights have a lot of misses as starting chance,
- maybe some weaker enemies could respawn after knights died, so player won't get "stuck" on high level opponents.
Besides, that great game! I had a lot of fun playing it, even that I'm terrible at timing games :D And if only I will have time I will comeback to try to win it.
Rita.PressAnyKey
17. Apr 2024 · 20:03 UTC
That was actually really fun. Love the dialogs with humor (Are u stupid? U r old Lmaaaoo). I wish there were a little less mentions about 3 days, we all had that timing :) )
I also wish increase the contrast of the mini-game bar, cos I could barely see where I need to click)
Despite that, it was one of the game in LD I spend max time so far) Congrats, great job!
Rild
17. Apr 2024 · 20:13 UTC
Too hard for me, I'm too newbe for this game. Enjoyed humor, and fight system.
🎤 Ben Yazi
17. Apr 2024 · 20:27 UTC
@rita-pressanykey Thanx for playing! Glad to hear you enjoyed the game!

There's some irony in someone complaining about limited time and then spending time adding so many dialogues about it :laughing:
Jaxah
18. Apr 2024 · 18:24 UTC
This is a fantastic little game, I will be coming back to spend more time on this. Good luck!
LDJam user 388078
20. Apr 2024 · 05:00 UTC
There is an impressive number of things going on here
LDJam user 374168
20. Apr 2024 · 18:05 UTC
Pretty fun tactics/RPG game, the dice rolling mechanic is an interesting approach! I found the minigame timing to be pretty tough, I kept getting X's and doing damage to myself. It was also a bit overwhelming, there were so many enemies on the map and the first enemies I tried fighting felt too powerful, even when they had around 10-ish HP. I also felt like an in-game tutorial would've helped, I know the description has explanations but I think having the tutorial in game to explain what each thing did would be super helpful.

The art is quite good, and I thought the dialogue was pretty fun. Nice job on this game, you did a lot in the amount of time we had!
kiv
21. Apr 2024 · 11:30 UTC
huge work made here! it's fun to play and a lot of clever mechanics. great!
abcdef65g
25. Apr 2024 · 10:21 UTC
I was expecting something more akin to standard turn based battles, but the dice mechanic makes the entire system deceptively complex! Took me a while to adapt to it and start winning battles. I do wish there were ways to heal after a tough battle though. All it takes is a few unlucky first turns and your poor knight friend goes from hero to zero. The moving bar could be slightly slower for more lenient timing too.

The game looks simple at first glance, with charming art like an oldschool MMO, but it's way more elaborate than it looked. It's a lot deeper than most jam games, very nice work!
🎤 Ben Yazi
25. Apr 2024 · 11:50 UTC
@abcdef65g Thank you for the detailed feedback!

Yes, I wanted to add the ability to heal at the mage's for gold, but I didn't have enough time to finish it within the jam's timeframe.

As a result, now you can only heal in battle. For example, you can go up against a weak wolf (2 levels), counter its damage with shields, and slowly heal yourself with healing potions.
quasilyte
26. Apr 2024 · 09:34 UTC
This game is very good for such a small team of two.

* The core battle mechanic is addictive
* The leveling system that utilizes the battle mechanic is nice too
* It feels good to level up, extra dices do make a difference
* This system has the potential to be really good after the final polishing

With that being said...
Since there is no gameplay variety apart from this combat mini-game, I got a bit tired of being concentrated after ~30 minutes. You can consider adding some distractions from combat to a bigger game to mix the experience (some city activities could help here, maybe).

All things considered, it's a solid game for a game jam.