Lord of Animals by ffffchai
Summoning your own savannah
Introduction
You are an explorer. During your adventures you have acquired a rare staff which can summon animals. One day, an evil mage comes here. Unfortunately, he has the same staff. Get ready for the mess.
SUMMONING animals, FIGHT against the enemies, CRAFT animals to build your summoning pool.
https://youtu.be/0JF_3pv95RQ (If you have problem accessing youtube, we provide you a bilibili link: https://www.bilibili.com/video/BV1rT42117sw/ )
How to Play
- Use mouse (the device) to move summoning position.
Tips
- Rats free. Crafting rats decreases the probability of other animals, so for the sake of your experience, we kindly recommend you not to craft rats.
- Terrible architecture. Your castle has much less health than the enemy's.
- Mastery of magic. Your summoning speed is twice as your enemy's.
- Law of the jungle. Be care of bears. They are extremely dangerous.
- Darwinian evolution. You sometimes summon a mutated animal. Stronger, and very pink.
Screenshots

Credits: BGM: BGMer. bgmer.net. A part of graphic: Kenny.nl.
| Link | https://catandcat.itch.io/lord-of-animals |
| Link | https://catandcat.itch.io/lord-of-animals |
| Original URL | https://ldjam.com/events/ludum-dare/55/lord-of-animals |
Ratings
| Overall | 97th | 4.115⭐ | 50🧑⚖️ |
| Fun | 27th | 4.296⭐ | 51🧑⚖️ |
| Innovation | 90th | 4.01⭐ | 51🧑⚖️ |
| Theme | 63th | 4.375⭐ | 50🧑⚖️ |
| Graphics | 360th | 4.01⭐ | 50🧑⚖️ |
| Humor | 85th | 4.074⭐ | 49🧑⚖️ |
| Mood | 276th | 3.906⭐ | 50🧑⚖️ |
| Given | 55🗳️ | 81🗨️ |
Its a game jam so you only had so much time, but if you develop it more, I would love a right click spell or something that will give me more to think about - maybe an ultimate ability or something.
Great job!
Only negative point is that is stops at the 7th wave ;')
The only things I thought it may be lacking were perhaps a level of interactivity, I had only been moving the mouse up and down, and perhaps a little more visual feedback from being hit. I could tell I was looking mostly at the middle of the screen to anticipate where I had to move next, and so couldn't always see my own walls be hit or my health go down. This absolutely could be me though.
The crafting mechanic was fun and very pleasant to look at all the art :)
Great job!
THE TURTLES?!?!?!?!?!?!? I LOVE THEM
I was very excited to see a *shiny elephant* appear for the first time :D Adding the crafting mechanic was a stroke of genius, it adds SO MUCH fun!!!
Very addictive, the randomness and the many combinations of animals to opt for make you wanna play again and again.
The visuals and the epic music are very nice as well!
The only tiny suggestion I have is to make the enemy's animal color just slightly different (a bit darker or whatever), because it quckly gets confusing, especially with the turtles.
Very great job! :)
Found myself playing for like 10min without noticing.
The music also fits the mood of the game and sounds great although it was a little repettitive after a while. I had also hoped there where some soundeffects.
All in all great job though!
It's also great that each animal has its own behavior and quirky animation. Super fun to watch.
The gameplay during the fight stages could be more involved. I felt like I didn't have much agency. Don't get me wrong, the positioning mattered, of course. But I'd like to be able to do more than just move my mouse around. Maybe some buff/debuff spells I could cast with keyboard keys, for example.
Great work on the game!

Maybe there is some balance problems, as I felt like the IA improved faster than me, but maybe it's just because I'm bad at the game. I'll definitly come back to this game and try to do better !
It is just a little confusing if the animals are yours or from the enemy, just changing up a little bit the colours from the animals from the enemy would help. But overrall I really enjoyed it, great work!