Call the Gods by Vorobus

[raw]
made by Vorobus for Ludum Dare 55 (JAM)

You are a renounced cultist from an old cult that worships ancient gods. You've decided that the best way to destroy it is to summon the local god of light that the members worship. To invoke God, you need to kill four lamplighters and come to the circle of the call to read them. (object interaction button)


Arrows – movement Z – Attack X – button for interacting with an object (doors for example) C – Using an item in the first inventory slot (you can interact with inventory with your mouse)

Ratings

Overall 1078th 3.032⭐ 33🧑‍⚖️
Fun 1025th 2.966⭐ 31🧑‍⚖️
Innovation 1172th 2.419⭐ 33🧑‍⚖️
Theme 941th 3.177⭐ 33🧑‍⚖️
Graphics 701th 3.565⭐ 33🧑‍⚖️
Audio 588th 3.188⭐ 34🧑‍⚖️
Humor 733th 2.771⭐ 26🧑‍⚖️
Mood 1027th 3.017⭐ 31🧑‍⚖️
Given 7🗳️ 49🗨️

Feedback

biteZZZ
16. Apr 2024 · 09:15 UTC
Hello! U have a trouble with doors, i cant move to next location, hope u will fix it ^^
MomokoMoloko
16. Apr 2024 · 11:32 UTC
Very stylish game! Love the artstyle. However, there are some problems with interactions in inventory( Make a explaining screen with what you should do in the game, so the proccess will be more fun. Still very nice to play!
Darallchii
16. Apr 2024 · 11:45 UTC
The visuals are very good, but there are some issues with mechanics. I cant use any items, and very often attacks don't work. I liked sounds and music)
Kseniya
16. Apr 2024 · 15:51 UTC
the idea is very good! but it's not entirely clear what to do
Melissa Stodolnik
16. Apr 2024 · 15:55 UTC
I like that creature in the centre
viscera
16. Apr 2024 · 15:57 UTC
прикольный графический стиль, позабавило что врага можно просто толкать. удачи в след играх
Somnnum
16. Apr 2024 · 18:27 UTC
atmospheric game, I liked the music and creations, good job!
LightOfGloRy
16. Apr 2024 · 19:46 UTC
I miss understand what to do(
Rockers
17. Apr 2024 · 10:15 UTC
I struggled to know if i was hitting them or not. Once I figured out how to get through the doors, I felt like I was getting somewhere. I like the idea and the visuals were cool, just struggled with game play a little.
thetatautau
17. Apr 2024 · 10:36 UTC
IMO the gameplay was a good idea but feel slow and unresponsive. It just need a better attack animation for the player character. The damage need to happen very shortly after the attack button is pressed so it feels responsive. Some people even put it in the first frame of the animation like in hollow knight.

Other than that the audio of the game is nice, and the sprites are great, especially the boss.
derllie
17. Apr 2024 · 12:26 UTC
i really like atmosphere in this game, you did a great job!
korfi
17. Apr 2024 · 12:31 UTC
I think the graphics and audio were really nice! I struggled a bit with knowing the objective of the game at first, once I figured out how to get the boss summoned it made more sense! It would maybe be good to try to find a way to teach the players what the objective of the game is, and mostly what to do to reach it (to summon the boss)! Either by game design or by having a small written introduction or cut scene or something in the beginning of the game. As others have pointed out, the attack is a bit slow when hitting and it would be nice to visually know when it's been recharged!
ThisIsSpy
17. Apr 2024 · 12:41 UTC
Thanks for all the comments! We really appreciate your feedback. The itch.io page has an updated version of the game with better art and most bugs fixed
Smoky01
17. Apr 2024 · 14:26 UTC
The graphics are great, but the hitboxes are trying to ruin the gameplay (I really hope you fix this)
LDJam user 382819
17. Apr 2024 · 14:27 UTC
I apologize for misreading the title as "bobs" and letting my mind wander... I'm very, very sorry about that. But seriously, once I actually started playing your game, I found it quite hard to put down. Your game is exceptionally well-made, with outstanding music and art design. It's hard to believe this was all done within 72 hours. You've truly accomplished something remarkable.

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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldj.am/$385805](https://ldj.am/$385805)
Elbbard
17. Apr 2024 · 17:14 UTC
Nice art and sound effects. I really struggled with the attack range and cooldown. I died 3 times just before killing the 4th enemy. Maybe it would have been better to make a ranged weapon instead of a dagger. That's just an idea to make it easier for the jam. Anyway that was great, thank you!
MarcoDeevil
17. Apr 2024 · 17:15 UTC
Little buggy i think. Can't do anything after killing first enemy. Hitboxes are slight off, but i like music, the menu and graphics overall.
tatawanda
17. Apr 2024 · 17:30 UTC
Those hitbox are not good at all. I saw what you tried to do but it lacks of juice and precision in the gameplay. The art style is nice however.
Michael Macha
17. Apr 2024 · 17:37 UTC
Mechanics are pretty rough; I can never tell if I'm hitting an opponent or not, and there's no visible way to dodge or block; but the art is great and the sound is really good!
Pietris
17. Apr 2024 · 17:50 UTC
The more I played it, the better it got. Once you work out how to work around the long cooldown and having the damage happen towards the end of the attack animation, the combat felt suprisingly fluid and satisfying. The game doesn't provide you with a lot of information about its systems or what to do, but all the stuff is there and works well enough, giving this whole experience an oddly souls-like vibe.
LDJam user 235915
18. Apr 2024 · 17:11 UTC
I liked the graphic of the game!
koro.games
19. Apr 2024 · 13:33 UTC
The artstyle is good, but looks like it was made by different artists. I think characters should be drawn/artleaded by one person.
Battle feedback needs more polishing.
In other aspects the game is a nice jam entry. Keep going!
LDJam user 98257
20. Apr 2024 · 18:19 UTC
nice Artstyle, but for some reason the attack button didnt work for me :(
Master-YEET
21. Apr 2024 · 18:07 UTC
Well made game and nice looking art, I had a great time! I had to farm bandages for the final boss, otherwise I would die all the time XD. However the controls are a bit off, we should be able to move using WASD and it was hard to heal and shield while moving and fighting. We should be able to use the items by pressing their corresponding number key or just by clicking them instead having to drag them in the first slot and then press C to use them.