Incorporeal by rrsmtz

[raw]
made by rrsmtz for Ludum Dare 55 (JAM)

Story

You did it! You successfully completed the ritual to extract your spirit from your body.

Unfortunately, your body died soon afterward. :ghost: Now you can only go outside at night.

Your studies have taught you it's possible to create a new body, but you don't know how. All you know is that the process is extremely dangerous, and it involves something called a Golem? Venture into the woods at night to find the ingredients you need, then experiment with different ingredient combinations to summon demons who might help guide you in the process. And above all, don't lose your soul.

How to play

Crafting Phase

In the Crafting Phase, drag materials onto each other to combine them. If they can be combined, they will glow green, otherwise they'll glow red. Be creative!

Explore Phase

In the Explore Phase, click to move. Clicking on materials you find like rocks, water, and ferns will add them to your inventory, and you can use them in Crafting Phase. What you find will change each night, so be on the lookout for super rare items.

:loudspeaker: note: if you die, you can restart and still have all of your crafted materials! This is an unintentional bug that we think actually makes it more fun to try again.

Itch link

If it doesn't play well on LD, try it on Itch: https://zenovy.itch.io/incorporeal

Credits

  • All: Game Concept, Level Design
  • Naomi: Art, Crafting Tree
  • Reed (@norseboargames): Programming, Writing
  • Rory: Programming, Writing, Music

Ratings

Overall 406th 3.724⭐ 31🧑‍⚖️
Fun 291th 3.776⭐ 31🧑‍⚖️
Innovation 546th 3.414⭐ 31🧑‍⚖️
Theme 304th 4.017⭐ 31🧑‍⚖️
Graphics 845th 3.293⭐ 31🧑‍⚖️
Audio 538th 3.276⭐ 31🧑‍⚖️
Humor 471th 3.222⭐ 20🧑‍⚖️
Mood 411th 3.759⭐ 31🧑‍⚖️
Given 27🗳️ 55🗨️

Feedback

Lélek Hunor Kadosa
16. Apr 2024 · 03:28 UTC
Well made game, nice job
accordaquo
16. Apr 2024 · 03:32 UTC
Awesome job! I liked playing this one a lot. Good job on nailing the atmosphere, it was pretty comfy honestly
Katelyn Trout
16. Apr 2024 · 03:33 UTC
Omg the genie cameo made me cackle. I had so much fun and ended up taking the body of the big golem and I still feel like I missed so much. Great job!
FoggyWonk
16. Apr 2024 · 03:34 UTC
nice and cozy, i kept throwing everything I was making behind the menus lol
Adam Konig
16. Apr 2024 · 03:37 UTC
Very fun, wasn't sure what to do with the farie wings but had a lot of fun summoning the demons!
coolasjake
16. Apr 2024 · 03:39 UTC
Really cool, nice twist on the classic combiniation games to make the resources limited! It would be cool if some of the items had uses in the world too.
naomiajacobs
16. Apr 2024 · 03:42 UTC
@adam-konig try combining the faerie wing with something else to make a useful helper ;)
Cody Holt
16. Apr 2024 · 03:53 UTC
Well made game. It was a little confusing right at the beginning, but then everything clicked and I was able to go around collecting and combining. I didn't get the connection to summoning early on until I combined my first crystal and then I was like "oooh." I enjoyed the eerie music. I'm not sure why the player is forced out of the crafting/sent back to the crafting when the day is up. Is there time pressure? Maybe I missed it, but I was just re-entering the crafting after it kicked me out because I still had more to try. It was a bit annoying unless I only had a specific amount of days or something. I was able to get into a new body, but there sure was more to discover. It certainly feels like you were able to put a lot into the game for a jam game.
naomiajacobs
16. Apr 2024 · 04:31 UTC
@cody-holt thanks for the feedback! Honestly, we probably could get rid of the timing mechanism - it's a holdover from when we thought we'd have the game take a limited number of days. We later decided it was more fun to have the core of the game be to work through the crafting tree / exploring more than being time-pressured, but we didn't think to actually remove them haha. If we ever made this into a real game we'd probably let you switch between the two modes freely.
Adam Gallina
16. Apr 2024 · 06:02 UTC
I was not expecting the depth of this at all when I started! A lot of fun working through the crafting tree and all the little puzzles in the overworld, definitely agree that the timing mechanic was unnecessary, but it wasn't too annoying. Great job!
Storeyware
16. Apr 2024 · 17:16 UTC
Those squirrels deserved their fate.
Nice game. I'm glad there was a skip mechanic for the wait time for day/night. Really kept the game moving.
JoeShanahan
16. Apr 2024 · 17:26 UTC
For some reason I imagined I was about to craft a squirrel with a knife, and I guess I slipped or something because that is not what I got. And the demon was not happy about it.

I like the idea of the two phases, I wanted to make a game like that myself before (feast on villagers during the night, build a fortress during the day) but ran out of time before even half was done. Implementing both of them and making them interlinked in the way they were was really engaging. I'm glad there was a time limit just because otherwise I would've spent way too long outside exploring, but then also not sure it added anything to the crafting section.

I enjoyed my playthrough, but after I lost I didn't want to do all of that again to have another attempt, so stopped there.
nyanpierre
16. Apr 2024 · 18:40 UTC
I didn't expect to spend so much time on the game, I found myself going through house/night cycles, collecting the most resources and trying different combinations to see what I could get. I liked the genie summoning with the easter egg, it was funny, really well done to the team.
RoughSkin
16. Apr 2024 · 19:03 UTC
This game was so chill and relaxing, i was planning on only testing the game but I got sucked in for 30 min, my only advice would be to have the recipe written in the description of items. Nice entry!!
JoeShanahan
16. Apr 2024 · 20:47 UTC
I made a video compilation and this game is part of it! Hope it's useful for you!
https://youtu.be/NJKVSQgn7-E?si=pIClVOYC3hTwkT0Y
naomiajacobs
16. Apr 2024 · 21:26 UTC
@joeshanahan so fun to watch you play, thanks for including us in your video!
Dywanix
16. Apr 2024 · 22:03 UTC
Exploring the options for combining elements was very cool!
LDJam user 389319
16. Apr 2024 · 22:04 UTC
Man I just wanted to find all possible combinations. Got addicted way to fast - would love to see somekind of information where I can see all possible combos :DD
Usenrame
16. Apr 2024 · 22:33 UTC
wow I spent a good amount of time on this game. It's really nice! crafting system is very deep knowing you made it in such a short time.
Kirass
16. Apr 2024 · 23:00 UTC
I like this game! You guys are great!
Mealky
17. Apr 2024 · 01:32 UTC
This remind me a web game I play some days ago ! Nice mix between assembling item and seeking for object to merge realy nice entry ! :)
Momotiktik
17. Apr 2024 · 10:18 UTC
This is what a quirrel stew diet does to one! :D I liked the idea, I'm still figuring out how to make my stew stronger for that poor witch in the woods, but I feel this could be turned into Harvest moon - esque game, where you can summon different creatures and bring them stuff :) nice one!
KeithSwanger
17. Apr 2024 · 14:09 UTC
I really like the world building and the mood you have built here. Exploring the world was fun, and combining materials was engaging. I'm glad I created a body on my first playthrough, because I may have sacrificed a squirrel or two on my second... oops xD
ThatSommeS
18. Apr 2024 · 14:44 UTC
Very thourough game, love the world and the day/night cycle.
Impressive amount combination system and interesting story.

Sound could use a little work, but other than that, this game almost feels close to being a market ready small game.
ThatSommeS
18. Apr 2024 · 14:45 UTC
Oh, and I got a couple of fire crystals, never found a use for them, as they didn't work on the golem.
paloobi
21. Apr 2024 · 06:33 UTC
This is a really cool little game! I enjoyed exploring and crafting and seeing what I could make. I enjoyed figuring out the crafting, though I might have liked a little more guidance on what to combine, especially at the beginning I felt I was guessing in the dark (no pun intended!) - also I have a terrible memory and kept forgetting what I had already figured out. That being said, I enjoyed playing around with the crafting system. Great work!
FFenril
23. Apr 2024 · 09:46 UTC
Fun game! I liked trying out combinations, but the blood demon ended up being angry with me… :’)

Good job! :)
Alessandro2024
24. Apr 2024 · 22:51 UTC
Reminded me of that old mobile game where you combine elements, but combined with a narrative and a character on a map, neat!
denilseven
26. Apr 2024 · 20:31 UTC
Bro this game has so much content for a 3-day jam game! You guys really worked hard on this

The crafting is engaging and combined with having to go outside to get the items plus getting tips from the characters on what to do next makes for a really good loop.
The story and mood were on point as well, and that final text was a badass way to finish the game in my opinion. I almost stopped playing after creating the blood demon thinking that it was the ending, but I'm glad I didn't.

Very great :sunglasses:
rosypenguin
03. May 2024 · 21:00 UTC
I loved this entry, had so much fun exploring and trying the different combinations. Like others have said this game has so much depth to it for a jam game it's impressive! How many endings are there? I want to keep playing after being damned to hell for eternity haha
rosypenguin
03. May 2024 · 21:35 UTC
I got the "good" ending :) Great game!