Star Seed: Apocalypse by paloobi

https://greatbetween.itch.io/star-seed-apocalypse
Hi! We're Great Between, and we hope you enjoy our little top-down Space Adventure game! :)
We hand-painted all the pixel art, wrote the music from scratch, implemented custom logic for character & enemies, screen transitions with pixel-perfect camera. We had a ton of fun and learned a lot during the jam!
We didn't quite finish everything we planned (no boss battles yet) but please enjoy exploring the story and the world we built to share with you!
Controls
- WASD/Arrows Keys for movement
- Space to Attack / skip or move to next dialogue
Tools Used
- Game Engine: Unity
- Art: Aseprite
- Music: MuseScore, GarageBand
- Productivity: Git/GitHub, Trello, Google Docs
Attribution
GBFont Soundfont: https://musical-artifacts.com/artifacts/8
Future Features
Here are some of the features we planned for but didn't quite finish adding:
- Collectible Log Entries with lore (you can read the written story content on the Itch page!)
- Mini-Boss Battles with a Flower in each of the small Domes
- Large Boss Battle with Eden in the large Dome
- Collectible Hearts and HUD with Hearts displayed
- Collectible Gems
- Death Count
- Charged Attack for damaging multiple enemies at once
- More enemies: robot sentries, plant wormies, etc.
Stay tuned! If you're interested in seeing any of these features after Jam voting is over, let us know!
| Link | https://greatbetween.itch.io/star-seed-apocalypse |
| Original URL | https://ldjam.com/events/ludum-dare/55/star-seed-apocalypse |
Ratings
| Overall | 1015th | 3.161⭐ | 33🧑⚖️ |
| Fun | 1051th | 2.903⭐ | 33🧑⚖️ |
| Innovation | 987th | 2.903⭐ | 33🧑⚖️ |
| Theme | 1121th | 2.767⭐ | 32🧑⚖️ |
| Graphics | 325th | 4.065⭐ | 33🧑⚖️ |
| Audio | 391th | 3.532⭐ | 33🧑⚖️ |
| Mood | 568th | 3.565⭐ | 33🧑⚖️ |
| Given | 25🗳️ | 41🗨️ |
Good luck with future development!
Thank you all so much for your feedback and for playing our game!
And especially thanks for noticing all the hard work we put into the art, music and writing. <3 We know we'd have a long way to go with the gameplay, but we learned a lot from this process on how to prioritize things during our next game jam (and we may even come back and revisit this game down the line, we had a lot of fun building the world and story)