Tower of Oz by Bastillas

[raw]
made by Bastillas for Ludum Dare 55 (JAM)

WELCOME TO THE TOWER OF TRIALS

follow the yellow road, and find the ~~legendary~~ ~~magician~~ swiftly made congratulation screen after beating onto some gruesome levels, with the help of golem you should be able to summon an indefinite amount of clay cubes to help your platforming or even throw them to harm your foes!.

Controls

  • Arrow keys - Movement
  • "Z" key - summon clay cube/grab clay cube
  • Space bar - jump
  • "R" key - restart
  • "ESC" key - back to menu

made passionately by;

  • Diego "Acertrox" Sanchez - Programmer & Game Design
  • Ignacio "Gambitono" Moraga - Music, sfx & Game Design
  • Alvaro "Bastillas" Rocuant - Art

also Special thanks to: - Manuel "Rohtaga" Yañez - for some clutch advice

good luck to all contestants!

Ratings

Overall 263th 3.86⭐ 27🧑‍⚖️
Fun 182th 3.92⭐ 27🧑‍⚖️
Innovation 310th 3.68⭐ 27🧑‍⚖️
Theme 771th 3.44⭐ 27🧑‍⚖️
Graphics 327th 4.06⭐ 27🧑‍⚖️
Audio 193th 3.848⭐ 25🧑‍⚖️
Humor 496th 3.19⭐ 23🧑‍⚖️
Mood 550th 3.583⭐ 26🧑‍⚖️
Given 39🗳️ 31🗨️

Feedback

Volkolak
15. Apr 2024 · 09:19 UTC
An addictive platformer that poses interesting challenges! The sounds are chosen with taste. I liked the game.
muhyrla
15. Apr 2024 · 11:05 UTC
Looks good, i haven't played platformers with take-and-throw mechanics for a long time, sounds and looks good, like it
Misoukun
15. Apr 2024 · 11:12 UTC
A good idea with challenging situations, good job ! I had some difficulties controlling the character.
LDJam user 382819
16. Apr 2024 · 05:27 UTC
Oh my gosh, buddy, how did you pull off such an amazing game in so little time? I'm head over heels for your art style – it must have taken a ton of effort, huh?
Albatross
16. Apr 2024 · 05:32 UTC
I absolutely love this game! It's the simplest one I've played yet, but it still has a lot of depth and thinking. It reminds me of old retro games.
Aune
18. Apr 2024 · 07:27 UTC
Beautiful art direction (both audio and 2D). The level is a bit challenging for me, but I managed to pass some platforms (reminiscent of old game difficulty, so that's not a bad point).

The mechanics are interesting and well executed, very polished.

I wish you could add coyote time and input buffering for less skilled gamers like me to reduce frustration (though certainly not necessary within the scope of a jam)

Well done! 😊
Romulo_Developer
18. Apr 2024 · 23:11 UTC
Great Pixel Art and Sound Design. The game has a sort of difficulty, especially with the despawning blocks at times I can't know, but it's doable with a little bit of brain power. Differently from most people, instead of focusing summon purely to attack you put in in the main platforming and that's really cool! If anything I think coyote time would be nice along with a more generous block timer, but overall a really solid game. Congrats!
Poutine Studio
19. Apr 2024 · 12:50 UTC
Sound and art are great, I don't know if it's only me but I couldn't get past the first area. I couldn't find the solution. The animations are great too. Good job!
Geekarious Tony
19. Apr 2024 · 18:35 UTC
I think this is EXTORDINARILY CLEVER! Really enjoyed the art, also like how the tiles spawned. Excited to see what else you do!
AlpalcaLad
20. Apr 2024 · 14:11 UTC
Cool art platforming and mechanics. Just have no idea what im supposed to do. Ran around for a while just pushing buttons and spamming boxes but didnt really get it
brainles etertainment
20. Apr 2024 · 19:05 UTC
Visuals and animations are astonishing. Game mechanics are also brilliant. The only thing that annoyed me is the inability to summon a box beneath the character, because building towers is PITA and causes slow downs in gameplay. I wish I could do a some kind of a "jump + summon down" combo.
ursagames
21. Apr 2024 · 00:04 UTC
Very challenging but rewarding to play with the mechanics! The level with the two vultures defeated me, but I feel like I could have gotten it eventually! I dug the spamming blocks to build a tower. I just wish there was a visualization on the boxes when they were about to crumble, and I agree with others some coyote time for them would be great too so you have a moment to react. There was a few times where I died due to weird interactions, like moving left after pushing a block to the right killed my character for example where the limited lives felt a bit restricting for a jam game. Overall it was a blast to play! Could easily see it being expanded.
MrGaberson
21. Apr 2024 · 07:52 UTC
rewarding as well as an interesting take on the platformer genre! I want to see more of this someday
RubixNoob13
24. Apr 2024 · 04:23 UTC
Amazingly cute pixel art, a good soundtrack, and rage-inducing gameplay. Pretty solid entry!

I wasn't even able to make it past the big pit in the second level. I know *WHAT* to do, I was just having trouble getting the li'l dude to cooperate to actually *DO* it :rofl:

Great job!
Charl V
01. May 2024 · 17:48 UTC
Great game! Really good job! Thanks for making.