Cauldron Crafters by cibums

Play
Play the game in the browser on itch.io https://cibum.itch.io/cauldron-crafters
Game Overview
Name: Cauldron Crafters
Version: 1.0.0
Date Released: 2024-04-15
Developed for: Ludum Dare 55
Theme: Summoning
Players step into the shoes of a shop owner who crafts custom monsters for various customer needs. Players summon these monsters by strategically placing items into a cauldron in a specific order, where each ingredient modifies the monster's traits. The correct sequence is essential to meet customer specifications.
Mistakes in the summoning process require starting over. As the shop grows, the player unlocks more items, and customers have new demands, challenging players to refine their strategy and memory skills.
Screenshots


How to Play
Controls:
- Just a mouse
Objective:
- Meet as many customers' needs as possible
Common Instructions:
- Read what the customer wants
- Switch to simplified instructions if needed
- Read what each item does by hovering over them
- Drag and drop items, in the right order, into the cauldron
- Click "Summon" and see if you got it right
- If you failed, you will get the same customer again
- If you succeed you will get a new customer
Features
- Dynamic Summoning System
- Customer Demands
- Demands-Met Checker
- Unlocking Items
- Validation so customers never ask for something impossible
- Dynamic way to add more content fast
Missing (future) Features
- Save/Load game
- See a list of exactly what effects have been invoked on the creature
- More items and customers
- Settings
Technologies Used
- Game Engine: Unity
- Programming Language(s): C#
- Graphics Tools: paint.net
- Sound Tools: Audacity & https://sfxr.me/
- Music Tools: BoscaCeoil
Known Issues
- Sometimes items are unlocked for seemingly no reason. The actual reason is that there are too few customers added to the game, and therefore sometimes the game will have to unlock some items for you, to even give you a customer that asks for something that isn't impossible to give them
- Text in the information popup is outside of the UI if too long
Credits
- Game Design: Lucas Fransson
- Programming: Lucas Fransson
- Artwork: Lucas Fransson
- Sound and Music: Lucas Fransson
- Special Thanks: Lucas Fransson & Lucas Fransson also
| HTML5 (web) | https://cibum.itch.io/cauldron-crafters |
| Source Code (GitHub) | https://github.com/Cibums/CauldronCrafters |
| Itch.io | https://cibum.itch.io/cauldron-crafters |
| Original URL | https://ldjam.com/events/ludum-dare/55/cauldron-crafters |
Ratings
| Overall | 268th | 3.093⭐ | 29🧑⚖️ |
| Fun | 271th | 2.981⭐ | 29🧑⚖️ |
| Innovation | 189th | 3.278⭐ | 29🧑⚖️ |
| Theme | 146th | 3.704⭐ | 29🧑⚖️ |
| Graphics | 266th | 2.944⭐ | 29🧑⚖️ |
| Audio | 153th | 3.269⭐ | 28🧑⚖️ |
| Humor | 110th | 3.28⭐ | 27🧑⚖️ |
| Mood | 267th | 2.923⭐ | 28🧑⚖️ |
| Given | 8🗳️ | 13🗨️ |
I'm getting some text scaling that make some of the item effects hard to read, but good otherwise!
One thing I want to mention is that the duplication effect is for items that are already in the cauldron, so if you put an item in afterwards, it should not duplicate.
If you're still stuck, try the Golden Apple before the boots, if you have that unlocked. It doubles the effects of items that are put in afterwards :)
And thanks for the review as well
Thanks for the feedback, and I'm very glad you liked the concept :)
Thank you for the kind words! :)
I had a lot of ideas. I wanted some actions to affect shop items, unlock one item temporarily, and many other things. There actually are some negative actions implemented, but no items that use it. Unfortunately, the time just wasn't enough for that. After the jam and the rating period, I will probably add more content in general to make it feel more complete