Vital Warriors by Tata

[raw]
made by Tata for Ludum Dare 55 (JAM)

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Vital Warriors is a Physics simulator where you are an alchimist who has to defend the most important artfact in the world: The Vital Stone.

Evoque your own mobs, defeat the mechs and protect The Vital Stone!

How far can you reach in this endless mode? Please tell us your scores!

Acess the game at: tauamonteiro.itch.io/vital-warriors

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Tips:

  • Use the hotkeys to spill the ingredients at the map.
  • Spawn mobs by clicking on the button “summon”.
  • Click on the ingredients you dropped to summon the mobs!

Ingredients

Acid | Coal | Lava

Mobs

Acid Golem | Fire Golem

Enemies

​Flying Enemy | Ground Enemy

Ratings

Overall 799th 3.389⭐ 20🧑‍⚖️
Fun 775th 3.25⭐ 20🧑‍⚖️
Innovation 140th 3.917⭐ 20🧑‍⚖️
Theme 498th 3.778⭐ 20🧑‍⚖️
Graphics 651th 3.639⭐ 20🧑‍⚖️
Audio 435th 3.472⭐ 20🧑‍⚖️
Humor 520th 3.139⭐ 20🧑‍⚖️
Mood 550th 3.583⭐ 20🧑‍⚖️
Given 12🗳️ 20🗨️

Feedback

Adrien Tremblay
16. Apr 2024 · 00:52 UTC
I tried to play this game! But not sure I played it right. How do I spawn mobs? How do I create a golem?
🎤 Tata
16. Apr 2024 · 01:01 UTC
Hey, @adrien-tremblay, thanks for playing! To spawn mobs you have to click the button "summon", and then click on the elements you dropped at the cenarium!
FlamingRat
16. Apr 2024 · 01:04 UTC
Really enjoyed the concept here, after clicking around a bit to figure out what was going on, but I couldn't understand the goal or how to prevent the enemies. I had a little bit of fun with the physics simulation but it feels like the game loop wasn't quite polished enough for me to figure out what I had to do -- complicated games like these could really use a good old wall of text at the start explaining what you're supposed to do for each enemy :)

I hope this idea gets explored further, using different physics objects to defend your static "player" is a cool enough concept, sorta like a physics tower defence game. But this one needs a little more clarity.

Great sound and pixel art!
sirJupitron
16. Apr 2024 · 15:50 UTC
Hi! cool tower defense game, there was some combinations hidden and was cool to find out but for me, the music was super b. Thanks
🎤 Tata
17. Apr 2024 · 01:52 UTC
Thanks for the detailed feedback, @flamingrat! We've noted the points of emprovement and are glad about the complements!
🎤 Tata
17. Apr 2024 · 01:54 UTC
Hey, @sirjupitron thanks for the feedback! The responsible for the audio experience was @alrose. She is very dedicated and competent!
ffffchai
17. Apr 2024 · 04:37 UTC
Physics simulator with street game style, overall graphics are very cool. When I summoned enough towers I was almost invincible! Nice work.
Kilthorne
17. Apr 2024 · 18:57 UTC
Neat ideal, almost like an alchemist's take on summoning. I had a hard time understanding how the summon functions, and once i did I was able to spam to block the screen with creatures.
Lisek Gagatek
22. Apr 2024 · 09:27 UTC
The gameplay mechanics of this game are pretty weird. I have used an ingredient 4 and then number 2, leaving some of it floating. I kept pressing it to spawn shooting allies, but the ingredients weren't disappearing, so that I just spammed them to fill the whole map in like 30s and became effectively invincible. It would be good to have some limit on the number of spawned allies, or some kind of cooldown/timer.