Leprechaun's Gold by Stowy

[raw]
made by Stowy for Ludum Dare 55 (JAM)

IMG_1724.jpg

Pitch

Unleash the power of enchantment in 'Leprechaun's Gold'! Dive into a world where every chant echoes with magic, summoning mystical creatures to aid you on a quest for riches beyond imagination. Harness the ancient art of incantations, summoning forth a whimsical army of creatures to assist you in your pursuit of the legendary pot of gold. Will you master the spells and claim your fortune, or will the elusive Leprechaun outwit you?

Controls

[A] and [D] - MOVE
[W] or [SPACE] - JUMP
[ARROW KEY] - Talk/Chant

Changelog

  • 1.1 : Removed music so that we can opt-in for audio rating.

Ratings

Overall 639th 3.515⭐ 67🧑‍⚖️
Fun 622th 3.406⭐ 66🧑‍⚖️
Innovation 142th 3.914⭐ 66🧑‍⚖️
Theme 508th 3.762⭐ 67🧑‍⚖️
Graphics 572th 3.746⭐ 67🧑‍⚖️
Audio 558th 3.25⭐ 64🧑‍⚖️
Humor 248th 3.641⭐ 66🧑‍⚖️
Mood 808th 3.344⭐ 66🧑‍⚖️
Given 123🗳️ 247🗨️

Feedback

Human
16. Apr 2024 · 06:37 UTC
Entered the game by looking at the nice cover art. But the start button does not match the Background image. :stuck_out_tongue_winking_eye: "Gamejam". After that gameplay graphics looks great. Good 3D 2D mix platformer. Summoning mechanism is great. We wanted to have a summoning mechanism like this with key combination. Your implementation is good. It was very hard to cross the first gap. The summoning mechanism gets tiresome after a point and hard to pull of in quick situation. I think a rotational combination of keys would have been better. Like up right down left or starting from right down left up similar to this.
ScoobyDoo
16. Apr 2024 · 11:34 UTC
Trop Marrant le caca la,

Le system de son en feedback des inputs est trop cool y'a un vrai mood.

Bien joué l'équipe!
Fenix131113
16. Apr 2024 · 12:00 UTC
TiTiPiKoWa! Funny game
zKlau
16. Apr 2024 · 12:01 UTC
Really liked the idea, this took summoning to a new level :sweat_smile:. Was a bit hard to get the summoning right at first, especially at the part with a lot of monsters (I panicked there). But overall is was a fun game, I really liked how the Leprechaun started to make those sounds.
ZedGame
16. Apr 2024 · 12:05 UTC
A bit short but a real fun idea!
gamesplusjames
16. Apr 2024 · 12:12 UTC
This is a fun idea! Great job :)
SNIFFbl4
16. Apr 2024 · 12:33 UTC
The idea is good, but I struggled with the controls and died several times from the very first enemies.
Roman Dubrovin
16. Apr 2024 · 13:03 UTC
Wow! I really like the mechanic! Pleasant graphics and good sfx. This game need a good music and more content and it will be perfect!
PatateNouille
16. Apr 2024 · 13:34 UTC
Haha, I'm reminded of Patapon, awesome usage of the theme !
Initially thought I had to move by exclusively using the summons and chaining/combining them, but then I tried WASD and realized it wasn't as complex as I was making it out to be :joy:
SStyles93
16. Apr 2024 · 13:40 UTC
@patatenouille Damn, you played the game in hardcore mode then x'D

We probably should have placed the "normal" actions somewhere in game. I'll Add controls to our description, thanks for your feedback and sorry for the pain ^^'
ValentinWB
16. Apr 2024 · 14:33 UTC
The core mechanic is very funny, some adjustments for difficulty could be to shorten the inputs to summon, allowing longer levels. Nice game !
Capreola
16. Apr 2024 · 14:41 UTC
The concept is quite good! I enjoyed learning spells and summoning creatures (or poop). Though the jumping is a bit hard to get right, you have to be VERY precise with your initial position. And I think the attack spell should be shorter and easier to remember. Overall it was a fun game.
7uc4s
16. Apr 2024 · 14:47 UTC
Fun, but spells are a bit long :sweat_smile:
gold.daniel
16. Apr 2024 · 14:57 UTC
I like the concept! Spells are fun to type, I can see the game getting frantic. You need to be precise with the platforming, not a lot of room for error with the movement spells.

Art was charming, audio was a bit rough. Overall a good entry, great job!
AshKetchdem
16. Apr 2024 · 14:59 UTC
I like the way you cast spells by making spellwords. I do feel the spells are a bit long as it play like an action game. However, maybe if you'd approach this more as a puzzlegame it wouldnt matter too much. It would be cool for example if a simple just was just the 'wa' and as you go you learn better and longer spells. Overall I think the theme was well implemented. The world looks good and so do the enemies and the sprites. I would love to have some soundtrack included as well for more ambiance but I know this is just a jam and some things are being cut. Overall, nice game!
LocksmithArmy
16. Apr 2024 · 14:59 UTC
neat idea, kinda hard due to the length of the spells, but it would make a fantastic mini game in some longer adventure :)
Baluj
16. Apr 2024 · 15:21 UTC
I like these graphics but it needs music to accompany them. Also, I advise you to shorten the spells because they feel very long.
BigTex
16. Apr 2024 · 15:47 UTC
WAWAWAWAWAWAWA. love the concept. I think the attack code is a bit long. other than that i like it. putting in long codes just for fun is nice. piwapiwa
Atan
16. Apr 2024 · 16:08 UTC
The concept is realy cool but i had some isuses with spels witch dont disaper after casting.
smogen
16. Apr 2024 · 16:24 UTC
TI TI WA PI KO!!
Casting the little spells was fun :D
Although I have to admit, that it took me a bit to understand that I need to use the arrows and not like e.g. streetfighter where I have to use the actual movement buttons to make my attack :D

I also like the layered 2D style.

Would have loved some more levels and challenges.

But probably the most fun part was failing to do the cast correctly. Summoning a little poop and giving it physics was a nice little touch xD
gamerjenn
16. Apr 2024 · 17:29 UTC
Fun game with nice art! I really like the combination of 2D and 3D visuals.
SaraFilipa
16. Apr 2024 · 20:35 UTC
The art is super good! And the game feels polished, the concept is quite unique, and the game is fun. It took me a while to figure out how to play, but it's worth sticking with it. ;) Well done!
Mmm1008fm
16. Apr 2024 · 21:16 UTC
I really like the concept! It' s fun to type different spells, I can see the game getting fantasy. Graphic was amazing, audio was a bit rough. Incredible Job!
prcastro
16. Apr 2024 · 21:32 UTC
The concept is very unique: summon powers with a directional spell to traverse the level and defeat the enemies. The graphics were nice enough. My problems were 2: the sound and having to translate the WaKoTiPo to the arrow keys in my head. I wish the translation was on screen so I could focus more on the action and less on the translation bureacracy. Good job though!
SStyles93
16. Apr 2024 · 21:53 UTC
@prcastro Thank you for your feedback. Regarding the translations, the arrows are normally in the bottom right corner of the UI with each arrow corresponding to the different sounds :)
Supportlik
16. Apr 2024 · 22:27 UTC
This was innovative! The graphics are a bit odd for me, but i really liked the 2,5D Style. Also, that you have to cast your summons/spells war a great experience. I found it a bit hard to combine the spells.

Overall, a great experience. Thank you for this innovative approach!
Jake G
17. Apr 2024 · 00:45 UTC
Learned a new language today :grin: Cool concept! Took me longer than it should've to understand how to play, I kept just trying random combos until I paid attention to the text at the top. Had the pot of gold in sight, and died in the last jump.
UngarBlapp
17. Apr 2024 · 01:01 UTC
the spell incantations were cool, and overall great gameplay concept
wasn't as crazy about the visual/art but it was interesting
overall, great work!
Batisdark
17. Apr 2024 · 01:25 UTC
I got scared by the carpet the first time I used it and fell down hahaha! Got to the gold though at the end.

At first I didn't realise that you chant with arrow keys, while walk with wasd. I though that I need to hold something to chant. I guess its a habit of having both as movement binded usually. Jumped around awkwardly, trying to chant like that! Maybe having wasd on the left side of the screen, similar of how you do chants on the right, to show movement would actually make people understand that easier - as to see with their own eyes that there are wasd and arrow keys showing different actions. Also having those chants next to arrows written with something brighter might help too!

Overall - nice idea :)
LDJam user 385671
17. Apr 2024 · 06:41 UTC
Really good submission!

Loved the concept of combining syllables together to create different spells.
The graphics were very charming and I found the sound effect for the different characters funny!

Overall great work!
theheheo
17. Apr 2024 · 06:53 UTC
Good idea! Really liked the summoning mechanic, feels like it has a lot of potential. The art was nice, especially the background. Would love to see the spells further developed, I completed the game without using the pegasus spell. Overall good job!
MarkWu
17. Apr 2024 · 13:35 UTC
very intresting idea, the spell is long, but one attack could beat down all the enemies ahead, that makes it up.
hotdog
17. Apr 2024 · 18:21 UTC
Cool spell mechanic, and I loved the unique graphics!
Cshep99
17. Apr 2024 · 18:42 UTC
like others have mentioned its a cool idea but the spells are too long to remember, but it looks amazing!
Tommes
17. Apr 2024 · 18:57 UTC
Love the the 2D/3D design choice and the sound effect are also amazing :D
Sn4pi
17. Apr 2024 · 21:25 UTC
Casting a spell by using absolut gibberish was one of the ideas I had myself. And you guys did a great job at that! Sadly the game has been finished pretty quickly, therefore the graphics and sounds gave the whole entry a nice touch.

Only thing that irritated me was the seemingly long cooldown after casting a spell, that's just my taste though! :smile:
jkyd
18. Apr 2024 · 02:31 UTC
Very cool idea! I kept wanting to use a "cancel spell" button as I kept messing up the order of the spell components :'D love the background 'shrooms
ZombieWalrus
18. Apr 2024 · 20:55 UTC
Cool game, loved spell casting and shit coming out from incorrect combinations)
Borabee
19. Apr 2024 · 15:33 UTC
Fun idea! Love the sounds
Rick Williams
19. Apr 2024 · 17:55 UTC
This was a really innovative take on combos. I enjoyed it, and the difficulty/scope was perfect to prove the concept.

I loved the art and character design

Nice work!
EmaZuro
20. Apr 2024 · 10:22 UTC
This is really fun game! Tha art is so cute, the sounds are really funny and I enjoyed it a lot! The game mechanic is really fun!
Tommy
21. Apr 2024 · 11:18 UTC
The idea is really nice and innovative, and fits the theme very well. It took me a while to learn the summoning chants, probably it would have been better to make at least some of them shorter (2/3 sounds max) so that one can learn a bit at a time, and avoid stopping to read the instruction each time. Also I had some problems with fullscreen mode on itch.io on Linux (was impossible to play, just showing a black screen with a while line in the middle), so I had to play in a small window (tip: on itch.io you can edit the default viewport size, so at least player than cannot use fullscreen have a bigger frame). I would have also nerfed a bit the attack, since it seems to just wipe out all enemies :D
SStyles93
21. Apr 2024 · 14:10 UTC
@tommy Thank you for your quality feedback. We have already considered some of your suggestions and will definitively adapt the game to them.

Concerning the itch.io page we will look into it asap :)
Romulo_Developer
22. Apr 2024 · 00:58 UTC
I really liked how the game took the theme. The codes to summon the objects are not hard to remember and overall it's just a shot sweet game. But the lack of a music, despite how generic it could be (Like it is in my game) creates a vaccum of atmosphere for the game, you could have got a generic irish music and it would have been better. Also should make more clear that the player have more than one hit point. When I fell off the cloud on top a barrage of enemies I thought I was done for, but after not dying, I just brute forced my way thru.
Smidgens
22. Apr 2024 · 17:55 UTC
Lovely game. The core mechanic grew on me surprisingly fast. It felt tedious initially because I tried to memorize the key combinations but when I just mumbled the phrases to myself it became a lot easier (I wouldn't dare play it like that in public though). The 2D/3D art is really nice.
JamesW
23. Apr 2024 · 04:29 UTC
I feel like this game is more like a puzzle game for me. Though UI is slight rough, the whole art style is really good. SFX is also fun. Overall a great game.
SStyles93
23. Apr 2024 · 07:28 UTC
@romulo-developer I totally agree with you feedback, unfortunately we had to remove music to be able to opt-in for the sound category. Regarding the missing indication for the player's health it was mainly due to a lack of time.

@smidgens Definitively not a game to play in public if you don't want to be seen as a crazy person x')
Thank you for the feedback on the art, it is appreciated by the artist :)

@jamesw It was actually the initial intention, taking a plateformer and giving it a puzzle-like dimension.
For the UI, I totally agree, it is rough and a bit rushed. But the art feedback is much appreciated.

Thank you all for your feedback, we're happy you enjoyed the experience :smiley:
SStyles93
23. Apr 2024 · 07:29 UTC
Jean-Francois
23. Apr 2024 · 19:02 UTC
Nice idea ^^' a little bit complicate to chain spells ^^'
Gabrimer
26. Apr 2024 · 23:18 UTC
I really like the idea of having to do combos for casting different spells. Pretty good!
denilseven
27. Apr 2024 · 18:57 UTC
Short and sweet :D The graphics are really interesting!
I managed to beat it without using violence heheh

*KO KO WA TI PI!*
TheLastSlowpoke
30. Apr 2024 · 16:27 UTC
Great art!
AbominableScience
08. May 2024 · 08:44 UTC
Super game, I hope to have a longer level to be able to discover all the possibilities of your main mechanics which is just simply brilliant, the combination of a platformer and a spell that require a combination of keys for spells! this game can go far! continue like this and thank you very much for discovering your game!