Bestiarium by retrome

[raw]
made by retrome for Ludum Dare 55 (JAM)

HTML5 (web) version

https://ludum-dare-55.vercel.app/

How to play

Controls

Use mouse to interact with objects and buttons.

Summoning

  1. Click on Summoning Circle.
  2. Click on Resources (or drag and drop them onto Plates) to try to combine them.
  3. Click on the Plates to return resources.
  4. If the combination is available, draw the symbol.
  5. If you draw the symbol correctly, you get a creature; if you draw it incorrectly, you lose resources.

Resource farming

  1. Click on the summoner's hair to get a tuft of hair.
  2. Click on Map to open it.
  3. Click on available location.
  4. Click on available creature to start farming.
  5. Different creatures can farm resources on different locations (on some locations, different creatures can farm resources).
  6. Creatures can farm different resources.
  7. Be aware: there is a possibility of failure and loss of your creature.

Main goal

Summon all the creatures.

Game Reset

Press F8 to reset the game.

Screenshots

1.png

2.png

3.png

Authors

Made during the Jam:

Game Design: @odronin, odronin AT gmail DOT com.

Graphics: @afi-olya, zadanje7 AT yandex DOT ru.

Programming: @retrome, alexander.retro AT gmail DOT com.

Testing: together.

Assets used

Following assets were taken from mentioned sources (the game is Opted-out from Audio Category):

Technologies

Unity: https://unity.com

Unity UI Extensions: https://github.com/Unity-UI-Extensions/com.unity.uiextensions

Particle Effect For UGUI: https://github.com/mob-sakai/ParticleEffectForUGUI

Music

Mage theme by MAOU: https://opengameart.org/content/mage-theme

Sound effects

87 Clickety Clips by OwlishMedia: https://opengameart.org/content/87-clickety-clips

Wisdom Magic by qubodup: https://opengameart.org/content/wisdom-magic

Erase / Escape by Fupi: https://opengameart.org/content/erase-escape

3 Item sounds by Michel Baradari: https://opengameart.org/content/3-item-sounds

Ratings

Overall 303th 3.826⭐ 25🧑‍⚖️
Fun 305th 3.761⭐ 25🧑‍⚖️
Innovation 291th 3.696⭐ 25🧑‍⚖️
Theme 46th 4.413⭐ 25🧑‍⚖️
Graphics 31th 4.609⭐ 25🧑‍⚖️
Humor 467th 3.227⭐ 24🧑‍⚖️
Mood 195th 4⭐ 25🧑‍⚖️
Given 24🗳️ 31🗨️

Feedback

LDJam user 141701
14. Apr 2024 · 17:30 UTC
Great game! I would suggest adding a little explanation to "Assets Used". I really liked the music/art, and it took me a bit to convince myself those were created for this jam.

Something like "Music and Art created for this jam, the following sound effects were used:"
🎤 retrome
15. Apr 2024 · 03:16 UTC
@sirlich hello! Thanks a lot for your feedback! :heart: Updated the description to clarify what were made during the Jam and which assets (Technologies, Music and Sound effects) were taken from third-party sources, so the game is Opted-out from the Audio Category :ok_hand:
LDJam user 389806
15. Apr 2024 · 05:21 UTC
Art looks great! Nice game.
MightyElf
15. Apr 2024 · 13:02 UTC
I really enjoyed playing it, good game!
LDJam user 360310
15. Apr 2024 · 13:50 UTC
Smart idea, nice gameplay. I would love to see some album with creatures and their summon materials, it takes a toll to remember them all haha. Good luck!
LDJam user 391120
15. Apr 2024 · 14:05 UTC
I love the graphics, the game is relaxing and we want to discover all the species, nice job
LDJam user 141701
15. Apr 2024 · 17:38 UTC
Great job! I left a comment yesterday with a question on assets, but now I had a chance to rate+review properly!

My girlfriend and I played it to completion last night (which is a rarity for jam games!). We loved all the art and polish.

I think it's incredible how many items/monsters/locations you were able to create. I think the "memory" aspect actually played to your advantage, and made the gameplay feel more complete then if each recipe was written down for you.

Small nit: It was a bit unsatisfying at the end to "win" without a complete bestiary (I mean, missing creatures from prior losses).
LyaMgtt
15. Apr 2024 · 19:24 UTC
Great project! Love the concept and the art, you also have a smart way to have complexity with the altar ! I would suggest to add a bit more guidance / story to help the players, but we also ran of time to do it :)
LDJam user 296265
15. Apr 2024 · 20:25 UTC
Very fun, I really like your artstyle :)
WeGlove
17. Apr 2024 · 17:36 UTC
More combinations would have been cool, but we are of course in a time constraint here. Otherwise I thought it was pretty cool :)
LDJam user 3808
17. Apr 2024 · 17:36 UTC
Nice art style and the game loop worked quite nicely. I would liked to have some kind of log book of combinations used for quick reference when summoning again.
Michael Macha
17. Apr 2024 · 17:41 UTC
This has the potential to be a great game! It's a pity there are so few combinations available right now, but that's one of the burdens of a 48-hour jam. I really like it.
xxl93
17. Apr 2024 · 17:42 UTC
Really nice graphics overall.
ekkiiiii
17. Apr 2024 · 17:44 UTC
I loved the art style! The gameplay and the music loop gets a bit repetitive. Great work for a jam game with lots of cool ideas.
Weine
17. Apr 2024 · 18:07 UTC
Good idea and great art! I'm afraid I don't have the patience to capture all creatures, though
Kitira
17. Apr 2024 · 18:07 UTC
Great game! The graphics are great, the monsters are really cute, and drawing the symbols for summoring is a cool idea!

I only was a little frustrated when I lost a creature because it felt random and kind of unfair because I couldn't do anything about it. I think it would feel fairer if you could farm everywhere with all creatures and then lose creatures in certain places and have to remember which creatures win in which places. But it was still really fun and the nice background music made it very relaxing to play.
Btw, after I got a tuft of hair from the summoner, I clicked the entire room to see if there were any more ressources hidden in the room. ^^

Overall, a very nice and beautiful game!
Memnarch
17. Apr 2024 · 18:16 UTC
Very enjoable game. Well crafted visual art together with a mix an match mechanic combined with a drawing mechanic that's a nice throwback to the old Harry Potter games on PC (at least for me ;) )
My initial plan was to try this out a bit and then cleanup the kitchen. My girlfriend watched over my shoulder while I was playing it and long story short, she took over and I cleaned up the kitchen :D

We both enjoyed it, thanks for this entry.
toilari
17. Apr 2024 · 18:24 UTC
A fun little puzzle game. A bit tedious towards the end when the number of ingredients grows (especially if/when you lose some of your harder to summon creatures). But I had fun playing through anyways, great job! <3
lectvs
17. Apr 2024 · 19:35 UTC
Incredible art design, and the music choice fits well too. Love the idea of an exploration / experimentation based sorcery game that starts simple and expands as you discover new recipes. Great job guys! :smile:

10/10 could snip hair all day
D3kryption
17. Apr 2024 · 20:22 UTC
I love the art style! gives me Kora Quest vibes. Very well done!
Its so good, relaxing and plays very nicely
Nice job! :D
please can you rate my game too? :)
Smidgens
25. Apr 2024 · 14:46 UTC
Beautiful art. Discovering the combinations was pretty fun, though it started leaning a liiiittle towards tedious nearing the end with needing to remember some of the combinations. Might be nice to have a spell book that fills up as you discover new ones. My strategy near the end whenever I summoned a new type of resource gatherer was to keep summoning it until I had a hefty surplus of the resource and so wouldn't need to remember the creature combination later in case it disappeared. Awesome jam effort though!