Dance Dance Evocation by Phanelly
You, a powerful wizard, made a pact with the great and terrible Azure King to get your hands on the Summonomicon, an ancient book within which lies the spells to evoke powerful spirit from beyond... wait.... these are not spells, these are dance moves!
No matter! Dance! Summon you army! Conquer the world!
In this game, your objective is to make the right dance move to add creatures to your army. Before doing so, however, you must use your grimoire, the Summonomicon, to understand which are the right moves in order to properly create the sigil to summon them.
When you have no more mana, or are ready anyway, sound the Demon Horn and send your army forth! If that is strong enough, you'll be sure to conquer the kingdom!

| Link | https://arcanesalad.itch.io/dance-dance-evocation |
| Original URL | https://ldjam.com/events/ludum-dare/55/dance-dance-evocation |
Ratings
| Overall | 918th | 3.263⭐ | 21🧑⚖️ |
| Fun | 915th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 229th | 3.789⭐ | 21🧑⚖️ |
| Theme | 13th | 4.579⭐ | 21🧑⚖️ |
| Graphics | 459th | 3.895⭐ | 21🧑⚖️ |
| Humor | 483th | 3.211⭐ | 21🧑⚖️ |
| Mood | 674th | 3.472⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
However! I like the idea! Such a fun concept and can be an interesting idea to develop upon. As a rhythm games player I would really love to see high octane fast notes action with chords and other stuff, but all in all, very nice concept and very well done! And of course I can't just ignore the fact that art is also very lovely. :thumbsup:
Yes we are aware that is a bit messy, as we really didn't get the chance to playtest much. Initially we wanted the grimoire to be draggable but, well, time is what it is :sweat_smile:
It would be easy for me as the artist to dump all the blame on the programmer but he really worked his *butt* off.
All and all a nice project, congratulations!
@maxplusplus yeah we originally wanted at least 15 creatures but time was pretty strict so we opted to just make 9 but animate them all.
We also wanted to sneak some hint for two secret creatures but damn we didn't manage to implement them in time.
Its funny to try to get them all, the dialogues and defeat screen are funny. The music also adds something to the game. Well done :)
I managed to spawn all the big monsters and won pretty easily after I learned how to play. The text in the victory screen makes me think that maybe there's another ending and there's something I'm missing? But I'm pretty happy with my ending.
My main critiques are that the book should have a more readable font, and also that you should show the instructions *before* the book itself, since that confused me quite a bit. I didn't know what was important to the game and what was just story. Also, a sound or visual feedback when you get an arrow right would go a long way making this feel more juicy. Overall great job!
@fupi there was supposed some secrets about the ending but we didn't have time to implement them unfortunately