Monster of the Labyrinth by J3X
You are a skeleton in a dungeon game. But something is wrong.... Why are the walls breaking down around you? Who are these green skeletons that hunt you?
Survive and escape from the green skeletons into the golden gate.
Standard FPS controls. Punching stuff currently does nothing.
Changelog
0.1: Release
--- Ludum Dare 33 Deadline ---
0.2: Added exit text and added instructions.
0.3: Added links in game menu.
Programming & shaders
Jesper Tingvall tingvall.pw
Random labyrinth generator from Sightless, former gamejam project.
Sounds from
Demons Screaming In Hell – Mike Koenig
cardboard-burning – raremess
Visual assets from the Unity Store
Survive and escape from the green skeletons into the golden gate.
Standard FPS controls. Punching stuff currently does nothing.
Changelog
0.1: Release
--- Ludum Dare 33 Deadline ---
0.2: Added exit text and added instructions.
0.3: Added links in game menu.
Programming & shaders
Jesper Tingvall tingvall.pw
Random labyrinth generator from Sightless, former gamejam project.
Sounds from
Demons Screaming In Hell – Mike Koenig
cardboard-burning – raremess
Visual assets from the Unity Store
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.88 | 820 |
| Fun(Jam) | 2.65 | 827 |
| Humor(Jam) | 2.29 | 773 |
| Innovation(Jam) | 2.66 | 804 |
| Mood(Jam) | 3.73 | 139 |
| Theme(Jam) | 3.06 | 798 |
I did read the in-game messages about it being a simulation and all but I think you need a better explanation for how the game works.
Besides being a skeleton I also don't see how this fits the theme.
However you set a very nice mood, with the eerie music, dark halls (sometimes a little bit too dark, but maybe it's just the settings I picked) and the things falling apart.
I also really like the ascii effect. How did you make it?
If you did not make the 3d models please opt out the graphics category by editing your ludum dare game page!
@Jupiter_Hadley
Thank you for featuring!
@AndreSilvs
Instructions made more clear.
@patvanmackelberg
Seems like itch.io died. Added Gamejolt mirror.
@Team Klappermann
It was unclear what to do when you partially done the graphics.
The shader looks after pixels close to a certail color, then multiplies with a mask sampled from a character texture.
I liked the shaders and the textures used. The atmosphere was spot on good enemies that hunt you down. Keep working on great projects like this one.
Cheers,
<Alin Putinelu> (of Los Pixelados team)
I did have a hard time finding the exit though, and also had trouble avoiding the green skeletons, and I could sprint indefinitely, but it was still fun.
But I have to say that the text annoying me a bit. It's hard to read it.
Overall, the game passes.
I think the skeletons are other player submissions?
I would like to know if I can hit the agents with my hands :D
It seems that most feedback is about the text being hard to read and the game being a bit to dark. Feedback noted!
@juaxix
>skeletons are other players submissions
That is a really good idea... and creepy.