Necrodancer by PixelatedFalko
You take on the role of a necrodancer who tries to take over the world using stylish dance elements. I was really looking forward to this gamejam but due to complications I only had around 6 hours.
By clicking on the various actions that fly across the screen you must destroy your enemies. I wanted to make cool dancing animation for various actions and also create a cool sounds and soundtracks.
I may try to finish this prototype after the gamejam if others like this game idea.
| Link | https://falkokotva.itch.io/necrodancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/necrodancer |
Ratings
| Given | 6🗳️ | 7🗨️ |
Feedback
Caltician
16. Apr 2024 · 00:52 UTC
Cool game! Would have been cool if there was more than one level but good job!
🎤 PixelatedFalko
16. Apr 2024 · 14:31 UTC
Thank you very much for playing :) I only had about 6 hours for the game so i am a bit upset, but I might finish it after game jam :)
Potahto
17. Apr 2024 · 03:29 UTC
Interesting idea!
RossK
21. Apr 2024 · 23:04 UTC
It took me a while to figure out that I was supposed to click on those moving things, and it didn't always seem to work. Fun idea, though!
suvi
21. Apr 2024 · 23:11 UTC
All things considered, this is as pretty interesting prototype for 6 hours of work. I'd love to see a see a more complete post-jam version!
Sevenso
21. Apr 2024 · 23:24 UTC
At first it isn't really clear what you need to do, but the concept is fun and it feels like you could really add on it quite a lot with more time. Well done on the idea !
Profugo Barbatus
22. Apr 2024 · 01:52 UTC
To be honest, really good for six hours. Not great on its own, but in six hours you managed a gameplay loop that I could mostly intuit the rules of and play with.
🎤 PixelatedFalko
22. Apr 2024 · 21:13 UTC
Thank you all very much for playing :) I will give it a try.
Custodi
23. Apr 2024 · 00:35 UTC
Not bad for first entry, interesting mechanic with flying resources/skills, but sometimes when i clicked on them, they did not react.
🎤 PixelatedFalko
23. Apr 2024 · 13:08 UTC
This is a part of the mechanics. You need to wait for animation to end and then you can cast another spell/skill, so you can not spam skill and instantly win. It was intended that you need to plan what skill can you cast and how much time you will need for cast. Or you can not use hp/mana spell if your hp or mana is full.
Jeffez
24. Apr 2024 · 14:02 UTC
Was waiting for more village/house to destroy, but overall, quite a simple and funny little game.