Summoning by TheMotleyBrit
- Genre: Vampire Survivors-like
- Estimate play time to complete: 3 Minutes
- OS - Web - Version hosted on ldjam.com requires a browser with WebGPU support (e.g Chrome & Edge).
- Version linked at bottom and hosted on gitlab pages has been updated to support WebGL (e.g Firefox and Chrome on Linux).

Fight off waves of enemies with your eldritch powers, until you can bring forth the Dread Beast and bring it all to an end. Reap the souls of the noble, and receive your final reward.
Controls * Keyboard * * WASD - Movement * * Enter - Start/Restart game * Gamepad * * Left Stick - Movement * * Start - Start/Restart game
Coded in Rust using WAEF (GitLab), a homegrown rust framework
Ratings
| Overall | 317th | 2.868⭐ | 21🧑⚖️ |
| Fun | 192th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 356th | 1.917⭐ | 20🧑⚖️ |
| Theme | 324th | 2.639⭐ | 20🧑⚖️ |
| Graphics | 338th | 2.333⭐ | 20🧑⚖️ |
| Audio | 219th | 2.917⭐ | 20🧑⚖️ |
| Mood | 303th | 2.667⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
Loved the overall pacing.
Seeing my character slowly getting stronger as the game went on was satisfying.
The sound design was also very good!
Some polish could be used on the graphics but considering the timeframe its pretty reasonable.
Good job!
There's something about the language that makes it easy for the code I wrote to 'just work' first time, and with the way my engine is setup the game code is stored in a wasm plugin so it both compiled fast and could even be hot reloaded, which made development and experimenting quite fast too.
Was held up more by things I haven't implemented yet in my young little engine project much more than by the language or game code (having to implement a quick-and-dirty animation system, not having a proper UI system yet etc).
Also, it's cool that you used Rust to make this game, I'm in the process of learning the language and want to try making stuff in it soon. Definitely going to check out Bevy sometime soon, but it's really neat that you built your own framework for this game. Really great stuff!