Summoned at 2 by WeeFairyFabi

That time I summoned a demon lord to avoid my 2pm meeting
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https://weefairyfabi.itch.io/summoned-at-2
Interact with the game by clicking on the screen to progress text, solve the small puzzles to complete your summoning circles and get out of the afternoon meeting. There are two main endings to achieve!
Feel free to explore your office as well! There are quite a few interactive features~ I wonder if you can find them all~~

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The game can be played in Web or Downloaded, whichever you prefer~ We recommend you play in Full Screen
If you have an issue with the salt not moving after letting go, be sure to grab the end of the smaller piece!
https://weefairyfabi.itch.io/summoned-at-2

Changelog: Totally forgot to add one of the dialogue lines, whoops
| Summoned at 2 | https://weefairyfabi.itch.io/summoned-at-2 |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoned-at-2 |
Ratings
| Overall | 247th | 3.875⭐ | 38🧑⚖️ |
| Fun | 518th | 3.514⭐ | 38🧑⚖️ |
| Innovation | 346th | 3.629⭐ | 37🧑⚖️ |
| Theme | 141th | 4.243⭐ | 37🧑⚖️ |
| Graphics | 17th | 4.681⭐ | 38🧑⚖️ |
| Humor | 32th | 4.333⭐ | 38🧑⚖️ |
| Mood | 63th | 4.271⭐ | 37🧑⚖️ |
| Given | 40🗳️ | 46🗨️ |
Your game is quite a unique puzzle with a distinctive style. I really appreciate your choice of theme and your art style!hard working for only two members!
@kerosuta Ahahaha oh no. Thank you for the kind comment, I am glad you had a good time playing :)
Found the games story very funny.
The sound design was excellent from the vibing music to the sound of tearing open sugar packets.
Loved the games cutesy art style.
Overall impressive work!
cant resist to click everything like crazy before I start reading lol.
this is very relatable.
the click, drag, cut mechanics are impressive, particularly the sugar opening.
@brainrottedven Thank you, I am glad we made you laugh!
@rokadoka Thank you for the feedback, I can totally see that being quite confusing but thank you still for playing the game :)
@jb106 Cheers for the kind words! I am so glad you like the art style!!
Really great job, the art, the music, the feeling of the game is fantastic
I struggled a bit at certain points (lipstick and sugar) but i managed to reach the end, and i really liked the ending :laughing:
Most of all I love the art. Just as fabulous as in the previous Ludum Dare. That iced coffee looked so enticing I couldn't help but choose it over some poki sticks. (Found it ironic I still have to attend a zoom meeting, now for mourning...damn.)
The atmosphere is chill and relaxing, as the flow of the game is slow and music fits the vibe. So it's easy to relax and spend more time hanging out in this game.
I checked out all the days in my calendar and messed with some other objects as well :) Overall the way the game is presented, animation, little emotions on the glasses person, e-mails - looks neat and thought out.
The little "mini-games" are cool too. I have to admit I got way too excited about opening sugar packages xD Candles got me confused for a second (Huh? Electric candles? I am living in stone age over here...)
However, sometimes I had troubles activating the objects to interact. I feel like some activation zones and animations worked with varying success. At my second playthrough attempt I got completely stuck on sugar =\

Also, with dialogue windows - when I clicked my mouse again, the new dialogue opened up while previous was still typing itself out. I am used to visual novels where clicking a mouse just makes the whole text box appear at once without typing itself out gradually. So maybe that's on me, but I had to adjust a bit with my impatience! :D
Enjoyed the game, but I too got stuck on the sugar because I initially stopped dragging too soon and then did not figure out how to finish those bags.
Did you build the dialogue system yourself or use an asset? Great job!
Cons: controls are not obvious for me. Maybe it was in the long text, but I dislike these kinds of manuals, because they're not very entertaining for me. It couldn't keep me engaged for long.
A lot of the interactions seemed really flaky. Is there just a set timer on the scenes where the items first appear before they can be interacted with?
@norah Thank you, I am glad you enjoyed the game if you look past the bits that are a bit of a struggle. And the ending is the best part, isn't it hahah
@velvetlobster Haha thank you for coming back to say that, I thought so too! It is totally on my to-plat list :3
@fullsaphir Thank you, Greg had it coming hahaha! :3
I am glad you had a good time exploring all the little mini interactive elements, we really tried to up the polish of our game a little this time!
That is a shame, it never got stuck for us so I am not 100% sure what is making it stick but we implemented a few small changes that should make it work better now?
Oh gosh yes that is exactly the kind of progression for text we want, we used a custom script to progress text this time and it sure is still a work in progress but I am writing that down to add!! ^^
Also who doesn't love coffee XD (my programmer hates it but his opinion does not count :P)
This time we made our own dialogue system, a lot of our jam time is spent experimenting with them because I just love making narrative games and to be fair, I am a fussy artist who want's everything to be the way I imagine so my programmer suffers haha
@frozenfire92 Hahah thank you so much, I am both glad and sorry that this story resonates with you :3 Oooh yes that is a very valid point, we will patch that to auto close! Thank you for the pointer :)
@lamp-p Thank you! That is definitely true, I would love for everyone to enjoy my games but I do lean very text heavy since they are my favourites! Our hopes are to work our way up to super interactive games so more people have fun playing :)
@greenradiation Thank you for the lovely feedback and hopefully we have managed to fix this by now :)
@pfannkuchen Thank you! I love your username haha
@coda-highland Clearly my demons just want good snacks (I can relate to that) We are adjusting some of the timing so hopefully it is a bit clearer which bits are interactive and which aren't now :)
The one thing with style though. The font looked really nice... with the exception of the apostrophes... they were really off:

The humor and narration was top notch. It feels a bit related to my own entry, though coming from an entirely perspective with the botched summoning ritual. It had a smile on my face all the way through.
Admittedly the game play was very limited, but the interactions in the mini-games where very nice and tactile. It was a bit odd each time they started though. As if the game was wanting me to do something when presenting it but not reacting and then it started. If it was just a delay, then I'd consider shortening it and perhaps adding some effects of feedback if the player is impatient like me and starts clicking it.
Very good entry.
Overall, good job!