Conjurer's Conundrum by Daniel Conway
Conjurer's Conundrum
A game by Daniel Conway and Brayden Archer
In Conjurer’s Conundrum you play as Thalaris, a summoner who is making their way through a dungeon of mysterious puzzles. They must use every summon at their disposal to make it through unscathed and find the information hidden within.

Description of Summons:
Summoner - Summons helpers, interacts with levers, mana potions, chests and weighs down pressure plates
Ghost - Can go through non-magic walls and interact with levers
Spider - Can keep pressure plates held down with webs, but cant weigh them down on its own
Ogre - Can push boxes and weigh down pressure plates
Crab - Can cross water tiles, grab potions and weigh down pressure plates
Controls:
WASD - Move
E - Interact
R - Reset level
Click on portraits along the top of the screen - summon different helpers at the cost of 1 mana
Tab - switch controlled character
N - Skip to the next level

Art from Kenney.nl: https://kenney.nl/assets/tiny-dungeon
| Itch.io (Play in browser!) | https://danielconway.itch.io/conjurers-conundrum |
| Original URL | https://ldjam.com/events/ludum-dare/55/conjurers-conundrum |
Ratings
| Overall | 620th | 3.528⭐ | 20🧑⚖️ |
| Fun | 585th | 3.444⭐ | 20🧑⚖️ |
| Innovation | 867th | 3.056⭐ | 20🧑⚖️ |
| Theme | 517th | 3.75⭐ | 20🧑⚖️ |
| Mood | 938th | 3.167⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 13🗨️ |
It would have been nice if you had added sound effects and music, as they could have enhanced the game's atmosphere.
I don't really like animations with moving pixels changing size. I prefer animations with different sprites, but that's MY taste and has nothing to do with your game. And the little time to make the game doesn't help much with these details.
I really missed having music. Silence is often uncomfortable.
Some puzzles repeat the logic over and over again. After the player learns how to use something, the ideal is to put him to test what he learned in a more difficult challenge. Placing the same puzzle with the ghost crossing the wall in 3 different stages and opening the only door in the stage makes the game monotonous. In your next game, think about this.
There is a small bug in the box-pushing cyclops. Sometimes he pushes another nearby box to the other side, interfering with solving the puzzle.
Furthermore, congratulations on the game! I really like games in this style.