Guitar of the Undead by Expiredcode
This was a comeback to the game dev world after so many years, I didn't create anything noteworthy but I really enjoyed the process, and I feel good into keep getting back in gamedev.
I didn't make the compo finishline, probably watching too many Godot tutorials? eheh, but I worked alone and I had so much fun. I know it's still really barebone, but I hope you like the idea I came up with :smile:
"You've been selected to attempt the quest to retrieve the epic guitar that was hidden in this forest but an unkown cult of anti rock monks
Thanks to the magical aura spread in this forest by the guitar
and thanks to your great talent as a guitar player
by channeling the undead aura pressing [SPACEBAR]
you'll be able to receive notes from the afterlife
Press the correct guitar button when the note has come to you
to summon the undead forces and fight the cultists
that protect the pieces of the Guitar of the Undead"
Download file is PC version of the game
Itch.io url: https://expiredcode.itch.io/guitar-of-the-undead
~~(There are some issues with the web version on itch.io apparently but i'll try to sort them out asap)~~ (EDIT: Itch.io version is now playable! )
| Link | https://file.io/TOoudfE23INP |
| Original URL | https://ldjam.com/events/ludum-dare/55/guitar-of-the-undead |
Ratings
| Overall | 997th | 3.183⭐ | 32🧑⚖️ |
| Fun | 890th | 3.133⭐ | 32🧑⚖️ |
| Innovation | 244th | 3.767⭐ | 32🧑⚖️ |
| Theme | 276th | 4.05⭐ | 32🧑⚖️ |
| Graphics | 984th | 2.917⭐ | 32🧑⚖️ |
| Audio | 699th | 2.845⭐ | 31🧑⚖️ |
| Humor | 360th | 3.429⭐ | 30🧑⚖️ |
| Mood | 828th | 3.317⭐ | 32🧑⚖️ |
| Given | 19🗳️ | 42🗨️ |
I love it! Well done. Maybe my only suggestion would be to play some kind of ambient music in the background, so it's not too silent in between your inputs :)
Sadly, there are some issues with the skeleton AI where they don't damage the enemies, and the level gets messed up after dying (Itch web version).
Would also have been nice with a range indicator on the player maybe (too see when to strum the guitar)
I hope this helps, good luck!

As for the game itself, I found out some bug that the hit boxes of the skeletons just didn't unload when I restarted the game, making it an invisible obstacle. And I had to refresh the whole page to make it correct.
The concept of a maze + rhythm + tactic gameplay is great after all.
The instructions were not great. Should have been - _hold_ space to call the music and _hold_ the correct button as the note comes in. Trying to just press buttons at the right timing as it suggests does not work well.
The skeleton AI could use some work - but they are skeletons - they are not smart. I did manage to block off a passage with a wall of them though which was a problem.
More feedback in combat would have been nice though I guess you ran out of time for that.
Also a sound effect when you mess up, and a visual indicator of the cooldown time would have been useful.
The swoosh sound also replays when you approach an already open chest.
Kinda funny you can run away from the notes and even play them in a different order than they spawn