Pilgrim's Path by JakJak

[raw]
made by JakJak for Ludum Dare 55 (JAM)

ezgif.com-optimize.gif screenshot1.png screenshot2.png

Welcome to PP Game! Lead your followers on a pilgrimage, seize faith houses, gather faith points, summon gods, and strategically sacrifice souls for powerful cards in this light real-time strategy.

Left click and drag to select your orange units. Left click on houses to move your units. Zoom in/out with scroll wheel. Capture faith houses which generate faith points. Faith points are used to summon the god and unlock cards.

Sacrifice pilgrims at the sacrificial altar to gain souls. Activate cards with souls. Bugs:

Sometimes pilgrims don't path to a house, try sending them to a different house and then re-send them on the initial path.

Sometimes you can't select or move any units. The only solution is to restart the game or win without any inputs as your pilgrims automatically collect faith.

Ratings

Overall 157th 4.012⭐ 45🧑‍⚖️
Fun 183th 3.919⭐ 45🧑‍⚖️
Innovation 486th 3.465⭐ 45🧑‍⚖️
Theme 370th 3.942⭐ 45🧑‍⚖️
Graphics 172th 4.321⭐ 44🧑‍⚖️
Humor 647th 2.917⭐ 44🧑‍⚖️
Mood 321th 3.86⭐ 45🧑‍⚖️
Given 35🗳️ 51🗨️

Feedback

verti
16. Apr 2024 · 02:21 UTC
This is super neat! I'm really loving the RTS style games, and I love the capture/conversion mechanic in this. The lack of pathfinding through buildings is about the only problem I had and it was easy to work around. Awesome game!

Edit: I totally didn't realise there were more levels. I get to keep playing! The sacrifice cards are great too, fun choices and weighing up if its worth sacrificing dudes for em
Matt Swieboda
16. Apr 2024 · 02:34 UTC
cool idea reminds me a little of Age of Empires but only with monks, I like the idea of converting the faith of the house, and needing to sacrifice pilgrims to use the cards. Overall great work, very polished, didn't really have any problems with sending the pilgrims anywhere, thanks to the bounciness you added. nice job!
Lamp_p
16. Apr 2024 · 02:35 UTC
The game is enjoyable, would be nice to see an increase in difficulty and generally more variety but what's presented is a complete package that I had fun playing
TomasAquistapace
16. Apr 2024 · 02:44 UTC
It reminds me of Cult of The Lamb, for the tenderness of the characters but using a dark lore. I like it a lot!!
Hazard Game Dev
16. Apr 2024 · 03:17 UTC
What a beautiful game, excellent artsyle and sounds. Really enjoy that it starts small until you zoom out and realise there are heretics. Could see this going a long way.
LDJam user 236055
16. Apr 2024 · 06:40 UTC
Wow, great art style! Took me a while to understand the gameplay, because there is no in-game tutorial. I didn't know you can zoom out and scroll, for example. In hindsight it's obvious though, since it is an RTS game after all. Gameplay is also a little slow. Otherwise, great idea and concept!
Mhanicos
16. Apr 2024 · 07:18 UTC
Very cute game, great SFX and art. Was surprised by summon
ShinSam
16. Apr 2024 · 15:30 UTC
What do you mean there is not more than 3 levels
* proceed to restart *
Ironax
16. Apr 2024 · 16:03 UTC
Gorgeous art and sounds, the aesthetic is perfect and the units spawn rate with sacrifices is simple but all you need for it to be engaging, well done
Enver Arco
16. Apr 2024 · 16:29 UTC
Beautiful Art, gives me Aoe2 vibes
Trux
16. Apr 2024 · 17:14 UTC
Impressive entry, good gameplay given the time constraint!
Liniux
16. Apr 2024 · 17:58 UTC
I like this RTS like concept very fun game
ZedGame
16. Apr 2024 · 17:59 UTC
Incredible art and sound design! The gameplay was a bit confusing at first though.
ashercypress
16. Apr 2024 · 18:04 UTC
the art is really pretty! its a very fun little rts game, i really like it!
WouterK12
16. Apr 2024 · 18:33 UTC
The vibe is really great. Not sure why the little people sometimes wouldn't listen to my divine commands, but I bet they were busy performing the ritual to summon me XD
Feels pretty polished, well done! :D
LDJam user 390584
16. Apr 2024 · 18:58 UTC
Enjoyed my play through quite a bit! Was drawn in initially by the cute pixel art and top down perspective. Stayed because I enjoyed learning the mechanics and it is satisfying to summon your god.

Struggled to send my pilgrims out sometimes, wasn't clear when they are available to move, and clicking de-selects them. It was easy to get into a spiral of clicking a pilgrim, trying to send it out, failing because it was occupied, and then trying again and again.

Recommend a simpler level to start with, perhaps only a couple houses to take over and no summoning; let us learn how the pilgrims operate without time pressure, then reveal mechanics one level at a time.

Great work, congratulations!
FloweryAndy
16. Apr 2024 · 19:47 UTC
I like how they sound like Pikmin
ehmtang
16. Apr 2024 · 20:47 UTC
Great work! Love the aesthetics of the game and feel, real joy watching the pilgrims move around. I did struggle to navigate across the screen on my laptop, if the map was a little smaller it'll work really well.
Jake G
17. Apr 2024 · 06:26 UTC
A cozy / minimal RTS vibe, which is a welcome change of pace from all the scary demon games this late at night :grin:. Once I understood the cost of the cards, it started to get really fun. Well done!
Squidly
17. Apr 2024 · 07:05 UTC
I liked this a lot. Great presentation and good visuals with interesting and fun gameplay. I didn't know you had to click on cards to activate them so that could be clearer, along with outlines on houses when you have pilgrims selected.
Linus Lindberg
17. Apr 2024 · 08:59 UTC
Great game. Love management games like these. The art is very cute. Love these little guys.
nardandas
17. Apr 2024 · 09:36 UTC
Really cute game! I wish there was deeper/more useful cardplay! I found the management pretty cool, but the enemy wasn't super aggressive, and I didn't have to be aggressive. I really liked it for the chillness, but I think with a little tweaking to those aspects it could be super interesting!
Mololo
17. Apr 2024 · 10:20 UTC
Cool game, I like the artstyle. Good job.
LDJam user 387002
17. Apr 2024 · 15:47 UTC
Loved playing this onstream! Saving the third level for myself as a little treat. INCREDIBLE ART. Great job, team!
mongoose-59
18. Apr 2024 · 03:17 UTC
it a little confusing, but i like the idea and the art, very clean and minimalistic
CircleOfLife
18. Apr 2024 · 12:11 UTC
I really liked the game. I had associations with the Cult of the Lamb and the RTS genre. A very good combination.
woona
18. Apr 2024 · 17:22 UTC
The game looks amazing and has a lot of content: different cards, different maps and different strategies to try out. I like that I had to balance different resources: faith and souls. Also, there are many strategic choices to make: I could send dudes to capture neutral houses, enemy houses, keep them to gain faith or sacrifice them.

Overall, the game is a lot of fun. The enemy is kind of a pushover, he managed to beat me only when I encountered a bug and couldn't select anyone.

There is almost no in-game text, but the description on the web page is quite detailed, so I had no trouble with figuring out how to play.

Great job! Good luck with your future projects!
Meranolean
19. Apr 2024 · 22:11 UTC
Hey! That's a really cute game! I'd like to play multiplayer, haha!

I committed mass suicide in the end. Am I bad? Did I win? :)

Anyway, thank you for the game!
Emaigualmc2_art
19. Apr 2024 · 23:08 UTC
Great job! I love these types of games so I really enjoyed playing it. The beautiful and well-crafted pixel art manages to give it a great atmosphere and style. I really liked the mechanics, the only detail is that it took me getting used to using the same mouse click for all actions. A great idea and touch that can be zoomed, I would love for them to continue working on it and add circles for invoking Gods or any other creature that helps capture territory XD Well done!
deadjolly
01. May 2024 · 02:11 UTC
The presentation here is on point. The art is beautiful, especially the UI elements. You get plenty of mileage from the single idle animation, but it works when the pilgrims are moving or 'converting' a house. The cards added some fun strategy, I tended to always choose double follower production (worker-based economies ftw), but the options were fun to mess with. I tried capturing my enemy's church but I don't think that was an option?

The music and sound effects added so much to the atmosphere. Pretty smooth unit selection and navigation made the game enjoyable to play.

Really well done, good job!