Voiceborne by Blues
Use your voice to gather spiritual ether and then speak incantations to summon fierce monsters and defeat the enemy Golem.
My SECOND game jam game! (made in godot 4)
All sprite art/font/effects by Kenney
Music by: Funklord_Earl (https://www.youtube.com/c/FunklordEarl)
Programming by Me
| Web Version | https://imposterblues.itch.io/voiceborne |
| Original URL | https://ldjam.com/events/ludum-dare/55/voiceborne |
Ratings
| Overall | 682th | 3.479⭐ | 26🧑⚖️ |
| Fun | 632th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 3th | 4.54⭐ | 27🧑⚖️ |
| Theme | 331th | 3.979⭐ | 26🧑⚖️ |
| Audio | 255th | 3.75⭐ | 26🧑⚖️ |
| Humor | 251th | 3.63⭐ | 25🧑⚖️ |
| Mood | 686th | 3.457⭐ | 25🧑⚖️ |
| Given | 40🗳️ | 27🗨️ |
Still a great idea and would love to see more done with it !
Some of the sounds were slightly too high pitched.
Good work!
Side note, I died way faster in the downloaded version of the game, wonder what that's about.
Side note x2, The audio and visuals are great! awesome presentation!
So it's possible the game will not work with microphones with more than 4 channels godot was throwing a fit about my built in mic.. so that could be the case.
The downloaded version does actually summon guys faster cuz I was noticing the game running a bit slower in hre browser. But I might normalize the values based on your feedback.
Thanks so much for checking the game out
okay i finally got off my butt and uploaded a build with the same difficulty as the web build.
And I swear i didn't secretly hope people thought the game had some sort of voice recognition when I uploaded it :^).
although i might look into seeing how hard it is to to plug audio input into large language model..
thanks for playing!
Throat singing seems OP