Doomsday Care by Kyrio

Doomsday Care is virtual ~~pet~~ monster game for the Game Boy Advance, made entirely in three days. It's Tamagotchi with monsters in lieu of eggs!
Play as a necromancer hell-bent on destroying civilization, hoping to conjure the most bloodcurdling horror from the underworld to achieve your goal. When the spell turns out to only manifest juvenile monsters, it's up to you to take care of the youngling and make it into the murderous titan of your dreams.
The HTML5 build is the post-jam version where we added missing animations as well as a visible timer, with evolution taking 120 seconds instead of 200. These animations were all made during the jam but we couldn't integrate them in time. You can find the jam and post-jam versions in the downloads.
How to play - You can play the game from your browser on the Itch page. We designed it to be played in the background while you do other things, which the HTML5 emulator doesn't really let you do, so it's a good idea to download the ROM and play it on a modern emulator such as mGBA. The latest version of the game is much quicker to finish though, so it's less of an issue now! - On your browser, use the arrow keys to move, X to confirm and Z/W (whatever is left to your X) to cancel. On the GBA, use the A and B buttons as usual.
Rules - Try to keep your creature's Bloodlust, Wrath and Swagger above zero! They will go down over time – the longer your bar, the faster it goes down. A stat of zero means death! - To raise your stats, use the :anger:Actions at your disposal! They may have side effects on monsters, so keep an eye on how they affect your stats. - After some time, your monster will evolve to the next stage of revolting-ness - look at the timer! The most filled bar will determine which form you will get next, and how your bars grow. The timer above tells you when your creature will evolve. - The creature will evolve a few times before being ready for total destruction, so stick to the end!
If you happen to have a GBA flashcart to play it, that's even better. Only one of us did, so testing was difficult ;)
This has been quite a challenge as none of us have ever made a GBA game before and it's a far cry from modern game development. We had our hands full with visuals and code so the game doesn't have any audio for now. It's a small but hopefully ~~terrifying~~ cute experience!
This Game Boy Advance SP (AGS-001) is twenty years old and kicking, pray forgive its raw, unkempt nature
Did you know you could also play GBA games on your Nintendo 3DS?
| Link | https://kyrio.itch.io/doomsday-care |
| Game Boy Advance | https://kyrio.itch.io/doomsday-care |
| Original URL | https://ldjam.com/events/ludum-dare/55/doomsday-care |
Ratings
| Overall | 957th | 3.234⭐ | 34🧑⚖️ |
| Fun | 1184th | 2.469⭐ | 34🧑⚖️ |
| Innovation | 598th | 3.355⭐ | 33🧑⚖️ |
| Theme | 674th | 3.563⭐ | 34🧑⚖️ |
| Graphics | 240th | 4.203⭐ | 34🧑⚖️ |
| Humor | 590th | 3⭐ | 28🧑⚖️ |
| Mood | 861th | 3.283⭐ | 32🧑⚖️ |
| Given | 23🗳️ | 43🗨️ |
Game itself is really cool. The monsters that I saw all look great (Though I was expecting my cat hybrids to be a lot cuter haha) and I love the background art/UI as well. Only bit of feedback for me really would be to have some kind of indicator as to how close the monster is to evolving. But that's not even a huge deal really, I was fine just letting it run in the background for a bit.
I need to specifically call out the 3rd level of the cat/skull (Won't post a picture cos spoilers) as being incredibly cool, it came a long way from the goofy wee dude at the start. Loved the ending scene as well.
I love this, I think it's super impressive and a great achievement for a jam, huge well done.
It's always nice to jam alongside with such creative drives! Keep your work, I really want to see it with more content and Features later!


I'd forgotten how shitty the screens are on these things lol. It's a neat little idle game with great art. I actually played through it a few times because I was curious to see the different monsters. It does get kind of boring after more than a few playthroughs, but I enjoyed it :)
I guess a lot of homebrew enthusiasts have modded screens or maybe even the rare backlit model (AGS-101). But I only have my trusty old SP. I did manage to try it on a Game Boy Micro and it's a lot better :wink:

That was cute and chill, made me nostalgic (I played tamagochi as a kid!) and it wasn't too long, so I played fine in browser, just taking care of my lil monster non-stop x)
Loved the transformations, each one is cooler than the other! Really nice visual style ^^