Demonic Dominion by LaserPanzerWal
In a world where infernal forces have taken over the world, the last human survivors have retreated into the dungeons. You are tasked by your evil master to enter the dungeons and wipe out the last resistance.
Not being a fighter yourself, you have to power to summon hellish creatures to do your masters bidding for you. Fight (or rather, let fight) through 10 levels and defeat the final boss.
Unfortunately I got sick during the jam, so I didnt manage to finish the game as planned. As such, this should be considered a prototype. You can play through it to the end, but several features are missing. Units are not balanced properly and the dungeons look rather bland.
Move your character with WASD.
Spawn creatures with Keys 1-4, using soul energy.
Each unit type has both advantages and disadvantages. Your demonic spawns will move to your cursor and attack enemies in range automatically. Killing enemies is rewarded with more souls.
Navigate through the dungeon and find the stairs to the next level. Keep in mind that your demons will not follow to the next level, so don't waste all your souls.
When you are hit, you use up souls to protect yourself from damage.
In each level are boxes which spawn either more souls or equipment, which grants bonuses like better armor, more damage, more souls or a higher max soul capacity.
Equipment is kept after death, so if you die, you start with an advantage.
| Link | https://laserpanzerwal.itch.io/demonicdominion |
| Original URL | https://ldjam.com/events/ludum-dare/55/demonic-dominion |
Ratings
| Overall | 504th | 3.632⭐ | 21🧑⚖️ |
| Fun | 301th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 612th | 3.342⭐ | 21🧑⚖️ |
| Theme | 182th | 4.184⭐ | 21🧑⚖️ |
| Graphics | 774th | 3.447⭐ | 21🧑⚖️ |
| Audio | 689th | 2.895⭐ | 21🧑⚖️ |
| Humor | 987th | 2.25⭐ | 18🧑⚖️ |
| Mood | 926th | 3.184⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 7🗨️ |
- Items are sometimes generated strangely (e.g. a Simple Ring might be worse than the Basic One you start with). Maybe that's on purpose.
- The rooms area bare and as such present little visual interest.
- Would be nice to have a minimap and the health bar for the wizard (unless you always just die from one hit?).
- Some maps generate strangely, e.g. on one level I had to leave the dungeon map and go around the actual area to reach the exit door. There was no other way. It's kinda funny that you can leave the map at all.

Even with all that, I enjoyed the game. I like the system when the summons do not follow you through the levels. It makes you think twice and actually manage your resources well.
There seems to be an issue with wall collisions on the bottom and right side of each level, allowing the player to escape the map in some cases.
Rats: Fast, cheap, many, deadly, cute. So yeah, I went with a pretty much rat only run because they are way too overpowered :sweat_smile: But the gameplay was very satisfying and was fun. Maybe starting with level 9 the world got a bit too ridiculous large. In level 10 I spawned so many rats that the game started lagging, but it was fine. In the final boss fight I (of course) jsut spawned as many rats as possible and they all just died :cry: Maybe there has to be a way to get some additional souls in the boss fight. I notices that I can still poke the boss with my wand, but he killed me and I lost. But very cool entry! Loved the reveal effect.
Nice work!
I could never find anything that raised the soul limit, so I could never try the fourth summon type! Also wasnt clear on how the armor worked, some had damage ratio above 1.0 and some had it under 1.0. Finally, sometimes chests appeared blocking a corridor.