Demonic Dominion by LaserPanzerWal

[raw]
made by LaserPanzerWal for Ludum Dare 55 (JAM)

Cover.png In a world where infernal forces have taken over the world, the last human survivors have retreated into the dungeons. You are tasked by your evil master to enter the dungeons and wipe out the last resistance.

Not being a fighter yourself, you have to power to summon hellish creatures to do your masters bidding for you. Fight (or rather, let fight) through 10 levels and defeat the final boss.

Unfortunately I got sick during the jam, so I didnt manage to finish the game as planned. As such, this should be considered a prototype. You can play through it to the end, but several features are missing. Units are not balanced properly and the dungeons look rather bland.

Move your character with WASD.

Spawn creatures with Keys 1-4, using soul energy.

Each unit type has both advantages and disadvantages. Your demonic spawns will move to your cursor and attack enemies in range automatically. Killing enemies is rewarded with more souls.

Navigate through the dungeon and find the stairs to the next level. Keep in mind that your demons will not follow to the next level, so don't waste all your souls.

When you are hit, you use up souls to protect yourself from damage.

In each level are boxes which spawn either more souls or equipment, which grants bonuses like better armor, more damage, more souls or a higher max soul capacity.

Equipment is kept after death, so if you die, you start with an advantage.

Ratings

Overall 504th 3.632⭐ 21🧑‍⚖️
Fun 301th 3.763⭐ 21🧑‍⚖️
Innovation 612th 3.342⭐ 21🧑‍⚖️
Theme 182th 4.184⭐ 21🧑‍⚖️
Graphics 774th 3.447⭐ 21🧑‍⚖️
Audio 689th 2.895⭐ 21🧑‍⚖️
Humor 987th 2.25⭐ 18🧑‍⚖️
Mood 926th 3.184⭐ 21🧑‍⚖️
Given 5🗳️ 7🗨️

Feedback

remusnomos
15. Apr 2024 · 21:49 UTC
Nice take on the theme and the dungeon crawl genre. I liked that you can control your summons with the cursor, took a while to find out (maybe you can update the itch description) but then it felt pretty good, lurking behind a corner while my rats teared that poor archer apart. :D If I could wish for one thing, it would be that the summons would be transported into the next level or at least you get some of the mana refunded when entering the next level.
BitLuderRb7804Fr
15. Apr 2024 · 21:53 UTC
The level generator had some problems, on level 4 I started in a rooom with no doors. :P
Mirtol
16. Apr 2024 · 00:31 UTC
The summoning is pretty cool. Enjoyed having a little walk around and the randomness of the levels.
JCMonkey
16. Apr 2024 · 19:54 UTC
might want to play with the hit scanning more. at times when i hit the enemys it didnt register a hit.
SID37
19. Apr 2024 · 23:05 UTC
Nice game. I especially liked the character controller, very nice feel to the rat army. I wish the summoned warriors were more diverse, because there's no point in summoning anyone but rats (although the game starts to slow down if there are too many rats, but I think that performance shouldn't be part of the game design (on the other hand space invaders don't agree with me))))
congusbongus
19. Apr 2024 · 23:05 UTC
This is a very fun game, the graphics and sound are simple yet satisfying - love the little wiggle when characters move! Dungeon generation and pathfinding are also solid. I think similar to other games that summon familiars, the game suffers from snowballing - basically the dominant strategy is to just summon a huge army and the massive DPS will roll over any opposition. But once you solve that problem and flesh this game out a bit, I can see a pretty fun coffeebreak action roguelike in the works! Great entry
Lisek Gagatek
19. Apr 2024 · 23:06 UTC
Cool idea, really fitting to the theme. I think it's a pretty good game foundation that could be really fun when developed further. The balancing needs a bit more work I think, the skeleton and especially big goblin are really underpowered compared to just spamming rats. Also it would be nice if every generated room had something in there - at least one enemy or a chest.
MrTroy
19. Apr 2024 · 23:08 UTC
Was having a great time, treasure chest spawned in front of the door keeping me from moving. :(
TheParticularPixel
19. Apr 2024 · 23:15 UTC
this was a fun entry. i liked the summoning monsters to fight for you, the rats were my go to but they felt a little overpowered sometimes. pixel art was well done. it was cool to see the mana fly towards you when you killed an enemy (though it sometimes took a bit too long to actually get to me). i also liked how you could choose to swap or keep your weapon when you found another in a chest (even though the only one i found was worse than the one i started with). sound fx were a nice touch too. i got up to level 5 but started in a room i couldn't get out of. a bit more balancing and polish and this would be a great game but i still had a good time with what was there. overall, nice work!
fabula_rasa
19. Apr 2024 · 23:29 UTC
There are some rough edges, to be sure, but the core gameplay is there and it's enjoyable. It's fun to summon creatures and order them around the dungeon :grin: You can easily see what you were going for with this game, just run out of time to polish it up.
- Items are sometimes generated strangely (e.g. a Simple Ring might be worse than the Basic One you start with). Maybe that's on purpose.
- The rooms area bare and as such present little visual interest.
- Would be nice to have a minimap and the health bar for the wizard (unless you always just die from one hit?).
- Some maps generate strangely, e.g. on one level I had to leave the dungeon map and go around the actual area to reach the exit door. There was no other way. It's kinda funny that you can leave the map at all.

![Screenshot_4.png](///raw/732/a2/z/647fd.png)

Even with all that, I enjoyed the game. I like the system when the summons do not follow you through the levels. It makes you think twice and actually manage your resources well.
dreo
19. Apr 2024 · 23:30 UTC
i like summoning and controlling the sworm of rats, this is fun
psema4
20. Apr 2024 · 00:11 UTC
Agree with previous commenters; this is a fun entry that fits the theme well and has some potential. For sure, I'd come back to play future versions of Demonic Dominion.

There seems to be an issue with wall collisions on the bottom and right side of each level, allowing the player to escape the map in some cases.
OadT
02. May 2024 · 19:50 UTC
I hope you are well again by now!

Rats: Fast, cheap, many, deadly, cute. So yeah, I went with a pretty much rat only run because they are way too overpowered :sweat_smile: But the gameplay was very satisfying and was fun. Maybe starting with level 9 the world got a bit too ridiculous large. In level 10 I spawned so many rats that the game started lagging, but it was fine. In the final boss fight I (of course) jsut spawned as many rats as possible and they all just died :cry: Maybe there has to be a way to get some additional souls in the boss fight. I notices that I can still poke the boss with my wand, but he killed me and I lost. But very cool entry! Loved the reveal effect.
Gabrimer
02. May 2024 · 21:56 UTC
I really do like the idea, but it does feel a bit empty as of right now. And I can understand why, reading the description and all. It's a solid concept as it is right now though, really good stuff!
Levi
02. May 2024 · 22:36 UTC
Oh sweet swarms of goodness. The minute I moved my mouse and with it ten mice joined its party, was the moment I was hooked. Very satisfying to navigate my party around. Some of the rooms felt empty, but I imagine that was either proc-gen or not enough time. I thought the mana curve was well tuned.
Nice work!
frankiesmileshow
02. May 2024 · 23:09 UTC
Real nice little roguelike with summoning!
I could never find anything that raised the soul limit, so I could never try the fourth summon type! Also wasnt clear on how the armor worked, some had damage ratio above 1.0 and some had it under 1.0. Finally, sometimes chests appeared blocking a corridor.