Sorcerer's Army of Summons by Rendow
Time to stand up for the evil! Swordsmen around the world, peasants even the barbarians are trying to take down you, the EVIL sorcerer! Can you stand up against them with your army filled of summoned goblins, skeletons and healers?

In this Vampire Survivors-inspired game you're tasked to try to survive for as long as you can. Upgrade your units, move carefully and show them once and for all that ~~the good always wins~~ evil will prevail!
đŽđšī¸ Controls đšī¸đŽ:
- WASD or Arrow keys - move around
- 1 2 3 - Used to summon your allies
đ ī¸ Tools used: đ ī¸
- Unity
- Blender
- A tiny bit of Krita
- Some pre-made assets for the UI as well as SFX and music (credited below).
đĨī¸đˇ Screenshots: đˇđĨī¸

âī¸đ§ââī¸ Assets created for this Ludum Dare: đ§ââī¸âī¸

âī¸ Credits: âī¸
- Craftpix Fantasy RPG Icons
- Kenney Fantasy UI Borders
- Music by Bit by Bit Sound 16-Bit Starter Pack
More by us:
If you want more grid-based combat, check out our demo for Vault of Power, a roguelike auto-batter on Steam: https://store.steampowered.com/app/2515050/VaultofPower
| Link | https://jimmagnusson.itch.io/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/sorcerers-army-of-summons |
Ratings
| Overall | 409th | 3.72â | 27đ§ââī¸ |
| Fun | 236th | 3.84â | 27đ§ââī¸ |
| Innovation | 518th | 3.44â | 27đ§ââī¸ |
| Theme | 62th | 4.38â | 27đ§ââī¸ |
| Graphics | 559th | 3.76â | 27đ§ââī¸ |
| Humor | 765th | 2.7â | 22đ§ââī¸ |
| Mood | 685th | 3.458â | 26đ§ââī¸ |
| Given | 19đŗī¸ | 32đ¨ī¸ |
The theme is respected, the game is easy to understand. Really like the upgrade system.
Could have animations but again as we now it's more a matter of time, otherwise graphics are cool and it has a nice dark mood
Upgrading summon count rather than power was an interesting choice, though the grid movement means you run out of space for summoning when you get swamped by the stronger enemies. I managed 4:19
The depth of field blur was a bit strong.
I think a game like this could be really fun with some polish and more fleshed out mechanics like rpg stats and equipment. Obviously out of scope for a game jam though.
Great job on the overall presentation and graphical work
Looks great though!
Really hits the summoning theme, really awesome models and music that tie in for the well done jam game!
For future content would be nice to get to the status quo for xp crystal types and getting more abilities or passives. Really good base system that could be expanded on for a great game! Good job!
I like the RPG mechanics, where you can unlock other units or spawn more, definitely would be cool to see more unit types/different upgrades in an update. Great job!

Great work on the models! The level of detail was right for the perspective. I would like a better way to visually distinguish my troops from the enemies, like glows or tokens. That is probably my only real critique. The coloration of the models was often too similar, and it got hard to pick my way through my troops.
Also, you could experiment with attracting gems from one space away--see what that does to the balance. As is, it feels like the right amount of challenge!