Impatient God by dardasaba
Your highly impatient God has summoned you to make him a holy offering! You have 90 seconds to explore the map, chat with the townsfolk, write notes in your notebook and figure out the route you must take - even if it'll take you a few deaths to solve! (You're meant to die a few time while gathering knowledge and planning your route, then put it all together to win!)

Fully playable in browser, but the downloaded version is much more recommended, as the browser version has worse performance and audio latency.

Made with Godot 3.5 and Aseprite!
Controls:
WASD / arrows to move
shift / space bar to dash
p / esc to open notebook (to close it you might have to use the menu button instead of the key)
R to reset
E to interact and chat with people (E at the end of a sentence will start the next one if it exists)

Credits:
Ratings
| Overall | 260th | 3.862⭐ | 31🧑⚖️ |
| Fun | 345th | 3.707⭐ | 31🧑⚖️ |
| Innovation | 459th | 3.483⭐ | 31🧑⚖️ |
| Theme | 407th | 3.897⭐ | 31🧑⚖️ |
| Graphics | 190th | 4.293⭐ | 31🧑⚖️ |
| Humor | 216th | 3.707⭐ | 31🧑⚖️ |
| Mood | 136th | 4.089⭐ | 30🧑⚖️ |
| Given | 15🗳️ | 35🗨️ |

love the music and the vibe you are creating with this intro
I feel the numbers and the god talk is kinda way too big in the screen though.
Impressive work on the little details like moving slow on the water and how the cuteness of the speech sounds and color contrasts with the kinda scary mood.
Another recommendation would be to have a simple starting level that walks you through a small fetch quest sequence, maybe even without time pressure and a god yelling at you. Let the player get used to everything and then dive into the real challenge. That would have helped me stick with the huge mega level more instead of just continuing to feel stifled.
It's quite an ambitious format for a game jam though and I'm impressed with the world building you've achieved.
Really cool and fun! :D
I like the groundhog day structure, the art was pretty nice and very consistent, which I appreciate, and the music/sound worked really well with it.
Only thing that I found a bit annoying was that the font was a bit hard to read for a game where reading is important. But other than that, great work!