That's My Stop by Meranolean
Hey! What was your hardest trip on the train? Answer after a play!
You have to protect your train from robo-invaders. Keep your carriages safe, you will see, it helps you. But don't worry, you have your own robots as well. Try to find the best strategy!
Leave in comment how many Miles you reached!
Quick Help
WASD - Movement.
Right Click - Summooon!
Left Click - Fire!
1 / 2 - Switch Robot Blueprint.
Enemy robots are trying to destroy each of your carriages. But you can repair a broken carriage.
Detailed rules
I would suggest you to discover the game yourself, but if you want to know everything before your play then that's it:
- The goal is to reach as far as you can (in miles)
- You lose only if you character die.
- You have 3 carrieges. You can see their HP on the left. You can lose all of them. But you supposed to be died to that time or 3 seconds after :)
- You can summon 2 types of robots - one ordinary warrior and one summoner. Summoner summons warrior every N seconds.
- Every 10 miles you got invaders. It might be a few capsules in different cars. As far you ride as stronger enemy becomes.
- You have only one resource - gears. You can buy robots for them or repair carriages.
- Every dead robots (ally or enemy) leave you gears.
- I would not recommend staying in the locomotive :)
Itch
Our game on Itch - link
Credits
Meranolean - Game Design, Code.
Bogdan Kurilo twitter - Art, Code, Game Design.
Egor Rychagov - Composer, Sound Designer.
| Original URL | https://ldjam.com/events/ludum-dare/55/thats-my-stop |
Ratings
| Overall | 284th | 3.846⭐ | 41🧑⚖️ |
| Fun | 213th | 3.872⭐ | 41🧑⚖️ |
| Innovation | 434th | 3.5⭐ | 41🧑⚖️ |
| Theme | 288th | 4.038⭐ | 41🧑⚖️ |
| Graphics | 448th | 3.91⭐ | 41🧑⚖️ |
| Audio | 157th | 3.936⭐ | 41🧑⚖️ |
| Humor | 657th | 2.903⭐ | 38🧑⚖️ |
| Mood | 498th | 3.641⭐ | 41🧑⚖️ |
| Given | 62🗳️ | 73🗨️ |
One thing that was a little difficult to deal with was how all robots cannot travel between train cars - I guess that keeps it a bit balanced, but it would be fun to have an army of robots that follow you around as you dash up and down the train :sunglasses:
I reached 121 miles.
I didn't make this challange easy, and that's the point. Actually, I don't know the answer on my question about the best strategy. Playtesting our game, I find new solutions every time that make my record bigger.
A real challenge!
The strategy is really interesting here. Managing 3 carriages is very engaging and has some different ways to do so.
I managed to get to 166 miles. Sometimes it does feel that a lot depends on whether at some point the carriages doesn't get struck by 2 rockets at a time. If that happens on score ~50, the game is lost. It does seem sometimes that I wasn't even at fault in my defeat. Cog spawn at the very start is very critical too for an early summoner. It is challenging, fun but I can't determine what my mistakes are.
I certainly think that 180-200 is possible if I don't get myself killed but let the carriage get destroyed, but don't know if it's possible to go further. I'm curious to know what's your highscore to know what's possible here!
I've been playing for an hour, maybe more. That means that your game really is captivating! Certainly needs more ratings. Great job!
200 miles is possible, but it takes a lot of tries even from me too reach it) Every time I tried to guess where I can get more profit. If you're interested in passing 200 miles, try to manage only 1 car, but trying defend other a bit as long as you can to get resources from them.
And as you ask I publish my record :) It is 370 miles. There was 2 problem in that game. The first is that if you have only 1 car - you will lost anyway, because every new wave damage it even if there are your unit (it's a bug :( ). The second - animation (as I guess) module doesn't work well and when you have 200+ units your FPS drops and it's hard to play then.
But I believe that it's possible to never lose there! :) Unexpectedly, this simple game design turned out an interesting field of experiments, haha)
Anyway, very thank you for your plays and comment!
And you found another problem that can be seen only on big miles - your enemy damages becomes more than your HP :) That's what we had to predict and fix also.
Anyway, thank you a lot! I'm really happy that you were interested to beat you records and got so far!
PS Музыка крайне хороша, композитор опытный метальщик, можно заценить его работы по ссылке)
Shooting feels a bit clunky - would be nice to have crosshairs to see where you are aiming. It's also possible to get very stuck in a cart - as you cannot shoot through the door and the robots do not travel between carts, enemy robots can just bunch up at the door, making it practically insta-death to go in.
Overall, I enjoyed playing it! The pacing is perfect, it's a nice energetic experience.

nice game!
Visual and music are very cool ! the AI was a bit clunky, especially on the doors.
