Summon & Summoff by aa4z2

[raw]
made by aa4z2 for Ludum Dare 55 (JAM)

You control the wizards. Your goal is to survive as long as you can, and kill as many monsters as you can. When a monster touches a wizard, the wizard dies. Spikes kill wizards and monsters.

Left click a wizard to activate the "summon" spell - everything else is attractted to you.

Right click a wizard to activate the "summ-off" spell - everything else is repelled from you.

Good luck!

Image sources:

  • https://craftpix.net/freebies/wizard-character-free-sprite
  • https://www.gameartguppy.com/shop/monster-pack-01/
  • https://pucci-games.itch.io/stones-brick-textures

Ratings

Overall 538th 3.605⭐ 21🧑‍⚖️
Fun 301th 3.763⭐ 21🧑‍⚖️
Innovation 22th 4.3⭐ 22🧑‍⚖️
Theme 925th 3.194⭐ 20🧑‍⚖️
Given 31🗳️ 10🗨️

Feedback

NamespaceV
14. Apr 2024 · 17:43 UTC
Really cool design, I havent played anything like this.

I didnt understand i need to hold the button, i pressed it and nothing seemed to happen.

If you add some tutorial, clear goal for winning and more levels it could be a big game IMO.
Probably more puzzly but with dexterity elements.
sammi
15. Apr 2024 · 01:19 UTC
Really interesting mechanic! I like it!
LocksmithArmy
15. Apr 2024 · 12:11 UTC
Super unique. Love it.
Chibiata
16. Apr 2024 · 16:39 UTC
Amazing! I did really enjoy playing this Game! Did only each 1.550 Points, but it those were awesome :D. Whats your Highscore if i may ask? Seems like a Game you could play for quite some time xD
The_BM
17. Apr 2024 · 22:21 UTC
Very noice game. Got a score of 3773. I didn't get it, that you need to hold the btn, but after playing around it was quite fun. This one has potential, with different lvl and maybe moving opstacle. Also maybe some hearth spawn after some time, for the magicians to catch. Keep working on it.
Wbertrand
18. Apr 2024 · 01:47 UTC
Awesome mechanics, really unique! Having the wizards spells affect the wizards definitely made it a bit tougher, and it took me two tries to realize the edge of the map was also spikes haha. The hit boxes were a bit unclear, so that could be a future improvement, but really well made game!
woona
18. Apr 2024 · 16:49 UTC
Simple but effective! I like that the difficulty ramps up with time as the monsters spawn faster. The only ways I can think of to make the game better are adding more content: more maps or some special abilities.

Great job!
Deive_Ex
19. Apr 2024 · 04:03 UTC
Interesting idea, although pretty hard to deal once your mages get too far apart.
Danyclockworker
19. Apr 2024 · 19:48 UTC
I liked the idea that you really need to figure out who to push away and who to attract and at what point in time to do this. It's a really original mechanic and I love it.
Artemy Zen
19. Apr 2024 · 21:15 UTC
Very Challenging! Because of simple and unusual mechanics like this one that I love game jams!
DurkaGames
20. Apr 2024 · 23:25 UTC
Nice implemented mechanics, but it needs to be polished and balanced. Nice entry overall!
KingDenis
22. Apr 2024 · 20:45 UTC
fun game. I like the simple game idea
Wicked
23. Apr 2024 · 00:49 UTC
Summoff! Haha that one is definitely out of the box!

Had a bit of trouble understanding the core mechanic, maybe make it explicit that you need to hold the click on the wizard? Eventually I got it though.

It feels like a puzzle game, but real time. Cool idea!
amarokczukay
24. Apr 2024 · 10:42 UTC
really interesting and innovative game loop, having to manage the attraction/repulsion of both the wizards and the monsters, that was really cool!

maybe a little bit of music would have make me more captivated, but i had fun playing!

![Capture d’écran 2024-04-24 à 12.40.11.png](///raw/2d4/84/z/64c18.png)
JUSTCAMH
28. Apr 2024 · 11:11 UTC
Woooooooo

![Screenshot 2024-04-28 211129.png](///raw/48d/d1/z/64d9d.png)