Heaven Divers by ThomasZane

[raw]
made by ThomasZane for Ludum Dare 55 (COMPO)

This game is inspired by HELLDIVERS.


!!! It's better to DOWNLOAD the game than just play the Web-Version. Some shadows are missing in the Web-Version because of some weird bugs(Missing shadows makes the animation weird).


The goal :

Simple and straightforward:

Summon allies(zombies and jumpies) in the name of Heaven to take down that pesky HELLDIVER(green cube in the middle) who dared to crash our planetary party!!


Heavendivers%202024.04.17%20-%2016.59.54.03_converted.gif


Controls :

ESC : Tutorial.

LMB : Confirm a area to summon.

RMB : Move the summon area.

WASD : Input ↑←↓→.

1 , 2 , 3 : Select Spells.

The goal of the game is to summon allies to kill the big green cube(HELLDIVER) in the middle. You’ll have to use LMB to confirm a area to summon(RMB to move the area). After confirm a area, you can press WASD as spells to summon the current allies you select(use 1,2,3 on your keyboard to select).


Versions :

Version 1.4: Original Version.

Version 1.6: Some animation bugs are fixed.

Web Version: Some shadows are missing.

Ratings

Overall 303th 2.929⭐ 30🧑‍⚖️
Fun 283th 2.893⭐ 30🧑‍⚖️
Innovation 203th 3.214⭐ 30🧑‍⚖️
Theme 184th 3.554⭐ 30🧑‍⚖️
Humor 210th 2.659⭐ 24🧑‍⚖️
Given 38🗳️ 40🗨️

Feedback

AlxJE
15. Apr 2024 · 05:13 UTC
Nice game, but it can be better if u zoom out the cameral
AlxJE
15. Apr 2024 · 05:13 UTC
can u make a webGL version?
🎤 ThomasZane
16. Apr 2024 · 17:25 UTC
@alxje
Thanks for the advice!

I've made a WebGL version in https://rorschach-z.itch.io/heavendivers
and zoomed out the camera a little bit.
Patrick Pang
16. Apr 2024 · 17:54 UTC
Amazing spellcasting system. It took me a while to figure out how to play the game, but that doesn't stop it from being a fun game.
Tomas0725
17. Apr 2024 · 09:12 UTC
Great game, this reminds me the time I am playing HellDivers2, nice job hahaha!!!!!
🎤 ThomasZane
17. Apr 2024 · 09:31 UTC
@patrick-pang Thanks for playing!
It's always nice to receive comments like this.
Thank u!
🎤 ThomasZane
17. Apr 2024 · 09:32 UTC
@tomas0725 Thank for playing!
I enjoy playing HellDivers2 too!
Macibacsi56
17. Apr 2024 · 09:41 UTC
It's put together very nicely. Unfortunately, I'm terrible at these kinds of games, but great job :)
Wansey
18. Apr 2024 · 05:15 UTC
Heaven diver report to democracy !
rasblo
18. Apr 2024 · 19:00 UTC
Nice game! I got the combos down quite well. Sweet juicy animations of the arrows. Fun with the multitasking, quite difficult to keep the pace up as you look at the heaven diver. In my opinion it kind of has the same issue as my game in that you want to focus on clicking the buttons in the correct order that you miss what is happening in the background most of the time :)

There is no audio right? I didn't hear any unfortunately.
🎤 ThomasZane
19. Apr 2024 · 02:37 UTC
@rasblo Thanks for playing and your advice!
Yeah you're right,there's no audio right now.
But I am thinking about adding some sound effects in the future version.
Kate Wei
19. Apr 2024 · 06:54 UTC
Great game!🥳
dvdagames
20. Apr 2024 · 11:21 UTC
Got so focused on the arrows and the order they were in that I couldn't really keep track of what was going on or why it was happening, but it's an interesting idea to have to balance so many different tasks.
LDJam user 983
20. Apr 2024 · 18:00 UTC
disclaimer: not familiar with the hell diver game(s)

It took a while before I grasped what I was doing and who I was controlling (not the middle guy, and so the HP going down was GOOD!)
But once I got that it was a nice game, biggest feedback would be that for people not familiar with the genre it needs more explanation/visual cues. Great fit with the theme as well!
Trevor Lentz
20. Apr 2024 · 18:10 UTC
At first I thought the HP was my own. I think it would help the UI if the you replaced the existing arrows with WSAD key icons with transparent arrow overlays. Pausing the timer while viewing the tutorial could help, as I was reading it and seeing the timer go up thinking I was going to start losing. Cool concept.
cheesepencil
20. Apr 2024 · 18:18 UTC
I never figured out what was going on, but I think I got some of the arrow key combinations right at some point which made some more cubes appear. Clicking didn't seem to do much and if I am the cube character in the center of the screen I was never able to direct its movement in any meaningful way that I could determine. The animation and "throbbing" of the onscreen arrows was pretty cool.
Flying Dog Fish
20. Apr 2024 · 18:44 UTC
This is a nice slow-paced game with minimalistic graphics. Pushing keys in the right order is an interesting way to summon creatures. The difficulty lies in concentrating on what is happening and inputting the right sequence at the same time.

There are some minor issues. If you place the summoning area at the bottom of the screen, you can't see it because the panel is in the way. Using ESC to got to the tutorial in web version throws you out of fullscreen mode too so you have to press the fullscreen button again.
🎤 ThomasZane
21. Apr 2024 · 03:42 UTC
@jerrre Thanks for the feedback!
🎤 ThomasZane
21. Apr 2024 · 03:43 UTC
@trevor-lentz Thanks for the advice!
🎤 ThomasZane
21. Apr 2024 · 03:49 UTC
@cheesepencil Thanks for the comment! Maybe my tutorial isn't clear enough.
The goal of the game is to summon allies to kill the big green cube(HELLDIVER) in the middle.
You'll have to use LMB to confirm a area to summon(RMB to move the area).
After confirm a area, you can press WASD as spells to summon the current allies you select(use 1,2,3 on your keyboard to select).
🎤 ThomasZane
21. Apr 2024 · 03:50 UTC
@flying-dog-fish Thanks for your feedback!
LDJam user 364744
21. Apr 2024 · 21:29 UTC
interesting little game! i found that the zombies were never able to catch up, and i was barely able to use the duplication spell because they would move away from my area (or the target would collide into my area). but i like the fighting-game style inputs and the juice of the UI
🎤 ThomasZane
22. Apr 2024 · 06:58 UTC
@dishwand Thanks for playing!
DzejPi
22. Apr 2024 · 07:49 UTC
I was kinda confused at the beginning that I somehow missed that you're supposed to destroy the the green cube. Once I figured that out, then everything suddenly started making sense, haha! I need to get better at reading. Besides, I liked the animations and not sure if I have anything else to add that hasn't been said before. Nice entry!

![2024-04-22_09-45-19.png](///raw/046/93/z/64abe.png)
🎤 ThomasZane
22. Apr 2024 · 08:16 UTC
@dzejpi Thanks for playing! Maybe its because my tutorial isn't clear enough haha.
Skleembof
03. May 2024 · 18:36 UTC
This was very confusing and I think the tutorial made it worse. What is a CD time? What are the green and red boxes under the arrows? It took me like 3 replays to make sense of everything. I think putting the unlabeled cooldown boxes under the arrows is very misleading as it seems like you have to wait until the boxes fill up to complete the combo or something. It took way too long to realize that they were just the cool downs for the individual spells.

Overall this is an interesting game with unique concepts, but its uniqueness makes it really confusing without a clear tutorial.