Sumo Ring by Magalix

[raw]
made by Magalix for Ludum Dare 55 (JAM)

SUMO RING 🤼‍♂️

(Of course we respected the theme. 👀 💦)

In this game, you are a demon, summoned to battle for the enjoyment of your summoners. Beat enough opponents, and you'll get strong enough to break free from this madness and destroy the earth. Hit the salt circle, and it's all the way back to hell.

The game isn't really finished or polished or anything, but we had fun. Thank you for your interest 🙏

Keys :

WASD / ZQSD : Move like a champ
Space : Dash (press to charge, release to dash. the longer you charge, the further you go)
Left-Click : Hit

Ratings

Overall 1065th 3.065⭐ 33🧑‍⚖️
Fun 873th 3.152⭐ 35🧑‍⚖️
Innovation 804th 3.121⭐ 35🧑‍⚖️
Theme 773th 3.439⭐ 35🧑‍⚖️
Graphics 799th 3.394⭐ 35🧑‍⚖️
Humor 500th 3.167⭐ 35🧑‍⚖️
Mood 917th 3.197⭐ 35🧑‍⚖️
Given 18🗳️ 39🗨️

Feedback

Ulziton
16. Apr 2024 · 02:07 UTC
Pretty interesting idea, but need to make something like tutorial
Richard Ortiz
16. Apr 2024 · 02:18 UTC
Give the opponents more mass to push you around more. I found the difficulty a little low.
bearcage
16. Apr 2024 · 02:19 UTC
I like the pacing and simplicity, and the sketchy visuals work well for this game! I struggled a little bit to understand when to hit vs when to push my enemies to the edge, and what the filled/outlined states convey, so I'm not quite certain how to use those mechanics just yet.

Thanks for sharing your hard work this weekend!
phost.dll
16. Apr 2024 · 02:20 UTC
The enemy was not pushing me, so there was not much of a challange, it can be webGL momento. But, big but, I loved the idea and how you guys warped the "sumo" in the summoning. Very cool on the creativity department! Good work <3
jeremydi
16. Apr 2024 · 02:21 UTC
Great work I really enjoyed the concept and current gameplay!
🎤 Magalix
16. Apr 2024 · 02:34 UTC
Thank you !

Yes the difficulty is almost inexistant unfortunately, I couldn't fix the physics on time and the enemies's attacks were too buggy.

We wanted to give them different sizes/weight to make them more or less easy to push,
and a damage system like Super Smash Bros, where characters are more easy to be throwns if they took some damage.

@bearcage The filled red enemy is a bug from webgl, and the outlined player character is because I didn't have time to integrate the final sprites, these are early placeholders :sweat_smile:

Thank you for the comments !
JakeGilla
16. Apr 2024 · 02:38 UTC
cool idea would love to see what you could do with more time!
Lila Pause
16. Apr 2024 · 02:52 UTC
Fun idea. But the enemies need a push. I can literally keep standing without fear. Gave me flashback of old summoning games i played
bearcage
16. Apr 2024 · 02:57 UTC
That's a clever idea w/ a damage/knockback system — if y'all wind up doing any post-LD polishing on this and try that out, I'd love to give it a play!
Misoukun
16. Apr 2024 · 08:30 UTC
Fun and original.
Need more feedback for actions but pretty cool.
PromZona
16. Apr 2024 · 12:35 UTC
Nice game! Liked how interestingly you have used physics to make sumo game

Had a nice time playing! Hope you having a good Jam!
LDJam user 385878
16. Apr 2024 · 12:50 UTC
Nice idea and I really like the art

It's a shame that it's not really in a playable state but nothing that couldn't be fixed later on. I'd be interested to see a polished version :smile:
LDJam user 382819
16. Apr 2024 · 12:58 UTC
Seriously though, mates, you're doing awesomely; the art style is totally up my alley. Plus, the gameplay is super engaging. You guys are killing it!
🎤 Magalix
16. Apr 2024 · 13:10 UTC
Thanks !

Yes @potatofinch I'll try to finish it properly this week, I lost too much time struggling with the pushing physics and I guess I should have implemented AI attacks in priority !
Ikuta
16. Apr 2024 · 19:24 UTC
Hey cool idea and graphics! as the other comments mentionned, I'd increase the power of the ennemy. A lot of time I got two screen, one showing me that I won on top of one showing me that I lost, is this a bug?
Keep it up!
Widerhold
16. Apr 2024 · 19:26 UTC
Great concept! To bad you guys couldn't finish it. I like the visuals! As others have mentioned the difficulty is very low and at first i didn't realise i could dash or hit since it wasn't necessary for pushing them in the salt ring. Great work even in this state
EklBirifine
16. Apr 2024 · 19:51 UTC
In love with demons from the selecting menu! Didn't really catch on what differences they make but still! Gameplay is fun!
Kirass
16. Apr 2024 · 23:15 UTC
You are really great! The game turned out great!
🎤 Magalix
17. Apr 2024 · 08:57 UTC
@eklbirifine No difference sadly, it's just roleplay for now :grin:

They were supposed to have different visuals, animations, move sets, and weight
TheMaxi7
17. Apr 2024 · 13:49 UTC
Even if its not finished or polished you did a good job! With some effects and music it would improve drastically, anyway well done!
thiago neumann
17. Apr 2024 · 14:24 UTC
A good bet, it brought me nostalgia for Atari boxing.
thiago neumann
17. Apr 2024 · 14:25 UTC
@bearcage@bearcage@bearcage wow, what a profound assessment! Take a look at my team's project, please!! Your analysis is great!
Wookuzi
17. Apr 2024 · 18:15 UTC
Good concept and fun to play. The only problem is when you win a round and quickly step out of bounds it says you won and lost at the same time. So you can press next level an then click restart and select another demon. Then you have 2 demons at the same time and 2 times the enemies.
AcsiD
17. Apr 2024 · 18:16 UTC
the controls are a bit weird and would like the ennemy pushing me.
Otherwise good game, good graphics
Doonutsaur
17. Apr 2024 · 18:20 UTC
Every time I push an enemy out, I also face the risk of being pushed out myself. I like this concept of grappling.
Pelmanable
17. Apr 2024 · 19:23 UTC
Nice interpretation of the theme. However, you literally can't lose until you leave the ring on your own.
Hurp
17. Apr 2024 · 23:03 UTC
Great game idea for this theme. Gameplay has a lot of potential if they are developed further. Visuals were really fun too. Gj!