The Unlikely Messenger by T90.
Three desperate shamans performing a summoning ritual at an ancient abandoned shrine. Who they will summon? And what danger has forced them to do so? Discover in "The Unlikely Messenger".
Genre: top-down shooter with visual novel style dialogue.
Controls: WASD to move, LMB to shoot at the direction of a mouse cursor.
IMPORTANT NOTE: ldjam website shows error in html5 embed ^ above. To experience game, either open this direct link to Ludum Dare CDN or go to itch.io below.
Credits:
@t90 - programming and gamedesign
@NiceKot - script and gamedesign
@yanato - pixel art and animation
@amikatag - testing
Music - AI generated on www.suno.com
Character portraits and backgrounds — AI (Stable diffusion)
Have fun!
P.S: Game jam being game jam so instead of three levels and full story we managed to make only one level abruptly ending at "To be continued".
So... Maybe this counts as MVP, heh.






Ratings
| Overall | 1090th | 3⭐ | 57🧑⚖️ |
| Fun | 1125th | 2.741⭐ | 58🧑⚖️ |
| Innovation | 1170th | 2.456⭐ | 59🧑⚖️ |
| Theme | 1084th | 2.868⭐ | 59🧑⚖️ |
| Graphics | 932th | 3.098⭐ | 53🧑⚖️ |
| Audio | 703th | 2.826⭐ | 48🧑⚖️ |
| Humor | 914th | 2.451⭐ | 53🧑⚖️ |
| Mood | 1031th | 3⭐ | 56🧑⚖️ |
| Given | 91🗳️ | 124🗨️ |
As a friendly note: Since you used GANs and other NNs for a majority of the sound and visuals, you should exempt your submission from ratings in those categories.
- The intro cutscene holy cow! It's like watching a movie. I can tell a lot of time and effort went into this.
- The story idea around the summoning is very cool. I won't spoil it but I loved the reveal of who they summoned.
- The music is awesome.
I didn't like:
- The gameplay wasn't particularly original. There's a lot more you could add to it but I can see that you ran out of time. Maybe level two will improve on the formula. I would love to play more and see where you take it!
- I was disappointed to learn that the character portraits and backgrounds and even the music were produced by AI. I know they're allowed, and it's a game jam so you should use all the tools at your disposal, but in this case I feel like they overshadowed the rest of it somewhat.
Anyway, thanks for the comment! As for the story, we had to cut it abruptly without proper ending 'cause gamejam time limits. Overall it's a challenge to make it intriguing, but short so it will not waste too much player's time on reading without action. I am happy you liked it!
Bug found: Kana don't die even is the health bar is empty
Also I agree with the other comments, as AI is authorized, a lot of the game mood came from it and I think you should opt-out Graphics and Audio.
I have to agree with the others, the use of AI in this case totally overshadows the rest of the game. I think you should consider opting out of sound and graphics as your submission goes against the spirit of the jam (and also the rules since AI did the majority of the art and sound work). There are hundreds of artists making games by hand putting their skills to the test and you guys are disparaging their effort by making them compete with an AI, and you're even betraying your own efforts by making the AI assets the most impressive part of your submission.

But it's easily skippable when you are fast clicking to shoot.
So yeah, we cheated a bit here, but it due to simply not enough time. Anyway, thanks for your feedback!
It was nice, congrats!
I liked the artworks, bullet from enemy are maybe a bit too fast and I also was invicible at the end of the game, God like mode :D
Thank you for this game, I had great time.
The design and graphics are beautiful. Well done!
So yeah, we made a lot of mistakes and making just the basic systems took a lot of time. That's why we didn't manage to make a death and restart sequence. We just ran out of time and had to at least make "an invincibility spell" as an excuse.
OK, apart from that, for a first, it's really good. The design character is also qualitative!
Overall good job, good luck with the development of the game!
Busty AI models to not make up for game design.
And what is the most ironic of all, you yourself used GameMaker to make LD55 game and was hubristic enough to dismiss our work as "RPG Maker fan service game". When in fact we used Godot and wrote code for every single mechanic in game by ourselves.
Also, we explicitly listed the tools we used and for what purpose they were used. Never hiding or omitting anything. You don't have a moral high ground neither on this issue, nor on your attitude towards us and our game.
Do let it break your spirit though.
The ratings will be polarizing, but you're getting experience and some people are trying your game in a fair way.
I played your game till the end (it's quite short, ahah).
I noticed that web version music sounds weird, both Firefox and Chrome can't handle it: it stutters badly.
I wonder if it's Godot issue or if it's related to the music you used somehow.
I would maybe decrease the max range of the weapons and enemy aggro, so you could see who is firing at you and vice versa. Because as it is, the best combat strategy is to shoot randomly out of the camera bounds to kill anyone out there.
I also skipped a dialogue once by accident. I was mashing the fire button during the last fight and then the dialogue window appears. I did not manage to stop firing at that very moment, which lead to a skipped line or two. A delay after the enemy is killed could have helped here a bit.
Here is a video of me completing the game:
https://www.youtube.com/watch?v=aFiShdJPazk
Thanks for playing!