Summon craft: Ritual Simulator by Xakkar
You are a wandering summoner with knowledge of ancient rituals. To survive, you have to travel around the kingdom, complete tasks of local residents, earning money and reputation. And who knows, maybe one day you will become the king's personal summoner! Well, or the local peasants will lift you up with pitchforks...




| Link | https://xakkar.itch.io/summon-craft-ritual-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-craft-ritual-simulator |
Ratings
| Overall | 1021th | 3.155⭐ | 31🧑⚖️ |
| Fun | 1011th | 2.982⭐ | 30🧑⚖️ |
| Innovation | 745th | 3.196⭐ | 30🧑⚖️ |
| Theme | 290th | 4.036⭐ | 30🧑⚖️ |
| Humor | 535th | 3.107⭐ | 30🧑⚖️ |
| Mood | 504th | 3.635⭐ | 28🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
Loved that the customers were random, was really funny that in my playthrough Ivan kept going missing haha.
Drawing the Summoning circle was really cool!
Хорошая механика, приятные диалоги. Понравилось, что иногда есть опции в этих диалогах, а не просто выполнил/не выполнил.
Часто повторялись заказы подряд - ощущалось немного странновато. Будто я не справился с заказом. Только Ваньку вернул, а он снова пропал)
Графика стильная, музыка атмосферная. Если будет апдейт с большим количеством диалогов перепройду еще раз)
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Fun game - enjoyed playing it. Still didn't manage to make the healing potion though.
Good mechanics, pleasant dialogues. Enjoyed that there's sometimes a choice in these dialogues, not just one option upon success.
Orders often repeated in a row - felt a bit strange. Like I didn't fulfill the order. Just returned Vanka, and he disappeared again.
Stylish graphics, atmospheric music. If there's an update with more dialogues, I'll replay it)
Having the circles be pentagons instead (straight lines) would also help in that regard, or maybe should be added as an "easy mode"
Having the items you have to place on the circle be on the table instead of hidden in a menu would be nice. Then the player could get more in the flow of drawing, placing the items and hitting done instead of interacting with menus all the time. Would have given it a more frantic feeling.
Both of those are very small changes though, and I think the idea you have is awesome. Being able to actually draw something and detecting that it is in the right spot and shape sounds like a programming nightmare to me haha!
Great job!
As some have pointed out, I think its only missing a few guidance to be able to narrow down the ingredients necessary, especially the amount of each. For example with the healing potion, clearly I understood that I needed the flower for healing potion, but do I need 1,2,3 or 4 ? I suspect I need also other ingredients that are used for items summoning, but it leaves us to waste a large amount of precious time to trial and error the combinations.
It was a bit disappointing to get the same events couple of times in a row. Like summoning dead cat of the same name (well it was a bit funny), perhaps a list that depletes and then renews when reaches the end would ensure less chance of events randomly appearing twice?
What another things I would like to see, is to have easier access to my ingredients, somewhere on the bottom perhaps, because it was a chore to open the bag and scroll each time, especially when you have scroll all the way to the end to pick Malachite and Incense.
Overall a cool game! I left a decent score :peace: