Summon Island: The Robot Pirate Invasion Was Today?! by JasoonMargoon
Gameplay: https://www.youtube.com/watch?v=xjLTcPWCuQo
This wizard vacation has quickly turned into an all out brawl. Play as the younger wizard and project the Summoner. The Summoner remains in the middle of the island.
Choose a summon and place it somewhere on the island. These robots might be tough, but the Final Shield should take care of them!
Controls
• WASD or Arrows - Move
• Left Click - Shoot
• Right Click - Dodge
• E - Interact
Credits
• Code: Jason Gertner
• Art: Anthony Bockley
• Music: Kevin MacLeod
Ratings
| Overall | 240th | 3.886⭐ | 24🧑⚖️ |
| Fun | 101th | 4.068⭐ | 24🧑⚖️ |
| Innovation | 614th | 3.341⭐ | 24🧑⚖️ |
| Theme | 545th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 465th | 3.891⭐ | 25🧑⚖️ |
| Humor | 282th | 3.575⭐ | 22🧑⚖️ |
| Mood | 387th | 3.786⭐ | 23🧑⚖️ |
| Given | 83🗳️ | 11🗨️ |
Great game! The game feels well polished for a game jam! Specifically character controller + camera all feels really nice. Loved the vibes of the game too - music ramps up in intensity alongside the increase in enemy wave intensity, which was awesome!
Music and sounds are great, gameplay is simple and does a great job mixing tower defense with survivors-like. The fact you implemented a map, options, music and good graphism is a big plus.
I do think it doesn't fit the theme that well, it felt more like I was building tower instead of really summoning things. Appart from that it was very good.
I would like being able to deploy summons more easily though, having to walk somewhere to place the summon and only then starting the timer felt weird. My most successful run was deploying the Final Shield at the beginning and just shooting down enemies until winning the game, haha. Felt like going summon-less made things easier somehow.