Drama in Space by Teekeks

[raw]
made by Teekeks for LD33 (COMPO)
Drama in Space is a spaceshooter.

What do you do?
=====================
You are a evil spacefighter and you have alot of careless traders around you.
Attack them to get terror-points, which you can use to unlock new weapons!
Currenty, there are 10 unique upgrades, 8 of them are (sometimes veeery unique) weapons.
But be careful! Some traders have weapons too and will fight back!
As you proceed, the unarmed traders will call for help, so be careful.
Armed traders might also spot you and identify you as a threat...
Some weapons have an area of effect, others are ranged weapons, experiment with them!
Some traders drop health, use it to stay alive!

The goal:
=====================
The goal is to survive as long as you can and to slauther as much traders as you can.

Controls:
=====================
W -Acellerate
Scroll or 1-8 Change Weapon (when unlocked)
E - Switch Engine (if unlocked)
Mouse - Aim
Click - Shoot selected weapon
F12 - Take screenshot

POST YOUR SCORES! (and time and kills/minute)

Changelog:
=====================
1.0.1:
- Fixed random crash when displaying a explosion and/or blackhole
- Fixed broken gui when window resized

Ratings

Coolness 100% 1
Overall 3.29 322
Audio 3.18 249
Fun 3.76 82
Graphics 2.75 636
Humor 2.40 599
Innovation 2.82 578
Mood 2.98 485
Theme 2.24 898

Feedback

OccamsRazor
24. Aug 2015 · 02:22 UTC
Phenomenal! Couldn't stop playing this one! I particularly liked the Black Hole grenades :P I think this one was really well polished, especially in the mechanics.
TimWright
24. Aug 2015 · 02:24 UTC
I think some of the weapons are really cool. Not sure how this fits with the theme though.
TerraCottaFrog
24. Aug 2015 · 02:25 UTC
The game crashed for me after a short time. The game was fun and interesting while it lasted, though!
psyduckfreak
24. Aug 2015 · 02:28 UTC
Black Hole generator the best hope that is never a thing.
rampantinsanity
24. Aug 2015 · 02:42 UTC
a bit simple, wished the difficulty rose along with you (if it did I didn't notice)
🎤 Teekeks
24. Aug 2015 · 02:42 UTC
TerraCottaFrog what system are you on? Do you have the latest java update installed?
🎤 Teekeks
24. Aug 2015 · 02:43 UTC
ramantinsanity: it does a bit, but not enouth I gues, no matter how far you are progressed, the allert-rage dramaticaly increases with time.
Korso
24. Aug 2015 · 02:46 UTC
Love the omnidirectional weapon, but almost all of them are great!
cgmorton
24. Aug 2015 · 03:45 UTC
Did you have to set the terror requirements so high? It took me ~5 minutes to unlock the laser, at which point the game starts to get interesting.

I'd make the starting engine stronger as well, its acceleration is barely noticeable. And why not loop space? At one point I found myself at -15000, -9000 and it took me ages to figure out how to find the game again.

Fun game overall though. I eventually died to an ArrayIndexOutOfBoundsException but still.
🎤 Teekeks
24. Aug 2015 · 09:59 UTC
I made the requirements so high since you can reach the 100 terror points for the first laser in ~10 seconds and since the points you get is scaled to the damage you does, it is quite easy to unlock them all. With a good blackhole grenade you can easily make ~1k terror points (which is intended since killing ships with blackholes is quite terrifeing)
jorgemoag
24. Aug 2015 · 10:50 UTC
Black Hole grenades :]
Slashee the Cow
24. Aug 2015 · 11:23 UTC
Great game! Seems to take too long to kill anyone with the basic laser though (which I had to play twice to unlock, since it crashed before I get there the first time). I actually had to restart in fun mode and use some of the more powerful weapons to make sure I could blow up the other ships. The weapons are cool though and except when it crashes it's fun.
raducumiczzz
24. Aug 2015 · 13:27 UTC
Very very cool game, well polished and easy and fun to play. Mechanics are well done and very clear:D Weapons are intense. Great work
AdenMansonGames
24. Aug 2015 · 14:31 UTC
Very cool and addictive! Play my space game it's not as good but yea.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38857
🎤 Teekeks
24. Aug 2015 · 14:36 UTC
AdenMansonGames oh, I already did ^^
NickMakesGames
24. Aug 2015 · 14:48 UTC
I started by playing this on the standard "hard" mode and quickly decided that the progress towards unlocks was happening a bit too slowly for my taste. Maybe it was just unclear how to score a lot of fear points, but I was progressing very slowly with the starting magnet.
I switched over to fun mode to check out all the weapons, instead, and they're pretty cool! I really liked the spinning blade - it was a little unclear at first, but I had a great time tearing into ships once I figured out it was a ramming weapon.
Somnium
24. Aug 2015 · 15:03 UTC
Loved the game! The drastically different ship weapons reminded me a bit of of Star Control. Excellent work!
Kaev
24. Aug 2015 · 15:32 UTC
Sometimes the game is crashing, i'm on Windows. Newest version of Java
But i really liked the game and the weapons overall!
KingGames
24. Aug 2015 · 17:19 UTC
Amazing! This game was outstanding. It used the theme well, it had good graphics, and the sounds were outstanding!
Daisuke909
24. Aug 2015 · 17:26 UTC
I had loads of fun playing with the different weapons.
Frozen Ninja
25. Aug 2015 · 16:42 UTC
Well done. very clean and surprisingly polished game play. simple graphics and a nice ambient song. Good job! :)
kles4enko
25. Aug 2015 · 16:47 UTC
I like this one! Play for 10 minutes, and got an error:
andrei_kleshchanka@ii8-laptop:~/Downloads/temp/LD33_entries> java -jar drama_in_space_1.0.jar
Exception in thread "LWJGL Application" java.lang.ArrayIndexOutOfBoundsException: 6
at de.teawork.ld33.particle.ParticleExplosion.render(ParticleExplosion.java:35)
at de.teawork.ld33.particle.ParticleProvider.render(ParticleProvider.java:40)
at de.teawork.ld33.screens.ScreenIngame.render(ScreenIngame.java:126)
at com.badlogic.gdx.Game.render(Game.java:46)
at de.teawork.ld33.SpaceGame.render(SpaceGame.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)


)))
🎤 Teekeks
25. Aug 2015 · 17:04 UTC
Thanks for the crashlog, I finaly can may fix the bug since I was not able to reproduce it. will look into it.
🎤 Teekeks
25. Aug 2015 · 17:55 UTC
Updated the post with a bugfixed Version. If you want the original one (for some reason) you can get it here:
Game:
http://data.teawork.de/LD33/drama_in_space_1.0.jar
Source:
http://data.teawork.de/LD33/LD33_Drama_in_space_1.0_src.zip
ponywolf
25. Aug 2015 · 23:58 UTC
Super fun... I was missing some WASD strafing though :) I like the idea of build a basic mechanic and adding all the weapons too. I would have liked to see some other types of ships w/ different properties. All in all one of the better compo entries...
MicroMacro
26. Aug 2015 · 00:01 UTC
This game was really good. The physics were nice and the gameplay was good as well. Nice job!
jofra
26. Aug 2015 · 00:02 UTC
i think its broken ( at least for me ) i couldn´t shoot or aim :s .
but the graphics looked very clean and nice.
🎤 Teekeks
26. Aug 2015 · 00:06 UTC
ponywolf: thanks! iw was planed to have other upgrades too (you have a engine upgrade already in the game and the system for upgrades is full modular) but I didnt had the time, will continue to work on this game tho. strafing was missed by purpose, if you only have a backwars thruster, how would you strafe in space? ^^
That is btw also the reason why there is no max speed, you could just accelerate forever (but that would be no fun since the victims are not everywhere)
🎤 Teekeks
26. Aug 2015 · 00:07 UTC
jofra you start with a non-shooting weapon, you start with a stun-magnet.
You can try all weapons in the Fun-Mode where you already have every upgrade unlocked tho.
mariti
26. Aug 2015 · 00:41 UTC
gg. I liked the guns!
el-pepi
26. Aug 2015 · 01:57 UTC
Pretty cool game. At first it took a little too long to get a new weapon, but once I got them, the game got better. Leaving a black hole in the middle of a bunch of ships felt great. And the music is really good.
OnlySlightly
26. Aug 2015 · 03:49 UTC
I loved that you had so many weapons to play with! They were all unique and it was fun flying through space toying with each one. Great job!
Cory Martin
26. Aug 2015 · 08:29 UTC
I think the unlocks progress too slowly. The basic laser is especially weak and it's not very fun to use and I gave up before unlocking anything else and it's really difficult early on. It's better to have a lot of enemies with low health than a few enemies with a lot of health. This game has a lot of enemies with a lot of health.

It's good that fun mode is there because at least I could try out the weapons, which were nice. I like how the lasers consist of small "particles". It makes them more interesting to use than if they were just straight lines.
crucknuk
26. Aug 2015 · 13:13 UTC
Good job, love the grenade launcher! :)
Erkberg
26. Aug 2015 · 23:18 UTC
A fun game this is. The graphics are pretty simple, but the music is really nice. The gameplay was very enjoyable, though it would've been cool to have some more enemy types. Controls work well, but I had somehow expected that the advanced engine would enable you to thrust backwards, which unfortunately it didn't. I stopped playing at around 12k points, because the way to the next unlock at 20k seemed to be taking pretty long. The unlock mechanics and the different weapons are a very nice progression. A very nice game overall, good job!
Manky
27. Aug 2015 · 02:04 UTC
Pretty good game! Item balance needs some tweaking and it's hard to tell where you are in relation to the enemies. Otherwise, lots of fun! Good job!
Shaw
27. Aug 2015 · 02:15 UTC
Great variety of weapons, lots of fun, simple but effect graphics. Excellent work.
AlariSilver
28. Aug 2015 · 01:34 UTC
Awesome! I really liked the omni-directional lazer.
Biruts
01. Sep 2015 · 19:53 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
🎤 Teekeks
15. Sep 2015 · 01:01 UTC
Thanks all for the great votings! I am currently working on massive improvements.