Vampire Summoners by DenisMarasan

[raw]
made by DenisMarasan for Ludum Dare 55 (JAM)

​It's like Vampire Survivors, but that's you who summons waves of enemies on your head. The more enemies you summon, the more points you get for a kill. Just don't die out of greed.

Another great feature is activated abilities with cooldowns, much like in Overwatch. E.g., you can leave a ticking bomb behind, much like in old-classic Bomberman.

Developed solo for Ludum Dare 55.

Change Log:

May 5 * A post-jam version is available on itch, check it out!

April 25 * Fixed the game over screen not loading after the timer runs out * Fixed an issue with game's running speed

April 23 * Fixed current score showing instead of high score * Fixed scoring enemies killed by TNT

April 18

  • Fixed camera and sprite settings to make them look crispier.
  • Fixed the UI position and a running indicator, it had a hole in it :)
  • Enemy2 buggy animation removed and replaced with the existing Enemy1 animation. Now they're identical.
  • Fixed the dying animation facing the wrong direction.

Screenshot_2.png

Screenshot_3.png

Screenshot_4.png

Ratings

Overall 846th 3.333⭐ 53🧑‍⚖️
Fun 739th 3.294⭐ 53🧑‍⚖️
Innovation 855th 3.069⭐ 53🧑‍⚖️
Theme 712th 3.51⭐ 53🧑‍⚖️
Humor 609th 2.98⭐ 51🧑‍⚖️
Mood 1102th 2.8⭐ 52🧑‍⚖️
Given 47🗳️ 90🗨️

Feedback

AlmaLewis
16. Apr 2024 · 11:32 UTC
A fun but challenging game. Dynamite really liked it!
LDJam user 331502
16. Apr 2024 · 20:43 UTC
It's a funny concept. At first you forget to create your own enemies and get bored. Then, once there were few, you start creating many, and realize that you can't cope with such a crowd anymore
Do not like that the number of monsters created randomly and does not depend on the time spent in the game (as much as noticed)
Not enough balance. If you spam enemies, they do not have time to attack you, while you farm a lot of points with dynamite and ball, and then quickly get away from them. You can gain a lot of points this way
The graphics, however, are a bit hard on the eyes. I see a bilinear filter instead of point no filter. Blurred pixels as opposed to sharp text pixels
kira777
17. Apr 2024 · 07:54 UTC
cool concept, great game to play solo!
XOREAXEAX
17. Apr 2024 · 08:02 UTC
Cool idea that leads to interesting game mechanics!
AbominableScience
17. Apr 2024 · 08:03 UTC
It's a nice proposition, but the gameplay is sorely lacking in balance, for a game where the aim is to collect as many points as possible. With a little more work, this game could offer something good. A good achievement, especially on its own, but all the basics are there! Thank you and keep up the good work!
Ned Murry
17. Apr 2024 · 08:14 UTC
Good fun! I think the core idea is really great. I enjoyed being able to balance my own difficulty - starting off slow and summoning more at once to try for a high score. Slightly more attention to detail would have gone a long way: seeing how long until the bomb explodes, a more clear indication of enemy health and how they attack you, and maybe a wider camera to keep track of more enemies at once. I felt like I was walking around randomly - anywhere the enemies weren't. The fruit was a good incentive, and maybe pickups to reduce cooldowns or increase health could help even more.
Overall, this was a really fun game.
Nubels
17. Apr 2024 · 08:16 UTC
I like your twist on the classic survivor formula. Well done!
ashia
17. Apr 2024 · 17:20 UTC
вау! я в восторге от этой игры, она полноценная и очень интересная, очень круто что игрок сам может контролировать ее сложность и количество врагов, а перезаряжаемые способности подстегивают к составлению тактики. так же стоит уделить внимание качественному арту и приятным звукам и музыке. таердая пятерка этому проекту!
AntOnion
17. Apr 2024 · 18:46 UTC
Good mechanics mix! Interesting theme interpretation)
LDJam user 387594
18. Apr 2024 · 09:57 UTC
Good game. I like that enemies have reaction on hitting them. That is what our team failed to implement in time. Good job!
UngarBlapp
18. Apr 2024 · 20:45 UTC
I like it!
good mechanics and nice animation and art style!
Great Work!
Risminator
18. Apr 2024 · 23:31 UTC
The idea is certainly something! Challenge that the players can decide for themselves - I love maintaining the balance between summoning enough enemies to get a lot of points and not getting overwhelmed by them.
LDJam user 389319
19. Apr 2024 · 07:10 UTC
Love the idea that I can challenge myself haha:

![baseball.png](///raw/7c0/f5/z/646d2.png)

Here's something I'd like to point out:

- The music is very loud and if you hit multiple enemies it can get painfully load haha
- I would love to see some upgrades like bigger blast radius or faster swings

Overall a very cool game & a nice twist on the survival genre : DD
cheesepencil
19. Apr 2024 · 16:32 UTC
`70,500` haha this was great

The pixel art was really charming, I found myself playing longer than I would have - I don't typically like this style of game but I found this one engaging.
Bit Flipz
20. Apr 2024 · 13:55 UTC
![Screenshot 2024-04-20 094752.png](///raw/5c1/94/z/64898.png)
Really great concept to let the player control how many enemies should appear, and a perfect fit for the theme. The attack abilities were designed well so that if you do summon lots of enemies you get a good payoff by being able to hit more with a single attack. I kind of wished there was some sort of incentive of levelling up or getting upgrades outside of just going for the highest score, but otherwise a great game. I also made a vampire survivor-like game, however it is a very different take on it than yours. If you are interested, here's the link: https://ldjam.com/events/ludum-dare/55/unstable-elementals
LDJam user 276593
20. Apr 2024 · 14:03 UTC
Nice entry!

The movement controller felt fine, was able to be pretty nimble in my efforts to avoid the bad guys, and only got caught when I got too cocky and spammed RMB too many times.

I think the abilities are nice conceptually, but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it's damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.
Aivaxela
20. Apr 2024 · 14:14 UTC
interesting take on the vampire survivors genre! kinda reminded me of those tower defense games where you could choose to send new waves early for extra challenge.
LDJam user 237945
20. Apr 2024 · 14:36 UTC
Very nice! Loved the possibility to summon the enemies and the visuals looked great!
vivid-hallucination
20. Apr 2024 · 18:12 UTC
Fun twist on a survivors style game. It's interesting trying to find a balance on number of enemies to maximize score but avoiding becoming overwhelmed. Solid entry!
🎤 DenisMarasan
20. Apr 2024 · 18:32 UTC
> but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it’s damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.

Maybe you're right, but I want to add a point.

The selection of LMB ability cooldown wasn't easy. I tried reducing it, but the less it was, the more it needed to change from "on mouse down" to "on mouse hold". Coz otherwise the player is forced to spam-click the LMB, which doesn't feel right to me.

The problem is that playing with LMB pressed down continuously didn't feel right either. IMHO there's something that you should continuously spam-click or hold down, it should be at least automatic. Like all the attacks in Vampire Survivors. Why? Because it's not a choice anymore, just an muscle activity. And I personally like choices.

So I ended up with melee auto-attack and a LMB attack with a rather long cooldown. So that the player could press LMB periodically.

Instead I tuned cooldowns in such a way that you can activate TNT, summon enemies, use LMB to fight your way from enemies if you get surrounded, and then use LMB again while TNT is still on cooldown. Then, after TNT is ready, repeat this tactic over and over again. That is using the LMB ability for defense (to break out of encirclement after summoning enemies for the sake of higher score) and attack (to get more score points).

Thank you for your feedback, I really appreciate it :thumbsup:
Thomas Gelman
20. Apr 2024 · 18:52 UTC
Fun little game! cool that you get to decide when the waves come, so you can pace yourself however you feel like you need to. Ended up spamming right click just to see what would happen and I couldn't be happier with the amount of enemies on screen at once! Good job!
Spexxilove
21. Apr 2024 · 15:03 UTC
interesting concept to have to make your own difficulty basically.
I think it just doubled the enemies every time I clicked which was a bit much but I'm not sure.
I managed to get them stuck between things so they can't get to me and I can just kill others with lmb.
got a few million points that way^^
Anton Florey
21. Apr 2024 · 15:20 UTC
This is a very interesting idea. I like the pixel art and death animations of enemies a lot! My best strategy so far is to spawn as many enemies as possible and then hiding between objects to kill as many enemies as I can before I die. Got a score of 1m with this
netguy204
21. Apr 2024 · 16:29 UTC
Very solid survivor-like. The UI didn't sell me on how raising the stakes helped me so I didn't. If there was a very visible multiplier pressuring me to press my luck more it would help.
🎤 DenisMarasan
21. Apr 2024 · 16:33 UTC
@netguy204 good point, btw.
LDJam user 49756
21. Apr 2024 · 18:29 UTC
Easy to understand, good vibe and the summoning mechanic is great, i can challenge myself with big waves or play safely wave by wave ^^
ScrapMetal
21. Apr 2024 · 19:58 UTC
It's an interesting concept... and the art is super cool!

I was a little unclear on what the swipe effects meant that kept appearing next to me...

And maybe I missed it, but wished I had some short range or melee ability I could use in a pinch, along with the timer abilities.

Great entry!
buloz
22. Apr 2024 · 21:55 UTC
nice devepolement
TheLastSlowpoke
23. Apr 2024 · 13:31 UTC
Hahah, that's a fun idea for a game! Let me try again.
![Przechwytywanie.PNG](///raw/46a/b5/z/64ba1.png)
Damn, the scaling is crazy. It's totally possible to go for 10 million. Funny strat I used - spawn more enemies just before the dynamite blows up under a horde following you, and have your ball and run ready to get away from those new enemies. A million a minute, just don't take heavy hits.
Awesome game, great work!

(edit: It just so happens that I had to try a few more times, but couldn't actually survive the whole 5 minutes that way, always made some mistake
![Przechwytywanie.PNG](///raw/46a/b5/z/64ba3.png) )
🎤 DenisMarasan
24. Apr 2024 · 05:58 UTC
@thelastslowpoke that's exactly how it is supposed to be played :thumbsup: Great job cracking the optimal strategy!
digital bacon
24. Apr 2024 · 21:41 UTC
Interesting game. I like the switch in summoning enemies instead of something helpful. Nice graphics. Seemed to run into a bug where the timer ran down to "1s" and stayed there; never got the game over screen.

Good work!
🎤 DenisMarasan
25. Apr 2024 · 08:04 UTC
@digital-bacon yeah, my bad! Fixed now!
LDJam user 386211
03. May 2024 · 23:30 UTC
Super fun! I got like 195.000 so I was pretty bad lol. Probably because I didn't quite understand how to use the ability on shift though