The Wickedness by IRoRoI
Will you be able to escape the evil one?
Controls: RMB, LMB, WASD.
SCREENS

Exploring
Battle

Music from freesound.org by: frankum : https://freesound.org/people/frankum/ Muyo5438 : https://freesound.org/people/Muyo5438/
Font: VCROSDMONO
YouTube Walkthrough : Walkthrough
UPDATES * 16.04 - web version on LD * 17.04 - web/win version on itch / remove on LD (low fps) / LD windows bug fix
TOOLS * Adobe Photoshop * Unity 2021.3.14f * Inkscape * Blender
| Link | https://iroroi.itch.io/the-wickedness |
| Original URL | https://ldjam.com/events/ludum-dare/55/wickedness |
Ratings
| Overall | 95th | 4.118⭐ | 40🧑⚖️ |
| Fun | 249th | 3.816⭐ | 40🧑⚖️ |
| Innovation | 78th | 4.053⭐ | 40🧑⚖️ |
| Theme | 458th | 3.816⭐ | 40🧑⚖️ |
| Graphics | 94th | 4.462⭐ | 41🧑⚖️ |
| Audio | 277th | 3.722⭐ | 38🧑⚖️ |
| Humor | 516th | 3.141⭐ | 34🧑⚖️ |
| Mood | 32th | 4.392⭐ | 39🧑⚖️ |
| Given | 57🗳️ | 68🗨️ |
I love the way the game looks, very nice atmosphere. I especially enjoyed the clever framing of looking down at a map inside the house itself to control it.
It has inscryption vibe (in a good way) and a lot of intersting game mechanics.
I think that the game has a lot of potential if you will continue to develop it after the jam.
Very very good job!
Firstly, this game is a very ambitions game jam game so I do realise the answer to most/all my feedback will probably be that there just wasn't enough time. That said, I think it was a bit confusing that the friendly skeleton unit worked the same as the tree unit, I was expecting some other ability or even no ability but different stats. I understand wanting to use the asset, but maybe it could just have been a third tree (or maybe I missed something?). I also think it was a bit unclear the number of actions a unit had. I figured out that you could either use ability, walk and attack or just walk. Maybe that could be indicated in the bottom of the screen somehow if an action would end their turn. I tried to count if the units could walk diagonal or not, and I don't think either fit - if it can walk diagonal you should have a square movement reach, but if it can't it shouldn't be able to reach one of the squares it does reach. Also since all units at the moment has two life, two attack you probably could have hidden those values to tell the player that this is a game about movement more than killing blows.
Lastly I would have loved to be able to pick what order I moved the units in. I think that would have made it more into a strategy game than a puzzle game if that make sense? So rather than trying to find the solution I would have been making plans :P
I just want to emphasize, this game is super impressive! It's obvious you know what you're doing and it makes me really wanna give feedback! Well done!
I like turn-based tactic games and I'm really glad to see a game like this. Although the branch summoning skill may be too powerful to some extent. I can stop half of the skeletons by simply letting one dendroid keep summoning branches around itself and the hut every turn, like this:
B B B
H D B
B B B
No enemies can break through this. Then I can defeat every enemy with the rest of my units.
Well I'm not complaining about the mechanics since this will change if more enemies and units are added. Just because the game is so awesome that I can hardly find some useful advice. XD
By the way I really like the animation of the hut. Nice work!