Curse of the Mystical Mushroom by BACON BEAST

[raw]
made by BACON BEAST for Ludum Dare 55 (JAM)

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Summon, Train, and Upgrade cute little mushrooms to destroy the forest!

The Mystical Mushroom has cursed the Wacky Mushroom Witch with being stuck in the deep dark forest, forced to eat dull mushroom soup for the rest of their life! The Mystical Mushroom must be destroyed in order to escape the infinite loop! It’s up to you to use the witch’s Super Wicked and Wacky Mushroom Summoning Technique to summon cute little mushrooms to destroy the environment to gain energy, then invest back into upgrading the shrooms to make them more powerful, HOPEFULLY powerful enough to destroy the Mystical Mushroom and break the curse!

Ratings

Overall 479th 3.658⭐ 21🧑‍⚖️
Fun 214th 3.868⭐ 21🧑‍⚖️
Innovation 677th 3.263⭐ 21🧑‍⚖️
Theme 531th 3.737⭐ 21🧑‍⚖️
Graphics 873th 3.211⭐ 21🧑‍⚖️
Audio 697th 2.861⭐ 20🧑‍⚖️
Humor 347th 3.447⭐ 21🧑‍⚖️
Mood 795th 3.368⭐ 21🧑‍⚖️
Given 11🗳️ 16🗨️

Feedback

Sarah Vasilides
15. Apr 2024 · 12:15 UTC
This game is well made and fun. The music and gameplay made it easy to slip into a flow state, and I feel like I could sit and play it for a while. Nice job!
Ravernt
15. Apr 2024 · 12:31 UTC
Quite addicting little game! The concept is really good and the game has very nice gameplay loop. Well done!
ROBOWARRIOR1982
15. Apr 2024 · 15:57 UTC
Good work ! Mushroom powa !
Poutine Studio
17. Apr 2024 · 16:23 UTC
Wow cute little relaxing game. Good job!
Vessalius
17. Apr 2024 · 16:29 UTC
Cute and fun. I like that the witch is using a horde of tiny mushrooms to destroy another mushroom.

Critiques are: The attack sound for the mushrooms clips a little bit, and I think economy acceleration would work better than extending time as an upgrade.

Otherwise very well done! The dialogue is a nice touch too :)
AlexHoratio
17. Apr 2024 · 16:36 UTC
That was great! Nothing as fun as spawning 100 mushrooms and watching them destroy the entire map. lol
Atan
17. Apr 2024 · 16:36 UTC
Deforestation done.![Výstřižek.JPG](///raw/e63/e5/z/6420b.jpg)
DancingImp
17. Apr 2024 · 16:38 UTC
Kinda slow progress but in general solid game
LDJam user 372231
17. Apr 2024 · 16:41 UTC
Nice game! I must say at first I didn't get it at all, but after some time I got a nice feeling of it. I just like when things go as planned and here it its. And yes the game lacks a bit greater story, more atmospheric art and I had to turn off the audio, buuuuut I became so addicted! Just a bit more time and you'll make a perfect scramble, oh I mean game! Congrats!!
Kotolazer
17. Apr 2024 · 16:43 UTC
The game sucked me in for a long time. I played it for more than 30 minutes. I didn't notice any bugs, everything is done very well and the themes are followed well.
Xeltide
17. Apr 2024 · 16:49 UTC
That was fun! Only thing is the hit sfx gets to be a bit much when your little army gets rolling.
Ansible
17. Apr 2024 · 16:52 UTC
I was a little confused at first, but quickly got the hang of it. It was really satisfying dropping my mushroom army in and I had to finish it!
Cody Holt
17. Apr 2024 · 17:38 UTC
Pretty chill game. I enjoyed it a lot. One thing I would have liked to see is a button to buy max mushrooms I could afford instead of clicking and holding while it bought them slowly. I wonder how it would play out with different mushroom types added into the mix.
Doonutsaur
17. Apr 2024 · 18:01 UTC
I played this game for half an hour, and I really like the way mushrooms grow in the game; you can get stronger with each round.
Dmitry Mozgin
17. Apr 2024 · 20:33 UTC
I have to say that I enjoyed playing the game. It is a very simple auto-battler, yet it has variety of options to upgrade your troops of mushrooms. It is also interesting that you've included two themes in the game and participated in both game jams. It looks like the themes are well complement each other. I destroyed the big mushroom. Well done!
Emaigualmc2_art
19. Apr 2024 · 23:15 UTC
Good entry! I really liked the idea and the mechanics, I found them very fun. I would like to see more worked and polished art to improve the atmosphere and the game feeling XD Well done!
LCStark
26. Apr 2024 · 20:03 UTC
Really cool game! It feels like a crossover between an incremental game and an autobattler, filling a really nice niche, I think there's a lot of potential for this style of games.

The artstyle is pretty good, and I like the style of billboarded sprites in 3D space, kinda make me want to make a game like that myself! :D

The animations of the forest felt weird at first, seeing everything - bones, logs and living trees - move in unison felt somewhat uncanny, but I guess that added some weird mood to the game. Did you experiment with having every object have a slightly different animation speed to make them look like they're all animated independently?

The music is nice, really fitting for the mood of a witch stuck somewhere in a forest.

I really liked that your mushrooms retarget when there's a ghost nearby instead of just continuing to attack their current target and take a beating. Well done on adding that one small but important piece of AI! :)

Overall, the game is really great. It feels good to progress, and once you upgrade the max mushrooms high enough it gives you that real sense of power, especially when you start seeing them quickly obliterate the low-hp targets. I'd say all that's left to do here is some more balancing on the upgrades, as for example the "free premade mushrooms" upgrade is practically not worth it after the first level - I've played a lot, but I don't think I got the cost returned for anything beyond the second upgrade. I thought I might play till I got all the upgrades, but the final few got a bit too expensive for me to try and grind for them:

![mushroom2.png](///raw/3cc/31/z/64d22.png)

Also, for my first playthrough, I've focused on getting the time extended as much as possible, and it made me feel like it would be nice to have something for the player to do during the level. Perhaps some buff / debuff spells you could cast for a small energy cost? Another thing which would be nice is to add some bonus reward for returning home before the timer fully runs out. Oh, and while we're on the subject on the timer, I've discovered one interesting thing - fullscreen apps with media playback should prevent screensaver from appearing, yet while playing your game mine still activated. Not sure if it's a Unity bug or if perhaps there's something you've missed in the build options.

It would also be cool to have a max button for the buying mushrooms - clicking individually or holding the mouse button takes way too long once you get your max mushroom count higher up.

One small bug I found - the furthest mushroom on the right has its HP bar displayed behind its sprite:

![mushroom.png](///raw/3cc/31/z/64d23.png)

I thought that it might have been the bones behind it, or a spawning ghost, but once everything was cleared, there still was an HP bar partially obscured right until I've destroyed that mushroom.

Overall, it's a really fun and well made compo entry. I hope you're going to keep working on it, as it is a cool idea, and I can see many ways in which you could expand it further. Well done!
ChuChuGeralt
27. Apr 2024 · 20:29 UTC
This was really fun to play!

![Mushroom1.png](///raw/a15/01/z/64d77.png)

I would have loved if the big mushroom had some sort of barrier, so that you cant spam your mushrooms there.

If you want to be nitpicky, the sound design could have been improved, especially when you summon 100 mushrooms :id:

But overall a really fun game which I liked to play!
Okamit
28. Apr 2024 · 16:48 UTC
Cute and fun little game, it was fun leveling up to beat the game! Two QoL-suggestions: Different colors or looks for the health bars for "enemies" and your own mushrooms, and a "buy max" for the menu to avoid having to hold the button for too long.

Good work!
kjscott
01. May 2024 · 07:45 UTC
Cute, simple, and straight forward. I carried on playing this game until I had won and had fun. Was a nice little game!