The Dank Sorceress by TheMaskedMan
AKA the New Definition of Programmer Art.
Follow the rampage of a magician lady as she dives head-first into the forbidden art of demon summoning.

It's a casual-ish strategy game. Put freaky monsters on lanes and watch the carnage.
It'd look better if I didn't opt to squeeze myself into Compo mid-way, but I did.
If you want a "completely legit test", volume sliders down. I only did manage to record the main menu tune myself.
I didn't put in much of a tutorial, so make sure to read on-hover descriptions of units. Stuff happening on screen will make much more sense if you do. The battle log might help too.
If you're gettin' rekt, you can use mouse-wheel-up to rewind. Alternatively, you can hit F2 to bring up a cheaty dev-menu.
There's barely any balance.
Source is inside. (The .rpy files)
Everything except SFX & most tunes is OG.
EPILEPSY WARNING: The entire timelapse of ~17h I've spent on this thing squeezed into 50minutes at 2000% speed. https://youtu.be/Ag5Ns7Ddni8
Have fun <3
| Itch (Win / Linux / Mac) | https://the-masked-man.itch.io/tds-ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-dark-sorceress |
Ratings
| Overall | 199th | 3.378⭐ | 39🧑⚖️ |
| Fun | 187th | 3.347⭐ | 38🧑⚖️ |
| Innovation | 198th | 3.224⭐ | 40🧑⚖️ |
| Theme | 106th | 3.878⭐ | 39🧑⚖️ |
| Graphics | 214th | 3.263⭐ | 40🧑⚖️ |
| Humor | 103th | 3.324⭐ | 36🧑⚖️ |
| Mood | 180th | 3.306⭐ | 38🧑⚖️ |
| Given | 55🗳️ | 59🗨️ |
As for summons turning on you, it is "summoning tie being severed", basically if you lack a per-turn mana to support a summon, weird stuff will happen to it. Some turn, others explode, that sort of thing.
It is explained in the summon's on-hover description.
Have fun!
I couldn't do anything sane on the balancing side given the time either.
But, thanks for playing & fb regardless :3 Glad you enjoyed it!
Also, nice banepost bro
@olddog so do I, but the rules are the rules ^.^
I'm already considering at least experimenting at making this fuller-scale, based on fb from various sources including you guys. <3
Firstly, the art style of your game did deter me somewhat; it appeared rather crude, as if it was "unprepared." Some of the creatures' designs did not match the others at all, as if they had wandered in from a neighboring set.
Secondly, your game was quite stingy with the tutorial system. It's not that I'm against throwing players directly into the challenge—I also enjoy games without tutorials sometimes—but it has been proven that they are very necessary. A good friend of mine educated me, saying, "When you're making a game, you need to think more, and then even more than that. Even if you treat players as if they were foolish, it might not be enough. Because, in fact, sometimes you might not even be as smart as a fool." It was a harsh statement, but it has enlightened me a great deal.
After voicing these harsh truths, let's move on to something more valuable. Once I got used to the art style and familiar with the game system you created, the game quickly became enjoyable. It's like, once you can accept sipping aged whiskey neat, you'll surely get addicted. Now, I'm a bit hooked, although I still have to go play other people's games.
I can sense that the underlying design of your game is quite solid and robust; your experience must be quite extensive. It's just that perhaps you decided to join the compo on a whim, which led to some haste.
But, brother, you've chosen this challenging path, so you must walk it well. You need to prepare more than enough before you start; you have to know what you're going to do even before the ones who set the challenge.
Regardless, the game you've made is still very excellent and has provided me with a great gaming experience. Keep up the good work, buddy; you've done a really great job.
You saw right through me :3
I joined *this jam* on a whim 2 days before it started, without any prev. jamming exp or any exp building a whole game fast.
That out of the way, this has 2be the most constructive review I saw let alone recieved so far. Even though you did point out the stings I myself see clearly (but cant do anything about now), it only hammers the couple points home:
- SOME tutorial is a must when jamming, for people usually allocate only so much time to learn the game & wanna get in there faster
- For more jamming (which is unlikely), or for a general skillset boost, I have to figure out n learn SOME way to produce fast but better-looking artwork, which I simply can't do. I can only create stuff that either takes aeons and looks good, or, one that is plain jank-crude sketches. :<
Don't get addicted, addictions rob us of our freedom. :P
Thanks for the 40% stronk feedback. <3
Our artist told me that rapid creation is always backed by long-term preparation and clear ideas. A hasty doodle is not necessarily a bad piece of work; it could also be an extremely strong personal style, as long as you are truly skilled at it. Earlier, I wrote some thoughts on our team's artistic production for another friend, which you might find useful as a reference. You might have to scroll through a few posts to find it, though.https://ldjam.com/events/ludum-dare/55/moving-in-and-moving-on
Overall, it reminded me of Heroes of Might and Magic, though some aspects of combat felt a bit different. So that was a nice dose of nostalgia. Also, the rock music is fantastic :)
I wasn't entirely sure if I understood the story - did the mask make her evil? (To be fair, I just woke up recently after a deadline, so might just be my comprehension skills right now and not your writing)
You call it programmer art, but I can clearly see by the sorceress you know anatomy very well :D I am still learning to draw better so noticed that immediately.
Imo, that's some really productive work for a compo! ^^
The things I like most are the game's rock-on metal personality, and the fact that it is so accessible. EVERYTHING has a quirky description, like the templars being "THE melee unit" or the archers actually being able to hit their shots (lil Stormtrooper roast lmao).
Excellent game! **I now have a new fear of unhinged women wearing masks! 10/10**
I use rollback to dev/debug all the time, on many projects, VNs or crazy ones like this one. You just gotta be aware of it and write your game logic in such a way as to make the most use of it.
HoMM vibes are **THE** warmest compliment possible, thank you. I do certainly see this myself: clash-like games (can I call this "genre" so?) usually have longer lanes, more troops-on-screen, but this game has that weird feel of Disciples/HoMM in that its quite compact. With some brainwork put into it, I think **it can get even closer to these kinds of games**, which is a based prospect.
The story is Uwe Boll's rampage laced with a lulz-first assortment of baneposting, anti-maskers, other memes & jokes so... You haven't really missed much. If I'd taken this more seriously, it'd be ridiculously more grimdark though, so perhaps the fact that I didn't is for the best.
As for arts, well here's my [artstartion](https://www.artstation.com/themaskedman) and [deviantart](https://www.deviantart.com/kostucha616/gallery) pages. It looks a few orders of mag fancier than this game, but I simply can't draw the dark-shiny-metal style stuff fast enough. That's actually **my main takeaway** from this whole jam thing: gotta learn to do that, which will involve figuring out core stylistic aspects that make it what it is, ways to streamline production stages, blah blah blah...
Thanks for playing the game! Glad you enjoyed it and left a bunch of stars. I think your rating just tipped me over twenty. :3
I tried to make each unit super unique, quirky and, well, *meaningful* as opposed to "add a bunch of dudes that vary by hp & dmg", but only managed to achieve it so much. I think the rogues did hit that mark the best of all units, summons included. Somewhere along is the puppeteer.
The stormtrooper roast was not intended btw, likely my subconsciousness doing it 4some weird reason. Many if not all aspects of this game were just pulled together on-the-fly from the warp.
Thanks for the feedback, now I know for sure the metal maniacs are out there, lurking, **waiting**. <3
No idea what the summoning tie meant, but managed to win regardless.
Surprised renpy is capable of this. Great job.
I didn't totally understand how to battle successfully. I know I needed to get my dudes to the far side of the field to attack the enemy leader, but whenever they had no enemy to fight they just turned around to attack me instead, so putting one in an empty lane was just like self-destruct, and if I only reacted to where the pikemen were coming out, I could never get to the leader. The best strategy I found was to pump them out in one lane and let another lane get attacked for a bit, and lightly defend wherever else they went, but then sometimes my dudes would just turn on me anyway and set me back to square one.
I think I just didn't get what was severing their summoning tie, or if there was anything I could do to stop it from happening?
- The first battle took quite some time to go through
- I noticed several different types of enemies but haven't seen them do much, since I was keeping tabs on whether I have a unit in each lane fighting
- I tried to check out new units, didn't see them perform at all, and couldn't beat the game until I reloaded and upgraded the starter unit and won the game with basically just that. Felt like there were some cool options there but I felt punished for using them instead of the starter unit since they performed much worse.
- Why did the lady not like to wear masks, did she ever took it off, where do hats come from?
*-reads other people's comments-* Ah. Seeing how it's mentioned nowhere in the in-game help that it happens if I *run out of MP,* let me kindly tell your "summoning tie" mechanic to take a hike.
That said, I'll give you mad props for making a game like this in *Ren'Py,* of all things, and I'll gladly take your sketchy art over AI-generated garbage like I saw in someone else's entry.
Thanks for the feedback! Glad you enjoyed it.
"Why did the lady not like to wear masks, did she ever took it off, where do hats come from?"
-- All these questions will be answered in the 1.0, if it is ever to come. :3
On the summoning tie mechanic, I've talked to it and it refuses take a hike, unfortunately. Perhaps it simply isn't a game for you. Thanks for the feedback regardless! <3
**BESIDES** that, the mechanic is not a generic "don't do": it can be exploited even in this proto. Grab a bunch of flesh masters, let your mana run dry, watch entire lanes die. The icey thing goes idle, blocking lanes. If only she had some sort of a damage resistance bonus on "disconnect"...
As I've mentioned, it's simply not a game for ya, so apologies for nerve burnt!
@petr-vejchoda I did meditate on tutorials and yeah, should've put *just a little more* effort into making the mechanics more obvious. Well, it is what it is. :shrug_tone1: Glad you enjoyed it anyway!
Being able to hover over units when you're upgrading them for the first time would've been helpful too, and seeing their stats beforehand too. I didn't understood summons abilities though, haven't saw their effects, maybe it's just the lack of visualization.