Boneworks by Imbajoe
Summon skeletons and ghosts to take down the opposing ghouls before they take down you. Requires SharedArrayBuffer so is played on Itch.io linked below
Made with Godot and Bosca Ceoil
| Link | https://imbajoe.itch.io/boneworks |
| Original URL | https://ldjam.com/events/ludum-dare/55/boneworks |
Ratings
| Overall | 298th | 2.958⭐ | 26🧑⚖️ |
| Fun | 288th | 2.875⭐ | 26🧑⚖️ |
| Innovation | 327th | 2.583⭐ | 26🧑⚖️ |
| Theme | 133th | 3.771⭐ | 26🧑⚖️ |
| Graphics | 240th | 3.125⭐ | 26🧑⚖️ |
| Mood | 278th | 2.875⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
I like the visuals: simple but clear. And there are several strategies possible. Overall, a nice game! Great job!

As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat.
This game has a lot of good things going for it, just needs to dial in the difficulty.
Anyways, I like the overall presentation and the concept is simple, but solid. Tweak the difficulty a bit, and it could be a fun little strategy game.
i found the enemy skeleton vs friendly skeleton graphics a bit confusing at first, and could not make any progress after trying several different strategies (mouse cursor would also clip at the bottom of the screen preventing me from accessing bottom trees). regardless, clever ideas on display and great work!

Thank you all for the comments these past couple weeks, whether you posted gameplay feedback or simply wanted to share your victory. This was my first LD jam and I'm glad I was able to get something done in the 48 hours, so thank you a lot for taking the time to play and comment, I really appreciate it.