Boneworks by Imbajoe

[raw]
made by Imbajoe for Ludum Dare 55 (COMPO)

Summon skeletons and ghosts to take down the opposing ghouls before they take down you. Requires SharedArrayBuffer so is played on Itch.io linked below ls55title.png Made with Godot and Bosca Ceoil

Ratings

Overall 298th 2.958⭐ 26🧑‍⚖️
Fun 288th 2.875⭐ 26🧑‍⚖️
Innovation 327th 2.583⭐ 26🧑‍⚖️
Theme 133th 3.771⭐ 26🧑‍⚖️
Graphics 240th 3.125⭐ 26🧑‍⚖️
Mood 278th 2.875⭐ 26🧑‍⚖️
Given 19🗳️ 25🗨️

Feedback

JustusPan
15. Apr 2024 · 03:24 UTC
what's the correct policy to beat the game? I tried any summoning in my mind, but eventually all of them failed.
CamD67
15. Apr 2024 · 18:40 UTC
Really fun but really hard game. It would be nice to have a quick restart button in like a pause menu since once the enemy starts to overtake your resources it's gameover with not a lot you can do about it. Or a way to comeback from that situation!
🎤 Imbajoe
16. Apr 2024 · 04:26 UTC
@justuspan from my friends one strategy to win is get up to 3 ghosts, then focus on taking down just one crypt first while barely holding on the other.
woona
16. Apr 2024 · 07:31 UTC
That's a very challenging game! I wish there was a tutorial level so I could figure out the basics before getting completely destroyed.

I like the visuals: simple but clear. And there are several strategies possible. Overall, a nice game! Great job!
josang1567
16. Apr 2024 · 07:39 UTC
Good game, it was very difficult to beat it, it would be great if it had more difficulty levels, so it will increase level by level.
oatsbarley
16. Apr 2024 · 11:47 UTC
Nice! Hard to beat, so definitely could do with a balance pass, but it's difficult to find the time for something like that in the compo.
happyglitch
16. Apr 2024 · 14:52 UTC
The ghosts are very underpowered. It seems that the more ghosts you spawn the harder it is to win. The easiest way to win is to immediately place 4 skeletons in the middle of the screen with only one ghost. I also barely managed to win with 2 ghosts, but I couldn't do it using your friend's strategy.
VortexB
17. Apr 2024 · 22:21 UTC
Wow tough game, you bested me. I never felt like I could out pace the enemy focusing on economy. Had fun with the challenge though, nice job
Chuckiee
18. Apr 2024 · 07:36 UTC
Not sure if you can win without spamming ghosts at the start. Would've liked more strategy, maybe with different enemy pathing. But very nice entry overall.

![Screenshot 2024-04-18 093421.png](///raw/673/94/z/6448f.png)
Pimeko
18. Apr 2024 · 22:48 UTC
Nice game, had a good time :) Good job!
Asieke
19. Apr 2024 · 11:10 UTC
Good entry, the graphics are good and the music is enjoyable.

As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat.

This game has a lot of good things going for it, just needs to dial in the difficulty.
LDJam user 280707
20. Apr 2024 · 01:33 UTC
Pretty neat concept, though I found it was incredibly difficult to do much of anything before getting completely swarmed. Fun idea though, just needs a little more tuning to the difficulty.
Skleembof
20. Apr 2024 · 02:47 UTC
Nicely put together, but I agree that it's way too difficult in its current state. The only way I managed to win was with @happyglitch's strategy, so thanks for the hint lol. At the moment, it feels kind of like a puzzle game more than a strategy game.

Anyways, I like the overall presentation and the concept is simple, but solid. Tweak the difficulty a bit, and it could be a fun little strategy game.
Darako
20. Apr 2024 · 16:13 UTC
Very difficult but still fun to play.
magicdweedoo
25. Apr 2024 · 02:25 UTC
quite fun, but needs to be more balanced. i feel like the enemies are either too strong or spawn at too fast a rate.
Linus Lindberg
26. Apr 2024 · 15:51 UTC
Fun idea but I found it a little too difficult, couldn't win even after trying quite a few times. But fun concept and I really like the graphics.
LDJam user 364744
28. Apr 2024 · 20:35 UTC
interesting idea, i like the simplicity of the plants-vs-zombies style mechanics but in a more open 2d world.

i found the enemy skeleton vs friendly skeleton graphics a bit confusing at first, and could not make any progress after trying several different strategies (mouse cursor would also clip at the bottom of the screen preventing me from accessing bottom trees). regardless, clever ideas on display and great work!
Flightless
30. Apr 2024 · 19:00 UTC
Nice one! Super hard :smile: I liked the happy ghosts.

![Skärmbild 2024-04-30 205717.png](///raw/985/d/z/64e57.png)
🎤 Imbajoe
04. May 2024 · 20:46 UTC
@justuspan @camd67 @woona @josang1567 @oatsbarley @happyglitch @vortexb @chuckiee @pimeko @asieke @cosmo8 @skleembof @darako @magicdweedoo @linus-lindberg @dishwand @flightless
Thank you all for the comments these past couple weeks, whether you posted gameplay feedback or simply wanted to share your victory. This was my first LD jam and I'm glad I was able to get something done in the 48 hours, so thank you a lot for taking the time to play and comment, I really appreciate it.