{"author_link":"\/users\/redoxeide","author_name":"Redoxeide","author_uid":1374795,"comments":[{"id":1044064,"author_name":"LDJam user 242394","author_uid":"242394","epoch":1713278157,"text":"Nice entry! I really enjoyed the main mechanics with pentagram drawing. It'd be cool if you'll develop the idea in a small mobile game","format":"md","likes":1,"spam":"N"},{"id":1051558,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713321854,"text":"@echerry I did not even think about it while developing it, but yeah, I guess the controls and gameplay could work for mobile. Thanks for playing!","format":"md","likes":0,"spam":"N"},{"id":1052078,"author_name":"Emiliabea","author_uid":"emiliabea","epoch":1713330412,"text":"You\u2019ve made a really nice game! I like that you have to think about the summoning spells to up your level and I think the way you did it with using the lines in the sheet is very creative. I like seeing the puff of smoke after the hits and I think it really adds character to the game. ","format":"md","likes":2,"spam":"N"},{"id":1052694,"author_name":"LDJam user 388364","author_uid":"388364","epoch":1713340828,"text":"I really liked playing this was a lot of fun! I can see it go further and be build open with different game modes and stuff. Love how it looks, well done!","format":"md","likes":1,"spam":"N"},{"id":1052717,"author_name":"arzi","author_uid":"arzi","epoch":1713341100,"text":"Took me a bit to get a hang of it (a tutorial would  be nice), but once I did, it was tons of fun! The difficulty curve felt a bit steep, but that might also have been because it took me a while to get going. ","format":"md","likes":1,"spam":"N"},{"id":1052866,"author_name":"Japayne","author_uid":"japayne","epoch":1713342903,"text":"Really cool game, I enjoyed learning the rules as I played and it held my attention for a long time","format":"md","likes":1,"spam":"N"},{"id":1057298,"author_name":"Tristan Doell","author_uid":"tristan-doell","epoch":1713386240,"text":"Hm. cute little game. I liked the art and the sounds. the balance seems a bit off. they seem to randomly decide what they have? sometimes they get like 14 speed, and I have no idea how you could even get that much unless your slate is all 3 or something. maybe, if possible, a more expanded on version could also show their board? (I know they probably are just rolling dice for what they have or something so would be a lot of work.) but it feels like after a while they are cheating when they get like 14s on everything.\n\nAnyway thanks for the game was fun to summon my sad minions.","format":"md","likes":1,"spam":"N"},{"id":1057935,"author_name":"Retrific","author_uid":"retrific","epoch":1713392917,"text":"I liked this a lot. Cool idea, solid execution. The boosters could have a little more in-game feedback as first didn't understand what's happening but once I got it it was a very cool mechanic.","format":"md","likes":1,"spam":"N"},{"id":1058475,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713403036,"text":"@retrific Thank you for playing and for the feedback! I agree, I think some kind of small highlight on the boosters would work too.","format":"md","likes":0,"spam":"N"},{"id":1058502,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713403371,"text":"@tristan-doell Thank you for playing! I do agree I need to work on the balance but that's just the nature of the jam :)","format":"md","likes":0,"spam":"N"},{"id":1058629,"author_name":"amarokczukay","author_uid":"amarokczukay","epoch":1713405259,"text":"this game has everything i like! art is gorgeous, audio is nice, and the game adds a really nice twist on the autobattler, making it more strategic.\n\ni can't go past 7 treasures right now but i'm sure i'll come back at this game later and try to beat it!\n\ngreat entry, well done!","format":"md","likes":1,"spam":"N"},{"id":1058734,"author_name":"Deruitda","author_uid":"deruitda","epoch":1713406652,"text":"Nice art and audio, gameplay was pretty good too! Great use of the theme","format":"md","likes":1,"spam":"N"},{"id":1058972,"author_name":"LDJam user 382819","author_uid":"382819","epoch":1713411127,"text":"Why did it take me so long to discover a gem of a game like yours? There must be a glitch in the LD's recommendation algorithm! :D Seriously, I'm a huge fan of pixel art, and the way you've polished the art expression is just too good to resist. On top of that, your gameplay is also highly enjoyable, with a great balance of strategy and randomness. It's hard to imagine how you came up with this idea and managed to develop it to such a mature stage. If I were to attempt it, I'd probably be bald by now from all the hair-pulling.","format":"md","likes":1,"spam":"N"},{"id":1059116,"author_name":"Bowen","author_uid":"bowen","epoch":1713415005,"text":"Pretty gameplay and perfect pixel animation!!!! I don't expect play such a good rpg game in this jam until I played your game! Though this game full of things not balance, it's still the most invonation game I played. By the way, I just can get 10 cup. congratulation!","format":"md","likes":1,"spam":"N"},{"id":1059132,"author_name":"Doctor_Zeus","author_uid":"doctor-zeus","epoch":1713415746,"text":"The method of player control is very flavorful and unique. I really like the kind of spatial logic that I was using to try to understand how optimize my summoning strategy!\n\nIt was a challenge I really enjoyed solving. I quickly picked up on patterns that felt like they'd be pretty common, but later on (after getting level 2 or 3 marks on the board) I found myself hunting for more unusual combinations to get the most out of the board.\n\nI did find the difficulty of fighting later opponents (after getting to the teens) to feel impossible pretty often. From a practical game-making perspective I can imagine totally legitimate reasons it works this way - the arcadey randomized nature of the opponents is an efficient way to give variety, and it's okay for some enemies to be too strong - the game's gotta end sometime. From a player's perspective, though, it wasn't so fun to get stacked up against an opponent that I could easily tell I'd have no way to beat. \n\nI know it might not have fit well within the jam's constraints, but having some kind of planned \"end point\" (win the summoner of the year trophy after 10 victories, show a little splash screen \/ pop-up with congratulations) with the option to keep going afterward is something I would've liked. Like hands of poker, I think it's not too hard to accept that you won't win them all - having the push to win just enough make reaching for a tough victory even sweeter.\n\nOne other chunkier bit of feedback on gameplay: I appreciated that the stats were kept in ranges that made mental math easy. The numbers and modifiers were were small enough to make comparing lines of play pretty easy, and scribbling out part of a plan to spot-check the idea was quick (and good call on having an intuitive way to cancel out). All of those were big positives for me, but a significant drawback (for my tastes, anyway) is that it was very hard to evaluate what the stats I got would actually do.\n\nI get that communicating detailed information like that inside the game interface isn't free (and I think the single-screen UI design of this game is really well-done, by the way!) but having tooltips, a collapsible \"help\" panel or something for the stats would've been awesome. Being able to know \"power 8 = 8-12 damage per attack\", or \"defense 5 = reduce incoming damage by 30%\" would've given me a path to get really engaged with evaluating the tradeoffs of different summonings.\n\nI was able to make up some of my own heuristics (speed is incredibly good, I want to try to be close to my opponent's numbers in other categories) but I have a lot of gaps in my understanding. Do health and defense complement each other in a multiplicative way, so doubling down on both is better? Are there diminishing returns at higher levels of a stat? What were the odds that the opponent dodged three times in a row?! (just kidding about that last one)\n\nI can see downside to communicating too much information (players might sink into analysis paralysis trying to make sense of the math behind the scenes) but maybe it's possible to find a sweet spot where folks like me can get what they need to fuel deeper engagement without any big downsides.\n\nOkey dokey, sorry for rambling on for so long. Again, I think the concept and implementation of the core mechanic was super cool, and the presentation of the game was very clean. You did a lot of great stuff on this project, and I can see lots of ways you could expand a concept like this if you'd like to take it further. Thanks for making the game!\n","format":"md","likes":2,"spam":"N"},{"id":1060195,"author_name":"pres2300","author_uid":"pres2300","epoch":1713444505,"text":"This was really well done!  I'll admit, it was difficult for my tired brain to understand at first, but that's my fault and not yours.  After I understood, the concept makes sense and was pretty fun.  This is a great game, and feels very complete for a jam game.  I think the idea could easily be expanded on for even more gameplay.","format":"md","likes":1,"spam":"N"},{"id":1060236,"author_name":"RLIZA","author_uid":"rliza","epoch":1713445253,"text":"A really creative mechanic! At first I didn't understand how to use the boosters, but when I tried several times, I find it very interesting! It will be better if there are more feedbacks when the boosters are triggered, or designing more special builds of deferent stats? Anyway, I really enjoy your game, thanks for making the game!","format":"md","likes":1,"spam":"N"},{"id":1060598,"author_name":"moi93101","author_uid":"moi93101","epoch":1713451948,"text":"The comment of @doctor-zeus is really good and I can't add more to it, the only thing I can add is that from my point of view, it's an excellent start for a bigger game! You have so much possibilities with this concept!","format":"md","likes":1,"spam":"N"},{"id":1060858,"author_name":"Ramon Camata","author_uid":"ramon-camata","epoch":1713455777,"text":"Very cool game, you can easily improve it and release a final version","format":"md","likes":1,"spam":"N"},{"id":1062597,"author_name":"Ategon","author_uid":"ategon","epoch":1713482057,"text":"Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)\n\nhttps:\/\/youtu.be\/Foe4js2jhJ0\n\nAnd I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:\n\nhttps:\/\/www.youtube.com\/watch?v=TM_eIvjBmIQ","format":"md","likes":1,"spam":"N"},{"id":1063033,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713494113,"text":"@doctor-zeus Thank you very much for the thorough post. I really appreciate it! I am really happy to read that you enjoyed trying to find strategies for the game.\n\nI do think the balance needs some work. I have a lot of ideas that I want to try to hopefully smooth out the difficulty curve a little bit.\n\nAbout showing actual stat values, I still need to think about how much more info I want to give the player. I kind of like having everything hidden from the player, but I can see the appeal of having more details. Maybe a toggle in the settings would do it, I would just need to find a way to show everything neatly.\n\nOnce again, thank you for your comment. I had a lot of fun making the game, so I am glad people are also having fun playing it!","format":"md","likes":1,"spam":"N"},{"id":1063046,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713494417,"text":"@ategon Thank you for playing and for the feedback! I would love it if you used gameplay for the video!","format":"md","likes":0,"spam":"N"},{"id":1064038,"author_name":"Custodi","author_uid":"custodi","epoch":1713532817,"text":"So simple & so cool game, i will remember this art style & RPG mechanic)","format":"md","likes":1,"spam":"N"},{"id":1064923,"author_name":"TWTwoFace","author_uid":"twtwoface","epoch":1713554219,"text":"I really love graphics and sound design of this game! Good work!\n","format":"md","likes":1,"spam":"N"},{"id":1068634,"author_name":"SodaGummy","author_uid":"sodagummy","epoch":1713688907,"text":"It is an interesting concept, but I was a bit confused on what some of the options did, and what difference it made choosing between different positioned elements in the circle. I like the music and the sound effects for the game! Overall great work!","format":"md","likes":1,"spam":"N"},{"id":1071365,"author_name":"Zerolarih","author_uid":"zerolarih","epoch":1713821623,"text":"I liked the game idea, you did a great job!","format":"md","likes":1,"spam":"N"},{"id":1071719,"author_name":"Redoxeide","author_uid":"redoxeide","epoch":1713844997,"text":"@sodagummy\n\nHey! Thank you very much for playing and for the feedback! Yeah, I wish I had time to do a tutorial, but the time wasn't there!\n\nIf you want a little bit of an explanation on the different stats and what to choose, you can keep reading. If not, that is okay, I appreciate you taking time to play the game and leaving feedback!\n\nThere are two different types of symbols on your sheet: stat sigils and boosters.\n\nAll of the different stat symbols on your sheet contribute to different stats for your summon if you draw a line from\/to them. In general terms, the sword (combat) lets your summon deal more damage per hit it lands, the shield (defense) mitigates some of the damage you receive, the green dashing person (agility) lets your summon attack with higher frequency, and the heart (vitality) affects your summon's initial health.\n\nBoosters are the smaller symbols with roman numerals in the middle of the sheet. If you cross a booster while drawing a line, that booster adds points to the next stat symbol you pick. A booster can also be crossed multiple times.\n\n**Generally, you want to get as much damage per second (dps), that is combat + agility, as possible without neglecting your other stats.** But, just getting as much dps as you can is not always the best option, at least not later in the game where the enemy starts getting higher defensive stats. It mainly depends on what you can get from the summoning sheet you are given.\n\n![full_dps_example.gif](\/\/\/raw\/b08\/b5\/z\/64b6b.gif)\n\nIn the previous gif, I went for the most dps and the match ended up in a draw. My summon was able to attack almost twice as frequently as the enemy, and it also had a small advantage in raw power, which should result in about double the \"power per second\" than the enemy. The thing is, the enemy's summon had much higher defense and vitality, which let it resist enough to end the match in a draw. So as you can see, building full damage is not always the best option.\n\n![balanced_example.gif](\/\/\/raw\/b08\/b5\/z\/64b6c.gif)\n\nIn this last gif I went for a little bit of vitality, taking advantage of as many boosters as possible, and the match results in a win for me because it boosted my survivability enough to outlast the enemy.\n\nNote that it's the same enemy stats and summoning sheet used in both gifs, the only difference is the drawing on the summoning sheet.\n\nAlso note that for the previous two examples, I turned dodging off just to make it more deterministic, but dodging is also a mechanic in the game that benefits from getting more agility and vitality. So, building more agility and vitality to try and dodge an enemy that you are not going to out damage might be a viable strategy. It might also not be, because balance is still a wip :)\n\nThank you for reading! Hopefully this helped you or anyone else interested!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/redoxeide.itch.io\/from-dust","text":"Post-jam Web"},{"url":"https:\/\/redoxeide.itch.io\/from-dust","text":"Jam version download"},{"url":"https:\/\/redoxeide.itch.io\/from-dust","text":"Post-jam version download"}],"metadata":{"g_key":"93472","g_author":"1374795","g_event":"LD55","g_eventkey":"120","g_subevent":"JAM","g_urlkey":"439751","g_title":"From Dust","g_status":"WAYBACK","g_place":"129","g_commentcount":"27","g_site2_node_id":"386196","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"386196","n_urlkey":"439751","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/from-dust","n_slug":"from-dust","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"374795","n_created":"1712783825","n_modified":"1778654246","n_version":"1237290","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":9,"_trust":1,"author":374795,"body":"Deep underground summoners gather to compete with each other in order to accrue as many riches as possible.\nSummon the souls of warriors from the past to posses an effigy to fight for you in this battler game.\n\nEach match you are given a Summoning Sheet with a random arrangement of Stat Sigils. Each Stat Sigil represents a different statistic for your summon (Combat, Defense, Agility, and Vitality). The way you seal your Summoning Sheet determines your effigy's power for the match.\nOnce your seal is complete your effigy will be possessed by the soul of a warrior that will fight against your opponent's effigy until one of them can't keep going.\n\nTry to summon the best soul for each match, win, acquire treasures, arise from the dust to demonstrate you are the best summoner around!\n\n![final1.gif](\/\/\/raw\/b08\/b5\/z\/6340d.gif)\n\n### Controls\n\u200b**Left click** - Draw seal \/ Buy\n\n**Right click** - Cancel Drawing\n\n**Note** that you can also cancel a drawing by moving your cursor outside the Summoning Sheet area.\n\n---\n\n### How to play\nSummon a soul to fight for you, defeat your opponent, spend gold, collect treasure!\n\n#### Summoning a soul\nAt the beginning of each match you are given a Summoning Sheet with a random arrangement of Stat Sigils. To summon a soul you must complete a seal on this Summoning Sheet. A complete seal requires **at least 3 lines** between different Stat Sigils.\n![example2.png](\/\/\/raw\/b08\/b5\/z\/632e7.png)\n\nPress and hold left click over a Stat Sigil to start drawing a line. Then, move your cursor over a different Stat Sigil to complete the line. Each booster (labeled I, II, and III) that gets crossed by each line you draw boosts the next Stat Sigil you cross.\n\n![example.png](\/\/\/raw\/b08\/b5\/z\/632b2.png)\n\nIn the example image above, the Vitality Sigil gets 3 points from boosters crossed by the line drawn, plus 1 point for being picked. Each Sigil starts with a base of 3 points, totaling 7 points shown at the bottom of the image.\nNote: the first Stat Sigil of your seal also gets a bonus 3 points, which is why the Defense Sigil is also worth 7 points (3 base + 1 for being picked + 3 bonus).\n\nCompleting the seal summons a soul to possess your effigy and starting the fight.\n\n#### Defeat your opponent\n![defeat opponent.gif](\/\/\/raw\/b08\/b5\/z\/63f25.gif)\nBoth yours and your opponent's effigies will fight until one or both can no longer keep going. Once that happens, the match ends, rewards are distributed and your next opponent summons their own effigy for your next match.\n\nThe more you win, the tougher your opponents get. Be careful not to lose, as you can only do so 5 times before your run for treasure is over.\n\n#### Spend gold\n![spend gold.gif](\/\/\/raw\/b08\/b5\/z\/63f26.gif)\nAfter each match, each summoner is granted a small amount of gold. This gold can be spent to permanently boost your summoning power or to get a Summoning Sheet replacement.\n\n**Note** that winning a match earns you extra gold, and winning streaks earn you even more.\n\n#### Collect treasure!\nCollect as much treasure as you can before your run ends to demonstrate your Summoning power!\n\n---\n\n### Stats\n![sigil_combat.png](\/\/\/raw\/b08\/b5\/z\/63f29.png)\nCombat: Affects the power of each hit your effigy does.\n\n![sigil_defense.png](\/\/\/raw\/b08\/b5\/z\/63f2b.png)\nDefense: Mitigates damage received from hits.\n\n![sigil_agility.png](\/\/\/raw\/b08\/b5\/z\/63f2c.png)\nAgility: Makes your effigy attack more often.\n\n![sigil_vitality.png](\/\/\/raw\/b08\/b5\/z\/63f2d.png)\nVitality: Affects the amount of health your effigy gets.\n\n![dodge.gif](\/\/\/raw\/b08\/b5\/z\/63f2f.gif)\nAgility and Vitality also contribute to the chances of your effigy dodging attacks.\n\n---\n\n### Tips\n- You can look at your opponent's effigy's stats on the right side of the screen before you do your own summon for the match.\n- You can see your own summoning stats as you are doing your drawing at the bottom left side of the screen to decide if you want to retry your summon before you complete it.\n- Don't be afraid to reroll your summoner's sheet.\n\n---\n\n### Post-jam\nThe web version on itch has been changed to be the post-jam version. The original jam version is now available as a windows download only.\n\n#### Changes vPost-Jam-0.2\n- Changed difficulty curve to not be as steep.\n- Changed the way opponent's stats are generated.\n- Added +1 Life item to the shop.\n- Added an Ink +2 item to the shop.\n- Unlocking Boosters now automatically rerolls your summoner sheet.\n- Changed some UI elements.\n- Lowered tooltip appear timer on hover.\n- Fixed bug allowing player to buy while battling.\n- Fixed booster 2 and 3 probability of appearing being lower than intended.\n\n#### Changes vPost-Jam-0.3\n- Raised difficulty cap a little.\n\n#### Changes vPost-Jam-0.4 (only available on web version for now)\n- Changed difficulty hard cap for a soft cap.","comments":27,"comments-timestamp":"2024-04-23T04:16:04Z","created":"2024-04-10T21:17:05Z","files":[{"author":374795,"id":31617,"name":"from_dust_win_vJam.zip","node":386196,"size":87516026,"status":9,"tag":0,"timestamp":"2024-04-27T01:38:45Z"},{"author":374795,"id":31618,"name":"from_dust_win_v0.2.zip","node":386196,"size":87620250,"status":0,"tag":0,"timestamp":"2024-04-27T01:42:37Z"},{"author":374795,"id":31619,"name":"from_dust_win_vPost-Jam-0.2.zip","node":386196,"size":87620250,"status":0,"tag":0,"timestamp":"2024-04-27T02:01:25Z"},{"author":374795,"id":31620,"name":"from_dust_win_vPost-Jam-0.3.zip","node":386196,"size":87620270,"status":9,"tag":0,"timestamp":"2024-04-27T06:13:21Z"}],"files-timestamp":"2024-04-27T06:13:21Z","grade":{"grade-01":27,"grade-02":27,"grade-03":27,"grade-04":27,"grade-05":27,"grade-06":27,"grade-07":22,"grade-08":27},"id":386196,"love":0,"magic":{"cool":103.86615107869,"feedback":12,"given":27.375,"grade":26.375,"grade-01-average":4.06,"grade-01-result":129,"grade-02-average":3.84,"grade-02-result":236,"grade-03-average":4.14,"grade-03-result":52,"grade-04-average":4.48,"grade-04-result":29,"grade-05-average":4,"grade-05-result":362,"grade-06-average":3.62,"grade-06-result":341,"grade-07-average":3.05,"grade-07-result":558,"grade-08-average":3.68,"grade-08-result":471,"smart":-12.41442540742},"meta":{"author":[374795],"cover":"\/\/\/content\/b08\/b5\/z\/6370d.png","link-01":"https:\/\/redoxeide.itch.io\/from-dust","link-01-name":"Post-jam Web","link-01-tag":[42336],"link-02":"https:\/\/redoxeide.itch.io\/from-dust","link-02-name":"Jam version download","link-02-tag":[42337],"link-03":"https:\/\/redoxeide.itch.io\/from-dust","link-03-name":"Post-jam version download","link-03-tag":[42337]},"meta-timestamp":"2026-05-13T06:37:26Z","modified":"2026-05-13T06:37:26Z","name":"From Dust","node-timestamp":"2024-04-28T23:04:39Z","parent":383062,"parents":[1,5,9,383062],"path":"\/events\/ludum-dare\/55\/from-dust","published":"2024-04-16T01:54:56Z","scope":"public","slug":"from-dust","subsubtype":"jam","subtype":"game","type":"item","version":1237290},"text":"Deep underground summoners gather to compete with each other in order to accrue as many riches as possible.\nSummon the souls of warriors from the past to posses an effigy to fight for you in this battler game.\n\nEach match you are given a Summoning Sheet with a random arrangement of Stat Sigils. Each Stat Sigil represents a different statistic for your summon (Combat, Defense, Agility, and Vitality). The way you seal your Summoning Sheet determines your effigy's power for the match.\nOnce your seal is complete your effigy will be possessed by the soul of a warrior that will fight against your opponent's effigy until one of them can't keep going.\n\nTry to summon the best soul for each match, win, acquire treasures, arise from the dust to demonstrate you are the best summoner around!\n\n![final1.gif](\/\/\/raw\/b08\/b5\/z\/6340d.gif)\n\n### Controls\n\u200b**Left click** - Draw seal \/ Buy\n\n**Right click** - Cancel Drawing\n\n**Note** that you can also cancel a drawing by moving your cursor outside the Summoning Sheet area.\n\n---\n\n### How to play\nSummon a soul to fight for you, defeat your opponent, spend gold, collect treasure!\n\n#### Summoning a soul\nAt the beginning of each match you are given a Summoning Sheet with a random arrangement of Stat Sigils. To summon a soul you must complete a seal on this Summoning Sheet. A complete seal requires **at least 3 lines** between different Stat Sigils.\n![example2.png](\/\/\/raw\/b08\/b5\/z\/632e7.png)\n\nPress and hold left click over a Stat Sigil to start drawing a line. Then, move your cursor over a different Stat Sigil to complete the line. Each booster (labeled I, II, and III) that gets crossed by each line you draw boosts the next Stat Sigil you cross.\n\n![example.png](\/\/\/raw\/b08\/b5\/z\/632b2.png)\n\nIn the example image above, the Vitality Sigil gets 3 points from boosters crossed by the line drawn, plus 1 point for being picked. Each Sigil starts with a base of 3 points, totaling 7 points shown at the bottom of the image.\nNote: the first Stat Sigil of your seal also gets a bonus 3 points, which is why the Defense Sigil is also worth 7 points (3 base + 1 for being picked + 3 bonus).\n\nCompleting the seal summons a soul to possess your effigy and starting the fight.\n\n#### Defeat your opponent\n![defeat opponent.gif](\/\/\/raw\/b08\/b5\/z\/63f25.gif)\nBoth yours and your opponent's effigies will fight until one or both can no longer keep going. Once that happens, the match ends, rewards are distributed and your next opponent summons their own effigy for your next match.\n\nThe more you win, the tougher your opponents get. Be careful not to lose, as you can only do so 5 times before your run for treasure is over.\n\n#### Spend gold\n![spend gold.gif](\/\/\/raw\/b08\/b5\/z\/63f26.gif)\nAfter each match, each summoner is granted a small amount of gold. This gold can be spent to permanently boost your summoning power or to get a Summoning Sheet replacement.\n\n**Note** that winning a match earns you extra gold, and winning streaks earn you even more.\n\n#### Collect treasure!\nCollect as much treasure as you can before your run ends to demonstrate your Summoning power!\n\n---\n\n### Stats\n![sigil_combat.png](\/\/\/raw\/b08\/b5\/z\/63f29.png)\nCombat: Affects the power of each hit your effigy does.\n\n![sigil_defense.png](\/\/\/raw\/b08\/b5\/z\/63f2b.png)\nDefense: Mitigates damage received from hits.\n\n![sigil_agility.png](\/\/\/raw\/b08\/b5\/z\/63f2c.png)\nAgility: Makes your effigy attack more often.\n\n![sigil_vitality.png](\/\/\/raw\/b08\/b5\/z\/63f2d.png)\nVitality: Affects the amount of health your effigy gets.\n\n![dodge.gif](\/\/\/raw\/b08\/b5\/z\/63f2f.gif)\nAgility and Vitality also contribute to the chances of your effigy dodging attacks.\n\n---\n\n### Tips\n- You can look at your opponent's effigy's stats on the right side of the screen before you do your own summon for the match.\n- You can see your own summoning stats as you are doing your drawing at the bottom left side of the screen to decide if you want to retry your summon before you complete it.\n- Don't be afraid to reroll your summoner's sheet.\n\n---\n\n### Post-jam\nThe web version on itch has been changed to be the post-jam version. The original jam version is now available as a windows download only.\n\n#### Changes vPost-Jam-0.2\n- Changed difficulty curve to not be as steep.\n- Changed the way opponent's stats are generated.\n- Added +1 Life item to the shop.\n- Added an Ink +2 item to the shop.\n- Unlocking Boosters now automatically rerolls your summoner sheet.\n- Changed some UI elements.\n- Lowered tooltip appear timer on hover.\n- Fixed bug allowing player to buy while battling.\n- Fixed booster 2 and 3 probability of appearing being lower than intended.\n\n#### Changes vPost-Jam-0.3\n- Raised difficulty cap a little.\n\n#### Changes vPost-Jam-0.4 (only available on web version for now)\n- Changed difficulty hard cap for a soft cap.","title":"From Dust","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/393501+393502+393503+393504+393505+393506+393507+393508+393509+393510+393511+393512+393513+393514+393515+393516+393517+393518+393519+393520+393521+393522+393523+393524+393525+393526+393527+393528+393529+393530+393531+393532+393533+393534+393535+393536+393537+393538+393539+393540+393541+393542+393543+393544+393545+393546+393547+393548+393549+393550+393551+393552+393553+393554+393555+393556+393557+393558+393559+393560+393561+393562+393563+393564+393565+393566+393567+393568+393569+393570+393571+393572+393573+393574+393575+393576+393577+393578+393579+393580+393581+393582+393583+393584+393585+393586+393587+393588+393589+393590+393591+393592+393593+393594+393595+393596+393597+393598+393599+393600+393601+393602+393603+393604+393605+393606+393607+393608+393609+393610+393611+393612+393613+393614+393615+393616+393617+393618+393619+393620+393621+393622+393623+393624+393625+393626+393627+393628+393629+393630+393631+393632+393633+393634+393635+393636+393637+393638+393639+393640+393641+393642+393643+393644+393645+393646+393647+393648+393649+393650+393651+393652+393653+393654+393655+393656+393657+393658+393659+393660+393661+393662+393663+393664+393665+393666+393667+393668+393669+393670+393671+393672+393673+393674+393675+393676+393677+393678+393679+393680+393681+393682+393683+393684+393685+393686+393687+393688+393689+393690+393691+393692+393693+393694+393695+393696+393697+393698+393699+393700+393701+393702+393703+393704+393705+393706+393707+393708+393709+393710+393711+393712+393713+393714+393715+393716+393717+393718+393719+393720+393721+393722+393723+393724+393725+393726+393727+393728+393729+393730+393731+393732+393733+393734+393735+393736+393737+393738+393739+393740+393741+393742+393743+393744+393745+393746+393747+393748+393749+393750+393751+393752+393753+393754+393755+393756+393757+393758+393759+393760+393761+393762+393763+393764+393765+393766+393767+393768+393769+393770+393771+393772+393773+393774+393775+393776+393777+393778+393779+393780+393781+393782+393783+393784+393785+393786+393787+393788+393789+393790+393791+393792+393793+393794+393795+393796+393797+393798+393799+393800+393801+393802+393803+393804+393805+393806+393807+393808+393809+393810+393811+393812+393813+393814+393815+393816+393817+393818+393819+393820+393821+393822+393823+393824+393825+393826+393827+393828+393829+393830+393831+393832+393833+393834+393835+393836+393837+393838+393839+393840+393841+393842+393843+393844+393845+393846+393847+393848+393849+393850+393851+393852+393853+393854+393855+393856+393857+393858+393859+393860+393861+393862+393863+393864+393865+393866+393867+393868+393869+393870+393871+393872+393873+393874+393875+393876+393877+393878+393879+393880+393881+393882+393883+393884+393885+393886+393887+393888+393889+393890+393891+393892+393893+393894+393895+393896+393897+393898+393899+393900+393901+393902+393903+393904+393905+393906+393907+393908+393909+393910+393911+393912+393913+393914+393915+393916+393917+393918+393919+393920+393921+393922+393923+393924+393925+393926+393927+393928+393929+393930+393931+393932+393933+393934+393935+393936+393937+393938+393939+393940+393941+393942+393943+393944+393945+393946+393947+393948+393949+393950+393951+393952+393953+393954+393955+393956+393957+393958+393959+393960+393961+393962+393963+393964+393965+393966+393967+393968+393969+393970+393971+393972+393973+393974+393975+393976+393977+393978+393979+393980+393981+393982+393983+393984+393985+393986+393987+393988+393989+393990+393991+393992+393993+393994+393995+393996+393997+393998+393999+394000?authors&parents&superparent"},"object":"objects\/sha256\/1f\/1f4bf2f7f8b9697ba0534bd052f67b304e308c6b0d434356b3a8115d21c63207","record":"shard-1\/json-live-urgent-v3\/records\/9f4f3cbdb28c2d8d59503440f813f8656341593c08ab5d8cc63f54451c6c64e8.json","sha256":"1f4bf2f7f8b9697ba0534bd052f67b304e308c6b0d434356b3a8115d21c63207","source":"https","stored_at":1784022538}}