The Summonee by theheheo

YOU have been summoned, YOU are The Summonee. Protect your summoner.

Enter the portal from hell


Credits:
- Adam Asplund (Norseman) - Art, 3D, animations, texturing
- Mattias Gustaffson (Walazabi) - Programming, VFX, SFX
- Theodore Liem Norell (theheheo) - Programming, VFX, SFX
- Joel Ekberg (Water Duck) - Music n voice acting
Builds:
Itchio (With web gl build): https://theheheo.itch.io/thesummonee
Version The Summonee 0.7.0 is the official submission posted within * JAM deadline*
The Summonee 0.7.4 (Bugfixes) , POST JAM BUILD - Controller support bugfix - Leaderboard and scoresystem bugfix - Attack dash altar block bugfix
| Link | https://theheheo.itch.io/thesummonee |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-summonee |
Ratings
| Overall | 278th | 3.85⭐ | 32🧑⚖️ |
| Fun | 402th | 3.65⭐ | 32🧑⚖️ |
| Innovation | 991th | 2.9⭐ | 32🧑⚖️ |
| Theme | 236th | 4.1⭐ | 32🧑⚖️ |
| Graphics | 152th | 4.35⭐ | 32🧑⚖️ |
| Audio | 91th | 4.086⭐ | 31🧑⚖️ |
| Humor | 305th | 3.536⭐ | 30🧑⚖️ |
| Mood | 174th | 4.033⭐ | 32🧑⚖️ |
| Given | 41🗳️ | 45🗨️ |
It's a perfect example of what juice can add to a game : the gameplay itself is very simple, but the feedback given when hitting and killing enemies make it pretty addictive ! If the combat system had a little more depth, it would become an awesome game !
I even managed to get the (current) high score, that's really cool!
It took me a min to realize I actually had to go through the portal, I was expecting things to come through it the other way. I also wanted my lil demon to move just a tiny bit faster. But overall this was really great, good work!
The animations, models and over all audio are really great! The whole game feels polished. I love the hemisphere around the summoner and the gibbs flying when killing enemies! If it was possible to expand the scope slightly I think that some kind of stats system (speed, dmg etc.) would be great. Or maybe some tower defence fluff? I feel the minute to minute gameplay is some what lacking (a lot to ask for a jam game though).
I think the summoning voice volume could be slightly lower (but I mean I could change that in the settings menu so maybe I cannot really complain about that). Just running around and slicing feels perfect. The video setting drop down look strange (but so do ours). If you tab out from the game the audio starts to repeat(I played the html5 version). Other than that I mainly feel like it would be nice if it was a bit clerarer if you're in the correct position so that the attack will land - maybe a highlight effect of the enemy if your in reach and turned toward them.
That said, great game! It has sound when hitting, gibbs flying, feedback when stuff is destroyed etc.
Well done!