Invocation by FullSaphir
Functionnal web version available on Itch.io !
Description
Fuse ingredients to summon demons and beat the monsters on your way!
Rules
Each monsters have weakness, use them by using the good ingredients to create the good demon and beat them!



P.S : I didn't make the sounds so I put the sources on the text file.
| Link | https://fullsaphir.itch.io/invocation |
| Original URL | https://ldjam.com/events/ludum-dare/55/invocation |
Ratings
| Overall | 274th | 3.075⭐ | 22🧑⚖️ |
| Fun | 295th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 220th | 3.15⭐ | 22🧑⚖️ |
| Theme | 150th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 181th | 3.45⭐ | 22🧑⚖️ |
| Humor | 180th | 2.794⭐ | 19🧑⚖️ |
| Mood | 255th | 2.974⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 21🗨️ |
Having to figure out a combination that works to defeat the current foe is a fun challenge!
It's sad that so many combinations yield a generic ghost - but I understand that it'd be an immeasurable feat to design every single combination.
SPOILERS AHEAD:
is there anything beyond the void? Lucifer was said to be the last one, but I can still interact while in the void. Nothing appears to do anything tho.
Yes, you can beat the Void by using the invocation with no ingredients, then you reach the end of the game.
The music was a bit loud though.
Additionally, I'm not sure if it's a bug but I had to mute the audio after not very long, thanks to it seemingly peaking out constantly and making a horrible crackling sound the entire time.
Well done!
- I was loosing my mind on the shadow, having 2 new ingredients and two slots I tried every 2 slot combination
- it would be nice to be able to delete if one accidentally selects an ingredient
- maybe you could empty the selection after we press invocation button to allow for faster retries
- maybe you could add extra hints if the player fails like 3-5 times, and make the animation faster with each fail